7 Days To Die

7 Days To Die Dev Tracker




06 Sep

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by DB: Wouldnt that forfeit 4 skill points if you did that? everything the tutorial needs is just stuff you're gonna do in first 10 mins anyway.
Yep, but that is only a minor hurt when first starting. You won't miss out on maxing every perk because of it.
Originally posted by TripHZRD: The tutorial is really annoying when you're starting a new game in multiplayer because roughly the first 30 minutes is completing it and then you gotta walk a considerable distance to find your friend.
It's a choice. Spend five minutes doing the intro quests or don't. Or go meet up with your buddies and do it later.
Choice is yours. Always will be.
If i... Read more
Comment
    Crater Creator on Steam Forums - Thread - Direct
It's definitely playable in single player. Most of my hours are in single player, which I suspect is true for many people. Zombie hordes - whether Blood Moon hordes, wandering hordes, or sleeper zombies in a POI - scale up or down based on the combined player level of the player(s) in proximity. So when you're just one player, the threat stays manageable.

There are definite advantages to playing as a group, though. You can branch out and have each player specialize in different skills. And when fighting, it's handy tactically to have zombies splitting their attention between multiple targets.
Comment
    Crater Creator on Steam Forums - Thread - Direct
There is an active thread about cloud saves already. It was last posted to 5 days ago. Please check if something's already being discussed and post anything you have to add there, before starting a new thread.

https://steamcom... Read more
Comment
    SylenThunder on Steam Forums - Thread - Direct
When TFP feel it is ready to. Keep in mind that they are testing internally on the console version as well.

05 Sep

Comment
    Crater Creator on Steam Forums - Thread - Direct
I see the appeal of the idea. You want to see which cars to loot without getting close to each one. Two hurdles I see are:
  • The cars would probably have to be remodeled with the doors as separate pieces. The devs save polygons and ultimately give you a better frame rate by modeling a car as one continuous blob, with no articulation or interior.
  • The cars are already some of the largest multiblock objects in the game. They’d be even larger with the doors open, which may cause issues with zombie pathing, as well as the doors sticking through nearby blocks in cases where cars were placed into tight fits.

04 Sep

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Dreaming Prince:
Originally posted by SylenThunder: So it tells you right there.

This information may include, but is not limited to,
lol
soo.. basically, in other words, they dont tell us at all. nice
Go ahead and try specifically listing the first 20 things that could be included that aren't listed.

Then try to come up with another 20.

Then imagine that something changes, and you can come up with now 50 more things.

... Read more
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by shmodzilla: Id actually just love if they fix sprint lock so it doesnt turn off every time you aim down the sights.
You stop sprinting when you ADS. That is normal. Also, off-topic.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by forfeks: I agree that a character should be punished for his death. But in my opinion, taking away some of his experience is not logical. In fact, the player, on the contrary, gained experience during the battle and even because of death. A person who makes a mistake during work does not become dumber, but becomes a little smarter. People learn from mistakes, not become stupid) It should be the same in the game. Why did they take away my experience after death if, on the contrary, thanks to this death, I became smarter?)) But you still need to punish and therefore I suggest, for example, penalizing the player for the damage he inflicts and receives. Let's assume that after death you feel weak, this will be logical, right? And therefore your weak body hits weaker for some time and it is more sensitive to blows. For example: "Weakness after resurrection. For 15 minutes, the damage inflicted by the player is...
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Comment
    SylenThunder on Steam Forums - Thread - Direct
OP didn't even actually read the EULA.

Only two sections even refer to data collection now. Unlike when they were using Gamesparks to track how people were playing the game.

II. INFORMATION COLLECTION & USAGE.

By installing and using this software, you consent to these information collection and usage terms. If you connect to the Internet when using the Software, either through a gaming platform network, or any other method, Licensor may receive information from hardware manufacturers or gaming platform hosts and may automatically collect certain information from your computer or gaming unit. This information may include, but is not limited to, user IDs (such as gamer tags and screen names), game scores, game statistics, game achievements, game performance, locations visited, friends lists, hardware MAC address, internet protocol address, and your usage of various game features. All information collected by Lic...
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03 Sep


02 Sep

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Max Relax:
Originally posted by SylenThunder: Been playing for over a decade now.


Opinion is just that. Isn't a fact.

What is a fact, is that the weather is chosen randomly.

If you are always getting rain every single day, then that is literally just bad luck at RNG for you.

I normally play on 90-minute days. In my most recent playthrough I have only seen rain twice in seven days.

No need to add an option when you can just ...
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Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Max Relax:
Originally posted by SylenThunder: Weather is random. You just have bad luck.

Have you played this game at all?
Been playing for over a decade now.

Originally posted by Max Relax: Perhaps its d...
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Comment
    SylenThunder on Steam Forums - Thread - Direct
Weather is random. You just have bad luck.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by CptGigo: My favorite was the lastest alpha on the Xbox when they stopped updating it.
So you like Alpha 14.7 with some tidbits from Alpha 15.

Please take a look around before you start a thread. We already have a thread on this topic that is recently active.

Fav Alpha?

Also note this other recent thread.
... Read more
Comment
    SylenThunder on Steam Forums - Thread - Direct
This Youtube video gives an excellent overview & cause analysis for this problem, if it applies to you.
(For anyone running a potentially affected 13th or 14th gen CPU, you'll need to look into applying the microcode update ASAP, or potentially warrantying your CPU if it's too late to update.)

Intel forum post[community.intel.com] about July 2024 Updat... Read more
Comment
    Crater Creator on Steam Forums - Thread - Direct
Around here, people post videos (among other types of fan content) in the Survivor Stories sub-forum. On the game’s official forum, we have an equivalent Channels section for content creators to share.
https://community.7daystodie.com/forum/24-channels/
Comment
    SylenThunder on Steam Forums - Thread - Direct
The default difficulty options already do this by changing how much damage you to do the zeds, and what they do to you.

You can also set them to only walk.

Game difficulty does not have a bearing on how your gamestage progresses. That ended in Alpha 19.
https://7daystodie.wiki.gg/wiki/Difficulty

01 Sep