The Division 2

The Division 2 Dev Tracker




22 Jul

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This is an interesting idea, especially for the end-game economy within The Division 2. I've been keeping an eye out for threads on that larger topic, so I'll make a note to follow this one as well.
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Hey everyone. Closing this thread as it is primarily talking about a cheat or third party service for the game. If you come across websites like this, please PM them to myself or another Community Staff member. Posting it on the forums really only has the potential to increase the actual traffic to these sites which, for various reasons, is best avoided.

I can appreciate the topic being brought up, but posting the link publicly is antithetical to the apparent purpose of this thread.
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Just out of curiosity, what do you run for skills along with this general setup?
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Originally Posted by RichardOshea
As an RPS counter to destructive builds this works for sure, but given your experience running skill builds in Conflict do you see any non RPS outplays or curve balls to what may or may not become a destructive meta? I'm curious as to your opinion here. Obviously Banshee would block a skill user and blind would prevent them from targeting drones or seekers, but I wonder what other options there are. A good build system would afford more than strict RPS systems of counters don't you think?
There's a lot of pieces in play that we aren't quite able to see yet. An Explosive resistance build may be helpful against Seekers, yes, but what of the TU5 Snip... Read more
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Greetings Agents,

The servers will shut down for maintenance on Tuesday, July 23rd at 09:30 AM CEST / 03:30 AM EDT / 12:30 AM PDT.
Estimated downtime is approximately 3 hours.

Episode 1 will be deployed during the maintenance. Patch notes will become available during the downtime.

Please follow this thread for any updates as the maintenance progresses.

Thank you,
The Division 2 Team
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New Main Mission: Manning National Zoo
Emeline Shaw, the leader of the Outcasts, has fallen back from her defeat on Roosevelt Island and barricaded herself deep in the Manning National Zoo. To get to her, you will need to fight through the blockades and the Outcasts who protect her to put an end to her violence.

New Main Mission: Camp White Oak

The Black Tusks and their leader have set up a strategic position close to an estate nestled deep in the woodlands, and your assignment is to take them down and capture him in the new Camp White Oak mission.

New Feature: Expeditions

Expeditions are free events that bring players to unexplored locations around D.C. to discover new narrative and gameplay opportunities. These sites offer unique challenges and lore not found anywhere else: new collectibles, treasure rooms, environmental puzzles, unique boss mechanics, and more await every Agent who embarks on our Expeditio... Read more
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Just to clarify, are you saying there's no first mission shown when you scroll up on that list, or are they all done but not registering as a full 4/4?
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While I can understand the frustration of having a skill go haywire and take out a drone instead of the more significant source of the drone... it might provide an interesting tactical mixup for skill build players. While your skills do most of the raw damage, you might need to be more focused on eliminating what are essentially decoys.

Maybe it's just me but I always enjoy the moment-to-moment changes that can come with using different builds with different priorities.
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Thanks for the intel, Goo-Goo.

Interesting to see how he stacks up against some of the other antagonists and puppet masters at play.
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Here's the link to the official Discord in case you're curious.

Discord.

And welcome to the forums!

21 Jul

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I appreciate the variety of feedback on display in this thread, everyone. You have a lot of major and minor topics covered here.

Akogooth, feel free to link to your thread in case it got buried by an influx of posts.
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I know there are some people here on this forum who are are going to break their 'C' key upon seeing this thread...
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During the PTS one of the biggest pieces of feedback surrounding the Expeditions was that the challenge and rewards didn't really feel good enough or worth it. In part off of that feedback, we decided to hold off on introducing the Mastery System in order to better hone and improve the experience and rewards to be more... well... rewarding.

We have a more official article up discussing the Expeditions here if you're looking for some general information. But to be rather blunt, based... Read more
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Alright. I'll be closing this thread now due to toxicity. This conversation has played out more than a handful of times across different threads and different sub forums and always ends in the same toxic mess.

@OP, I appreciate your original intent to discuss the balance of the EB, but this thread has now gotten caught in the usual discussion loop and has become far too flame-war-y.
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Thank you for the answers and clarifications, everyone.
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Originally Posted by zigMAGNA
Just a sort of unrelated to the game thread...

Is there a way to view these forums in a dark theme? I prefer not having white backgrounds.. it just hurts my eyes..
I know the feeling. I don't believe there is any setting for a Dark Mode... if there was believe me I'd share it.
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Originally Posted by XC0N_7
the build would be fine if the game was tune for that kinda gameplay but it isnt. right now a full dps team wouldve steam rolled through of everything right away. there is no need for team synergy. i have been playing elder scrolls online and a team full of dps would get destroyed in veteran dungeons or at least get wiped frequently. the game asks for roles in order to get through it efficiently. this game does not demand that. it doesnt demand team work. the only thing this game requires out of players is for them not to die and if they die for someone else to pick em up.
This is the counterpoint I see on a lot of similar build threads. For those that r... Read more
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Yes. There is a major title update coming in 2 days that had, during its PTS, some tweaks for PvP.

Can you please be more specific about issues you think are being unaddressed within PvP?
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To be clear, discussions about loot, RNG and various build elements are helpful and can provide valuable feedback for us... but these kind of weird build measuring contests don't really add anything other than a catalyst for discourse to turn toxic, as we're starting to see crop up in this thread already.

Please keep in clean or I will be closing this thread down. Thank you.
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I appreciate the detailed advice here, everyone. It's always interesting to see what each group thinks are baseline requirements for the Raid.

I think it will be more interesting to see how that window shifts after TU5 as well...