7 Days To Die

7 Days To Die Dev Tracker




02 Feb

Comment
    faatal on Forums - Thread - Direct

It had nothing to do with the map or blocks. It was raycasts failing briefly from mesh colliders updating, so the turret would see "ground" father below and rapidly move to it. The more a mesh was being updated by say damage, the more often it happened. This fix will be in our next experimental.

Comment
    faatal on Forums - Thread - Direct

There are two types of stealth checks that happen.


1 Continuous - A player stealth update calcs their light level, updates noises and sets themself as noise source on AI entities if they are the higher than other player's noise. AI checks players in their vision cone based on distance vs that player light and then target the player. The player noise on the AI, if above a threshold, will wake the AI. Noise will also make it investigate and do a vision check, which could cause it to see a closer player than the one that made the noise.


2 Triggering a sleeper volume - This happens once per AI based on stealth modified light level vs distance and only determines attack vs active. They will go active in any event and continuous stealth checks may hear or see you at any time after that.

Comment
    faatal on Forums - Thread - Direct

Turrets falling was probably the delayed collider mesh baking. Turrets were very sensitive to their sphere cast hitting below what they were sitting on.


Fixed turrets falling through blocks (Start cast higher, delay fall, move linearly, use current pos for entity pos and recheck hit every frame during move).

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by TheChoccoBiccy09: Often if you search in the forums or even a quick google, this exact topic will come up and it will most likely answer your question, just for future reference :)
VR is planned for 7dtd, as stated in the Kickstarter goals for 7dtd, but it will be added post release
Yep. Was literally just asked a couple of weeks ago, and again just a couple of weeks before that. It's asked at least once a month.

01 Feb

Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Boge: How do I install this? I put it in the Data directory, but I have no menu when I load the game.
First, undo what you previously did and verify your files.

Second, create a Mods folder in your 7DTD install directory.
EG: D:\SteamLibrary\steamapps\common\7 Days To Die

Third, extract the zipfile you downloaded.

Fourth, Move the extracted folder into the Mods folder you created in step two.

The final filepath should look like:
D:\SteamLibrary\steamapps\common\7 Days To Die\Mods\RELXIX_UIMENU_More24HourLengthOption

The 'Config' folder and 'Modinfo.xml" should be within the RELXIX folder; If there is a second RELXIX folder within the first, cut the config... Read more
Comment
    Red Eagle LXIX on Steam Forums - Thread - Direct
RELXIX_UIMENU_More24HourLengthOptions[minhaskamal.github.io]
This adds the options '5, 150, 180, 210, 240, 270, 300' minutes as 24 Hour Length options in addition to the default '10, 20, 30, 40, 50, 60, 90, 120' for those who want really fast or really slow days.
These options are also added as available filter choices in the server browser.

FROM: ... Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
Indifferent.

I might like it, I might not; I won't know until I give it a try. As it stands, I basically end up in exactly the same gear by like 2 weeks in anyway, so being 'forced' into a set that strongly benefits my chosen playstyle isn't likely to throw me for some huge loop. I barely ever see my own character either, so what it looks like isn't particularly important either.
Comment
    faatal on Forums - Thread - Direct

Next game maybe, but depends on how much of the stupid they fix in DOTS/ECS. We are planning on HDRP next game. I'm looking forward to using it.

Comment
    faatal on Forums - Thread - Direct

They are predefined meshes of different types with tougher versions within the type. Don't know how many changes we will be able to make within a specific version as this is not UMA.

Post
    Hated on Steam - Thread - Direct
Today we are releasing A20.1 b6 as stable.

The update comes with many fixes and small balance improvements including fixes to POIs, a fix for the drone dupe, a fix to make achievements work again, balance changes and much more.

Save games should be compatible with A20 b238.

Official A20 Bug Reporting Thread[community.7daystodie.com]



We hope everyone enjoys A20.1 b6!
Have a good day!


A20.1 b6 changelog:

Added
  • Show Stability makes a clearly different green for max and darkens colors every 1m of world space


Changed
  • AI destroy area is canceled when damaged by an entity
  • Updates to downtown_strip_...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Comment
    faatal on Forums - Thread - Direct

Not likely. That would be a lot of work and we are pushing features towards gold, not wanting to rewrite stuff.

Comment
    Red Eagle LXIX on Steam Forums - Thread - Direct
This is a post begging for screenshots. Just saying.
Comment
    faatal on Forums - Thread - Direct

Friday I started on bandits. I made the entity/sound xml and prefab. He runs around in the A pose saying mean bandit stuff, since we already have a bunch of sounds for it. None of the bandit meshes are skinned yet, but our new animator is working on it.

I don't mind. It is not like @faatal forces me to answer. Now I'm calling myself.

Comment
    Gazz on Forums - Thread - Direct

That is why modded items can not be scrapped any more so just put any random mod in your keepers.

Comment
    Red Eagle LXIX on Steam Forums - Thread - Direct
There is also a version in my list of modlets:
https://steamcommunity.com/app/251570/discussions/5/3196989600455415863/

Specifically:
... Read more
Post
    Hated on Forums - Thread - Direct

Today we are releasing A20.1 b6 as stable.

We have updates and fixes to POIs, a fix for the drone dupe, a fix to make achievements work again, balance changes and much more.

Savegames should be compatible with A20 b238.


We hope everyone enjoys A20.1 b6!
Have a good day!


A20.1 b6 changelog:


Added

Show Stability makes a clearly different green for max and darkens colors every 1m of world space

Changed

AI destroy area is canceled when damaged by an entity


Updates to downtown_strip_05 based on player feedback (e.g. texture issues, sleeper adjustment, etc.)


Updated to house_modern_18 based on YT player feedback. (made path more obvious, added torches, added triggers so sleepers aren't left behind, etc.)


Updates to remnant_skyscrap...

Read more
Comment
    Gazz on Forums - Thread - Direct

It's not accidental when you literally have to perform an action to do it.


We'd also need a LOT of "this will kill you are you sure" prompts to baby-proof this game.

Stepping off of high places, throwing explosives, fighting zombies, not eating when you have food in your inventory, missing a head shot...


No worries, though. You can add mods to make sure that actions like that are perfectly safe. 😃



Well, that's a great way to play long permadeath games! 👍


31 Jan

Post
    on News - Thread - Direct

We used to have a thread for players to share some of their stories since this game can result in some amazing stories emerging out of gameplay. If you would like to share your story, please post it in this thread. Here is a link to the original thread (which has been archived and so cannot be reopened) if you care to read some older stories of yore.