The Division 2

The Division 2 Dev Tracker




15 May

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Originally posted by thuggothic

There was 0 f**ks given by either one of them about it

I give multiple f*cks. That's why I came here to see what folks like you are saying.

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We're looking into the crashes, do you know what conditions were like when this happens, if you were doing anything specific?
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We have an active investigation looking into the root cause of the connectivity issues you are experiencing. It is a top priority for us to fix.

As soon as we have more to share, we will.

Thanks for your patience!
/ Johan
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Hey all,

Have any of you experienced disconnections when reviving/being revived?

Have you noticed any action in particular that appears to be causing this issue?

This is of course a top priority for us to fix. Any information that you can provide us with will help our investigation.

/ Johan

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Hey all,

Have any of you experienced disconnections when reviving/being revived?

Have you noticed any action in particular that appears to be causing this issue?

This is of course a top priority for us to fix. Any information that you can provide us with will help our investigation.

/ Johan

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Hey,

I'm moving this to general discussion for more visibility.
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Hey everybody. The change was made due to a bug with the Hard Wired chest item which caused it to roll specific stats it should not have had. This had an effect on some Hard Wired chest items and when the bug was fixed with TU3 the stats were changed. To reiterate: It is not a bug that the stats have changed now, there was a bug that allowed certain stats to appear on the chest item that shouldn't have been there.

This was not mentioned in the Patch Notes so far because I made the mistake to not include it. I'm updating them now. I understand this is frustrating and I want to apologize for the confusion caused by this.

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Thanks for all the screenshots. We'll look into it asap.

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Control Points give a limited pool of blueprints. As in, you can only get so many blueprints from completing Control Points. Once you have reached that limit, you'll have to get Blueprints from another source. Think of it as a potential pool running dry.

Edit: Thank you to the other posters who shared the answer behind this before I did!
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Hey DireNazgul. Quickly make sure Uplay is up to date and restart your game. If you continue to have these crashes, please reach out to Ubisoft Support and they'll do their best to help you find a solution.
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Thanks everyone for the fast responses to this. Some of the Recalibration changes are definitely a lot on an initial reading.

I'll leave a link to the patch notes here just in case it comes up or the... Read more
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With some of the talent changes, and mission changes, the NPC tweaks are a little bit more nuanced. Reducing the efficacy of some of the most popular builds meant that the content that would have been too easy for them also needed to be brought down in order to help keep everything in line.

Additionally, difficulty goes far beyond small bumps and cuts to some numbers. I personally find the wider variety of enemy types on harder difficulties to be far more interesting and engaging than just bumping up some numbers.

I'll be curious to see how thoughts and feeling on the patch shift and morph as the changes become more ingrained.

14 May

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I'll be closing this thread as it has almost immediately turned into flaming back and forth.

As a reminder, on the forums you are expected to respect the opinions and experiences of your fellow posters. Mocking, berating, or degrading someone for how they engage with the game takes away from the thread and the conversation as a whole. Please treat your fellow players with the same maturity and decorum that you would hope they would treat you with. Thank you.
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I remember that before the feature was implemented there was talk back and forth about the pros and cons of having such information in the game.

There definitely are some consequences that can cause legitimate concern from having a mission readout view-able by the whole squad. There are also several merits to having that information available.

I know that for me personally I have had situations where another player has seen my output via a similar readout and gave quite friendly advice on how I might be able to improve my setup. But most times, carry or carried, it seldom comes up at all for me.

In what ways could the post mission readout perhaps be improved to give more nuanced information, rather than removing data from in entirely?
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Glad to hear it's treating you well. Have you had the chance to use the other exotics?