7 Days To Die

7 Days To Die Dev Tracker




19 Nov

Comment
    Shurenai on Steam Forums - Thread - Direct
Does the Quality 3 pickaxe have mods on it, and the Quality 4 pickaxe not have mods on it?
Every equipped mod increases main stats for the weapon by 15~%; In the case of pickaxe, that'd be block damage.
Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by BGratz: 4x4, chopper,... is midgame

Endgame is when tons of Demolisher zombies show up and you loot nearly only T3 Q6 Items. At that time you should feel like superman.

You mean the right, but by saying endgame you mean hardly the half of midgame, a point where most people stop playing or start a new game (only 9% of player have the gamestage 200 archivement)

What a silly objection. The 4x4 and chopper are also in the late game or endgame if you play that far. They’re still relevant when you’re getting Demolishers and high quality loot.

@OP We know some form of overarching story is planned, and I think it’s safe to assume it will tie into some more unique quests. ...
Comment
    Shurenai on Steam Forums - Thread - Direct
Vanilla, personally. I try mods from time to time, and I dont mind a few cosmetic or minor mods in my playthrough.

But the overhauls to me are just... Excessive, I guess. Trying to make the game into so many things it really isn't. People complain about Vanilla being grindy, then run on over to the overhauls where the grind is magnified and go "Yeah this is perfect!" and it confuses me a little :winter2019neutralyul:

But to each their own- As long as everyone's having a good time with the game, modded or not, more power to them. :winter2019happyyul:
Comment
    Crater Creator on Steam Forums - Thread - Direct
No hate on the idea, but in terms of lore… a bicycle seems way easier to maintain, than trying to keep a thousand pound animal alive in the zombie apocalypse. In terms of gameplay, cars are hard to get by design. And there are already alternatives to fill the gap before you can get a car (again, bikes). So sure, some people like horses, but just as some people want to see particular guns or melee weapons they like, I don’t see as there’s an operational role for them. That slot is filled.

18 Nov

Comment
    faatal on Forums - Thread - Direct

A21 weather should be the same. It was just a bug fix so it looks the same on server and clients.


17 Nov

Comment
    Crater Creator on Steam Forums - Thread - Direct
Keep in mind that by the time A21 is released, you’ll have the opportunity via the betas tab to set your game to e.g. stay on A20 if you prefer. Abandoning your ongoing saved game to play the new build is a choice.

16 Nov

Comment
    faatal on Forums - Thread - Direct

There was an issue with one of the weather values not syncing across the network, which was fixed several months ago (a21).

Comment
    faatal on Forums - Thread - Direct

Yes, it would be possible.


15 Nov

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by RasaNova: It does seem that there is some sort accuracy hit/miss mechanic happening, a lot more with primitive bow than others. But it could just be glitchy. Either way bows were buffed in A20 and imo are better now than they've been in years.
There is. Same ray accuracy type used with bullets, and they have a drop based on weight and velocity.

Once you learn to adjust for it, the bow/crossbow is nearly as accurate as a rifle. Combined with sneaking boosts, you can 1-shot all but a few entities.

14 Nov

Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Johnny Boy:
Originally posted by BGratz:
Paint like in Paint. Take a brush and Paint and make the surface look as you want
Dang. Where was that in the loading screen hints?? Had no idea, that's a game changer. I'll checl it out myself in a while but does it have a lot of options for textures?
Every texture you've seen on a block shape in the game world is available iirc.

13 Nov

Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by BGratz: To place a potatoe on a grill or in a fire should be possible, even for a terrible cook. Sorry but thats immersion breaking nonsense.

one possible sollution, rename the Recipe to "Backed Potatoe deluxe" and add a free recipe "Burned Potatoe" with 20% less food points
Yeah, Except for a terrible cook you get something burnt and inedible...or not cooked that is basically still just a potato.

Further, The knowledge to "throw it on a grill and cook it" is knowledge from someone who knows how to/that they can make a baked potato in the first place

To a non cook, it sounds more like this: "You can cook a potato? What? I've been eating them this way(raw) my whole life!" ...
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by BGratz: i am not against the skill system at all. But the last 4-6 weeks i got the silencer only 3 times
Once at the trader at day one, once around week 3 and once after i refreshed the trader over 100 Times.

I never used the magnum all that time because i had the T3 44er much earlyer, same about the lever rifle, I allways end up with the mining, Harvesting and trading skills. And its still a joke that i can build automatic turrets but i cant bake a potatoe.

Later i jump like superman on roofs and onehit nearly everything, not that this would be necessary since zombies need 20 Hits to kill me.

Anyway, i am busy to fix this with a mod, what is not really easy because of too much depencies....
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Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by BGratz:
Originally posted by Mardoin69: The idea behind the skill system is that players will need to make a choice between one build style or another......although in the end you can eventually max everything. But, in earlier game, each players character build will be somewhat unique based on their playstyle. If we could just max everything we deemed 'important' early on in the game, it would make it rather boring. Some people really enjoy the challenge of building our character to ...
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Comment
    Crater Creator on Steam Forums - Thread - Direct
Yeah, it stands out how the rivers are all the same ‘stamp,’ just with translation/rotation/scaling for variety. I’ve been able to massage the libnoise algorithms to make interesting, meandering rivers, but that was several alphas ago. I suspect they’ll always look a little off, since the water’s all at the same height instead of actually flowing downhill.

As for intelligent character design versus random chance, remember they’re literally stacking the deck in your favor.
Perks slightly affect the probability of finding like-themed magazines and parts for those recipes. Perk into shotguns and you will notice more shotgun magazines and shotgun parts appearing in the world. It isn't a significant bonus but it does prevent the player from being screwed over.

We’ll have to see whether this cheapens the looting experience. But the fact they’re adding such a system, and can tweak it to be more or less impactful, suggests... Read more
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by TerranceFarrel: The first is based (I admit it) in rumor. From what I'm hearing, 7dtd intends to make skills matter less, and random treasure picks matter more, in the form of magazines.
Don't knock it until you've tried it. Most of the hate is misdirected because of lack of information and filling in the blanks with guesses.

Originally posted by TerranceFarrel: And rivers are the main reason I'm writing.
I miss rivers! I miss the roads and the bridges. They used to be scenic and now they're just made of gimcrack and sadness. A short stream, that S curves and does nothing. A disappointed character, who can literally see at a glance that the river came from nowhere, goes no where. It's not merely that the river lacks any point. It's that it's existence is inexplicable.
This is a known issue with the current RWG, ... Read more
Comment
    Crater Creator on Steam Forums - Thread - Direct
The random world generator (used to make the pregen maps) doesn’t pack every possible plot with a building - there are some ‘empty lots’ too.
Comment
    Crater Creator on Steam Forums - Thread - Direct
It depends on how valuable the raw ingredients are to you, I’d say.

If you’re a serious miner, you can likely come up with whatever quantity of lead, nitrate, and coal you need. That just leaves brass to make ammunition, which is designed to be the bigger bottleneck. Putting more bullet tips or gunpowder into each round means using proportionally less brass, which in the long run should line up better with the inflow of resources. Not that brass is hard to acquire either, but mining the other ingredients is really straightforward.

12 Nov

Comment
    Shurenai on Steam Forums - Thread - Direct
No epic account is needed. But the game does connect to Epic Online Services for multiplayer stuff, and generates a unique token when doing so; Failure to get this token would likely result in the error you're seeing.

If at any point in the past you ever blanket blocked all EOS/EAC/Epic services because you hate Epic and all they stand for and refuse to let them have any access to your computer; Having done so would make it so the client can't reach EOS, and would cause problems.

There may be other causes for it too, but I'm not personally aware of any.


As far as fixes go, If you don't care about multiplayer, there is a fix of sorts that may help you. In the main game folder "...\steamapps\common\7 Days To Die", there's a file named "platform.cfg"; edit this file and on the second line remove the "EOS" that follows the equals sign.

Should end up looking like this:
platform=Steam
crossplatform=
serverplatforms=Steam,XBL,

... Read more
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by marcdasharc:
Originally posted by SylenThunder: Just be careful using them. Some can completely ruin your save.

This won't ruin my getting steam achievements?
For the most part it will not. Using CM or DM will invalidate earning them during that playthrough, but it usually isn't permanent for the save.