7 Days To Die

7 Days To Die Dev Tracker




14 Dec

Comment
    madmole on Forums - Thread - Direct

Wires don't have any collision so using them as trip wires would not be possible.
But wiring landmines together, you want them to all explode at the same time then if one goes off they all go off?

Comment
    madmole on Forums - Thread - Direct

They still stop if you are like me, a viking commando who kills 8k mobs by midnight
But it's on him if he can't get inside his base before the zeds get there, they come running from afar. He should log out in his base.

Comment
    madmole on Forums - Thread - Direct

I love fun and lots of zombies just like anyone else, but also have the responsibility of keeping it sane and running decent

Comment
    madmole on Forums - Thread - Direct

Whaaattt??? I totally disagree, but let me preface that everyone plays different, and has different skill levels and choices that influence how a particular build can play out.
I prefer to build my own base. The time wasted plugging holes and wasting mats on a temp base, is simply that time wasted.
Upgrading blocks requires gathering materials, which in itself sets you back in terms of what technology and books you can acquire looting. There is no way it can keep up with killing XP either.


Why are you forced to sink points into workstations? You don't need workstations right away. But from the sound of it you like staying home and upgrading blocks so maybe getting out there and bashing heads in isn't appealing to you. I find workstation schematics in loot and vehicle schematics are found or purchased. I never put a single point into INT and had all I wanted on my last play through.


Clubs are WAY bett...

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Comment
    madmole on Forums - Thread - Direct

Yeah I had a screamer show up and it rapidly turned into what felt like a full on horde night!

This was a great read!

Comment
    madmole on Forums - Thread - Direct

Any time you take the player out of the game they feel less attached. Replanting seeds is a good mechanic and makes players feel more invested in their crops.

Comment
    madmole on Forums - Thread - Direct

The people who write a negative review after 1000's of hours about the game being in alpha too long, are the same people who will criticize you for going gold with bugs or unpolished elements still in the game. Clearly the guy is angry the game is more addictive than ever but he's too busy wiping butts and changing diapers to get any quality time with his PC and favorite game.

Comment
    madmole on Forums - Thread - Direct

We are changing living off the land 2 to give you a 50% chance of another crop so its exactly between rank 1 and 3.

Comment
    madmole on Forums - Thread - Direct

I scrap every weapon of the same class and buy tier 1 verisons from the trader and scrap them to get enough parts. It's worth it.

Comment
    madmole on Forums - Thread - Direct

Just use some self restraint and don't do any repeat quests. Turn off loot respawn. It's not perfect but role playing through self restraint can solve problems. Its a multiplayer game we can't not reset POIs for new players to experience it.

Comment
    madmole on Forums - Thread - Direct

Awesome you put that mod together so fast. We're still discussing potential designs. Glad you like A20!

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Liz2Grimes: Find honey in tree stump is now RNG, thanks to A20.

Until you find that wasteland book, which allows you to snag honey from any tree, you're gonna be hurting.
It was RNG before, but you had like a 90% chance of getting honey. Now it's like 20%.
Comment
    faatal on Forums - Thread - Direct

A20 does not work like that. You hit a sleeper in a volume and the rest go active. Active ones are still sleeping, but they can hear you, so a stealth player might keep killing them without aggro, while a non stealth player may wake them depending on weapon noise and distance.

Comment
    faatal on Forums - Thread - Direct

Yes, it is years old, and just as low priority now as it was then.

Comment
    faatal on Forums - Thread - Direct

We already have a crawl anim, which is just as low to the ground and I don't want it if I don't want to be that low to the ground, which leaves blends that generally are going to look bad being different looping anims. Dedicated hunched over anims are what is needed to look good.

Comment
    SylenThunder on Steam Forums - Thread - Direct
Please take a look at the Pinned Troubleshooting thread for workarounds and fixes. If you still have an issue, then please read the Pinned thread on ... Read more

13 Dec

Comment
    SylenThunder on Steam Forums - Thread - Direct
I fail to understand why you guys can't use the already existing thread, and feel the need to completely ignore active threads just to start another thread on the exact same discussion.
Comment
    Shurenai on Steam Forums - Thread - Direct
Pretty much every single 'Non-Functional'(Read: Not an interactable object) shape in the game exists in the shape menu now- Wood and iron catwalks included. No need for a mod to add them in.
Comment
    Gazz on Forums - Thread - Direct

I have tried shotgun and machine gun when testing balance and yes, it's kinda true.


I just enjoy the stealth gameplay and there is no one I need to impress with x zombies killed per day. =P

Comment
    Red Eagle LXIX on Steam Forums - Thread - Direct
Choose the option to Playtest the prefab.