7 Days To Die

7 Days To Die Dev Tracker




06 Feb


05 Feb

Comment
    SylenThunder on Steam Forums - Thread - Direct
ok, lets cover these topics one at a time.

1. Removed the "looting system".
This was done to improve performance and optimize servers. Those entities were quite costly in terms of what the engine had to do with them. Especially on bloodmoon. Every zed having loot didn't have a lot of meaningful items either. A lot of it was just junk you had to sort and deal with.
So it was changed so that there isn't an entity hanging around after death, and the zeds drop lootbags with more meaningful contents. And to counter the drop in bone and nitrate from not having any entity to harvest, more gore blocks and other ways to get the items were increased.
In the end, it all balances out quite well.

2. Removed "eye" for sneaking.
It's the exact same display, but in a more meaningful design that actually gives you more accurate information. As for the sneak system as a whole, it's still a work in progress. There are a number of KI's listed regard... Read more
Post
    Hated on Steam - Thread - Direct
Hello Everyone!

This weekend we have a small patch for you fixing the NRE for "celebrate" kills.
We also have a fix for falling turrets in here.

This patch is expected to go stable on Monday. 
You can look forward to a meatier patch again with A20.3



A20.2 b2 Changelog



Fixed
  • Null Ref when killing enemies with celebrate on
  • Turrets falling through block
  • CallGameEvent would not work on servers for clients
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Trooper Bri: Yes. Ski-Doo is a snowmobile manufacturer. Why would you want one for water?
Pretty sure they mean Sea_Doo.

Water needs to be fixed first. There is already a template for a raft in the game.
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Horus:
Originally posted by Shurenai: Any skill that grants you recipes typically also confers other benefits aside from the recipes. You could, ostensibly, skip all the skills and just pick up every recipe via looting though. Nothing stopping you from doing so, no arbitrary upper limit to how many recipe books you can read.

RNG is gonna RNG though. You may never find some recipes via looting, Or you might find them immediately.
That is pretty epic,I did not kn...
Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
Any skill that grants you recipes typically also confers other benefits aside from the recipes. You could, ostensibly, skip all the skills and just pick up every recipe via looting though. Nothing stopping you from doing so, no arbitrary upper limit to how many recipe books you can read.

RNG is gonna RNG though. You may never find some recipes via looting, Or you might find them immediately.
Post
    Hated on Forums - Thread - Direct

Hello Everyone!
This weekend we have a small patch for you fixing the NRE for "celebrate" kills.

We also have a fix for falling turrets in here.

This patch is expected to go stable on Monday.

You can look forward to a meatier patch again with A20.3!


A20.2 b2 Changelog


Fixed

Null Ref when killing enemies with celebrate on


Turrets falling through blocks


CallGameEvent would not work on servers for clients

Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by stranger:
Originally posted by Crater Creator: Sounds like Grandpappy Rekt got around before the apocalypse. Why am I not surprised…

Say, as long you have a world like that, could you verify something? Do all Rekts give you quests of the same tier, or do you have to go through the progression separately with each one of them?

They all have the same tier quests even though I have only done jobs for one of them. So I guess it is the same person and not tri...
Read more

04 Feb

Comment
    Crater Creator on Steam Forums - Thread - Direct
Sounds like Grandpappy Rekt got around before the apocalypse. Why am I not surprised…

Say, as long you have a world like that, could you verify something? Do all Rekts give you quests of the same tier, or do you have to go through the progression separately with each one of them?
Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by Daiemio: There's like four logs from today when I had issues, there's no way in hell I'm going to post all of those on pastebin and report them to the devs..

Suit yourself, but this is the equivalent of complaining that your car stalls out but not letting anyone take a look at it.
Comment
    SylenThunder on Steam Forums - Thread - Direct
7 Days is CPU bound, and clock speed matters a lot.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Bo0Mz:
Originally posted by e3smoke: you should make a vr version of the game from the ground up with physics and environment interaction physics {like alex boneworks exc}

nobody games on VR
i would rather have the devs work on optimizing the game than a VR version of the game
Good for you! They will work on optimizing the game before they work on VR.

Game is currently in Alpha development.
Optimization comes during Beta development.
VR work will come after game has left Beta development, and been released.

Because that is what a sensible company does. They even stated in the Kickstarter that VR would be ... Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
Means something or someone beat on it enough to break through the lock. Are you in multiplayer? Did you leave your door open? Did you accidentally swing your axe and it hit on your way out or in?

03 Feb

Comment
    faatal on Forums - Thread - Direct

Normal stealth checks would not be desirable in the attack volume case as the zeds are often around corners, enclosed or facing the wrong direction and the player may be making little noise which means default unskilled stealth would mostly work, yet the designers want the zeds to attack.


The one time check is to allow stealth to be useful as a skill you can put points into and allowing for variation in the way you entered the volume compared to zed locations.


The attack uses SetAttackTarget, which is a standard way of the tracking you and used in cases like when you hit them or they see you. I am reducing the trigger's call of SetAttackTarget from 60 to 20 seconds, which seems more reasonable for the attack to time out, since it refreshes anyway if they see you.

Comment
    Crater Creator on Steam Forums - Thread - Direct
Seftak is correct, in that this is very much an expected part of alpha development. There are many many games you can buy after they've completed the alpha phase and are relatively stable, where the developers are done making foundational changes. This isn't one of those games. It's being sold as Early Access for a reason. Anyway, this thread isn't a question about the game, so I'm moving your thread out of Questions & Answers and over to General Discussions.
Comment
    faatal on Forums - Thread - Direct

Maybe a few weeks.

Bandits in vehicles is near the bottom of my list of what they need to do. You know what happens to the bottom of game dev lists? They generally get cut, but it could happen.


02 Feb

Comment
    faatal on Forums - Thread - Direct

The person who made the video did not notice he is in broad daylight when he tested the attack volumes, so yes they saw him as his stealth was horrible.


Not having shadows on also makes it hard to know when you are in sun or moon light!

They do the normal stealth checks and are actually worse at detecting you since they can only hear you and not see you. A sleeper in the open could see and hear you.