7 Days To Die

7 Days To Die Dev Tracker




17 Dec

Comment
    Gazz on Forums - Thread - Direct

Since you can not place 0.25 blocks from your stack that is not feasible.

Comment
    Hated on Forums - Thread - Direct

Good find!
The fix is ready already and will be in the next build for the public.

Comment
    Hated on Forums - Thread - Direct

Thank you, but that bugs needs way more indepth information.

We are on the hunt for it.


16 Dec

Comment
    Hated on Forums - Thread - Direct

I'd like the outputlog for this.

Comment
    Hated on Forums - Thread - Direct

Is this issue still happening on a new world in b231?

If yes, please savegame and world on a gdrive.

Comment
    Hated on Forums - Thread - Direct

the 4k is a mistake and will be fixed in the next build.

Thank you,


NotJugginator.

Comment
    faatal on Forums - Thread - Direct

Yes, the normal test is how lit your are vs distance, but if you are making light, like holding a torch or a switched on flashlight in hand/head/weapon, then you automatically fail the check.

Yes, 65535 now. It was treated as signed, but now unsigned.

Comment
    faatal on Forums - Thread - Direct

Was a bug.


"Fixed sleeper zombie respawn time would use a huge amount of days if loot respawn time was disabled."

Comment
    faatal on Forums - Thread - Direct

1 Enemies will always spawn when you get near a volume. If crouched you do get a stealth check (provided you are not making light) and will bypass the initial attack, since the vultures are far and you will succeed.


2 Yes, there was a bug with attack volumes and noise.
"Fixed damaging a volume enemy from outside a sleeper attack volume did not wake the volume."


Thanks

Comment
    faatal on Forums - Thread - Direct

I would prefer it not corrupt, since it is not clear in xml what the max is. It is 32 bits in memory, but on save and network send we use 16 bits for space.
Clamped item stack counts to 65535 when saved (at 32k it overflowed and would break on read).

Comment
    SylenThunder on Steam Forums - Thread - Direct
Changelog b219-b231
Added

  • City_center_01 tier 4 "Olgiddy & Brother" ad agency POI.
  • Held candle light visibility
  • VoteRequirements for buff and progression.
  • Random pitch support to sounds played at a position (like impacts) or in head
  • LighLODHeld flickerRadius which does algorithmic motion (added to candle)

Changed

  • Removed infinite blocks/paint from cheat mode
  • Added missing random loot counts to some raw food crafting ingredients
  • Iron Bars now upgrade to concrete
  • Increased player's held light visibility when world darker
  • Lowered the max texture quality VRAM requirement to 3 GB
  • Living off the Land level 2 now has a 50% chance to harvest 1 additional crop
  • Updated the verbiage referencing the land claim block in the game mode...
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Post
    Gazz on Forums - Thread - Direct

Building stuff and things.

No particular theme or order.


The entrance to my first A20 base that isn't a jumble of chests and workstations on a field:


Automated door, of course, and a pair of shotgun turrets because I'm *not* repairing this!



Lots of digging left to do on the way down but it will do for my motorcycle.




The garage is laid out for 6 (currently 3) truck-sized parking bays.

You can drive a truck around the center pillar so no wiggling back and forth to turn around.

Post
    Hated on Steam - Thread - Direct
We have just released an update to A20 Experimental b218 with some great fixes.

Here is how you can access the A20 Experimental build:

  1. Right click on the game in steam
  2. Click on properties
  3. Click the “betas” tab
  4. The drop down menu will have latest_experimental available <— you want THAT
  5. Select that and wait for the game to download.


Changelog b219-b231

Official Forum Bug Reporting Post[community.7daystodie.com]

Added
  • City_center_01 tier 4 "Olgiddy & Brother" ad agency POI.
  • Held candle light visibility
  • VoteRequirements for buff and progression.
  • Random ...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by ⚜ JOST AMMAN ⚜: @OP: you should probably have a look at this discussion...
https://steamcommunity.com/app/251570/discussions/0/3196990234725827253/

And here is some information directly from the devs:
https://steamcommunity.com/app/251570/discussions/0/319699023...
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Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by tazman1: the issue I see is right now the only thing in the INT tree that has value are the more charisma based skills. Adventurer better barter. And the different crafting skills.

They gave INT 1 low tier weapon that they can craft and really between its low durability and its heavy stamina cost the thing is practically useless. Even at quality 6.

Every other Stat has both a melee and a ranged option right out the gate and you can survive easier going up pretty much any other stat with only a 3 point cost in a few select useful skills from other trees.

Been trying to run an INT build and it was 19 levels before I could even put a point in it

Sorry but when the Devs said other builds wo...
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Comment
    Shurenai on Steam Forums - Thread - Direct
Not broken, and will never change. That's literally what voxels are- Think of it like a giant grid of individual pixels, Each pixel can only be one thing. One block space can only contain one kind of block, be that air, a stone, grass, a half block, a thin pillar, or whatever. Regardless of what it VISUALLY appears to the player as, the Voxel space is filled.

It can be made that placing certain things overwrites others, EG: Placing a block 'deletes' the air that was there, or the grass that was there. But both things cannot coexist in the same space.
Originally posted by Richard: we should atleast be able to replace the tiny plates on the floor with whatever we place on it like it works with grass, it is absolutely redico...
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Comment
    madmole on Forums - Thread - Direct

I just crouch so they don't hear me mining and I'm fine. Every once in a while you get some jerks visiting, but once you get deep enough down it's fine. I usually ignore them anyway and clear the lot of them when I come up at sunrise.


15 Dec

Comment
    Hated on Forums - Thread - Direct

Changelog b219-b231



Added

City_center_01 tier 4 "Olgiddy & Brother" ad agency POI.


Held candle light visibility


VoteRequirements for buff and progression.


Random pitch support to sounds played at a position (like impacts) or in head


LighLODHeld flickerRadius which does algorithmic motion (added to candle)

Changed

Removed infinite blocks/paint from cheat mode


Added missing random loot counts to some raw food crafting ingredients


Iron Bars now upgrade to concrete


Increased player's held light visibility when world darker


Lowered the max texture quality VRAM requirement to 3 GB


Living off the Land level 2 now has a 50% chance to harvest 1 additional crop


Updated the ...

Read more