Originally posted by Trooper Bri: Yes. Ski-Doo is a snowmobile manufacturer. Why would you want one for water?Pretty sure they mean Sea_Doo.
Originally posted by Horus:Read moreOriginally posted by Shurenai: Any skill that grants you recipes typically also confers other benefits aside from the recipes. You could, ostensibly, skip all the skills and just pick up every recipe via looting though. Nothing stopping you from doing so, no arbitrary upper limit to how many recipe books you can read.That is pretty epic,I did not kn...
RNG is gonna RNG though. You may never find some recipes via looting, Or you might find them immediately.
Hello Everyone!
This weekend we have a small patch for you fixing the NRE for "celebrate" kills.
We also have a fix for falling turrets in here.
This patch is expected to go stable on Monday.
You can look forward to a meatier patch again with A20.3!
A20.2 b2 Changelog
Fixed
Null Ref when killing enemies with celebrate on
Turrets falling through blocks
CallGameEvent would not work on servers for clients
Originally posted by stranger:Read moreOriginally posted by Crater Creator: Sounds like Grandpappy Rekt got around before the apocalypse. Why am I not surprised…
Say, as long you have a world like that, could you verify something? Do all Rekts give you quests of the same tier, or do you have to go through the progression separately with each one of them?
They all have the same tier quests even though I have only done jobs for one of them. So I guess it is the same person and not tri...
Originally posted by Daiemio: There's like four logs from today when I had issues, there's no way in hell I'm going to post all of those on pastebin and report them to the devs..
Originally posted by Bo0Mz:Good for you! They will work on optimizing the game before they work on VR.Originally posted by e3smoke: you should make a vr version of the game from the ground up with physics and environment interaction physics {like alex boneworks exc}
nobody games on VR
i would rather have the devs work on optimizing the game than a VR version of the game
Normal stealth checks would not be desirable in the attack volume case as the zeds are often around corners, enclosed or facing the wrong direction and the player may be making little noise which means default unskilled stealth would mostly work, yet the designers want the zeds to attack.
The one time check is to allow stealth to be useful as a skill you can put points into and allowing for variation in the way you entered the volume compared to zed locations.
The attack uses SetAttackTarget, which is a standard way of the tracking you and used in cases like when you hit them or they see you. I am reducing the trigger's call of SetAttackTarget from 60 to 20 seconds, which seems more reasonable for the attack to time out, since it refreshes anyway if they see you.
Maybe a few weeks.
Bandits in vehicles is near the bottom of my list of what they need to do. You know what happens to the bottom of game dev lists? They generally get cut, but it could happen.
The person who made the video did not notice he is in broad daylight when he tested the attack volumes, so yes they saw him as his stealth was horrible.
Not having shadows on also makes it hard to know when you are in sun or moon light!
They do the normal stealth checks and are actually worse at detecting you since they can only hear you and not see you. A sleeper in the open could see and hear you.