Since you can not place 0.25 blocks from your stack that is not feasible.
Since you can not place 0.25 blocks from your stack that is not feasible.
Good find!
The fix is ready already and will be in the next build for the public.
Thank you, but that bugs needs way more indepth information.
We are on the hunt for it.
I'd like the outputlog for this.
Is this issue still happening on a new world in b231?
If yes, please savegame and world on a gdrive.
the 4k is a mistake and will be fixed in the next build.
Thank you,
NotJugginator.
Yes, the normal test is how lit your are vs distance, but if you are making light, like holding a torch or a switched on flashlight in hand/head/weapon, then you automatically fail the check.
Yes, 65535 now. It was treated as signed, but now unsigned.
Was a bug.
"Fixed sleeper zombie respawn time would use a huge amount of days if loot respawn time was disabled."
1 Enemies will always spawn when you get near a volume. If crouched you do get a stealth check (provided you are not making light) and will bypass the initial attack, since the vultures are far and you will succeed.
2 Yes, there was a bug with attack volumes and noise.
"Fixed damaging a volume enemy from outside a sleeper attack volume did not wake the volume."
Thanks
I would prefer it not corrupt, since it is not clear in xml what the max is. It is 32 bits in memory, but on save and network send we use 16 bits for space.
Clamped item stack counts to 65535 when saved (at 32k it overflowed and would break on read).
Building stuff and things.
No particular theme or order.
The entrance to my first A20 base that isn't a jumble of chests and workstations on a field:
Automated door, of course, and a pair of shotgun turrets because I'm *not* repairing this!
Lots of digging left to do on the way down but it will do for my motorcycle.
The garage is laid out for 6 (currently 3) truck-sized parking bays.
You can drive a truck around the center pillar so no wiggling back and forth to turn around.
Originally posted by ⚜ JOST AMMAN ⚜: @OP: you should probably have a look at this discussion...Read more
https://steamcommunity.com/app/251570/discussions/0/3196990234725827253/
And here is some information directly from the devs:
https://steamcommunity.com/app/251570/discussions/0/319699023...
Originally posted by tazman1: the issue I see is right now the only thing in the INT tree that has value are the more charisma based skills. Adventurer better barter. And the different crafting skills.Read more
They gave INT 1 low tier weapon that they can craft and really between its low durability and its heavy stamina cost the thing is practically useless. Even at quality 6.
Every other Stat has both a melee and a ranged option right out the gate and you can survive easier going up pretty much any other stat with only a 3 point cost in a few select useful skills from other trees.
Been trying to run an INT build and it was 19 levels before I could even put a point in it
Sorry but when the Devs said other builds wo...
Originally posted by Richard: we should atleast be able to replace the tiny plates on the floor with whatever we place on it like it works with grass, it is absolutely redico...Read more
I just crouch so they don't hear me mining and I'm fine. Every once in a while you get some jerks visiting, but once you get deep enough down it's fine. I usually ignore them anyway and clear the lot of them when I come up at sunrise.
Changelog b219-b231
Added
City_center_01 tier 4 "Olgiddy & Brother" ad agency POI.
Held candle light visibility
VoteRequirements for buff and progression.
Random pitch support to sounds played at a position (like impacts) or in head
LighLODHeld flickerRadius which does algorithmic motion (added to candle)
Changed
Removed infinite blocks/paint from cheat mode
Added missing random loot counts to some raw food crafting ingredients
Iron Bars now upgrade to concrete
Increased player's held light visibility when world darker
Lowered the max texture quality VRAM requirement to 3 GB
Living off the Land level 2 now has a 50% chance to harvest 1 additional crop
Updated the ...