7 Days To Die

7 Days To Die Dev Tracker




14 Sep

Comment
    SylenThunder on Steam Forums - Thread - Direct
No. This is a bad idea for this game for a large number of reasons. It's also a pretty bad idea in Valheim, and has the potential to ruin gameplay for everyone else on the server when you use it there.
Comment
    Kinyajuu on Steam Forums - Thread - Direct
Sometimes not everyone knows the modding scene for a game they play. You totally get a pass Hagmire84 :P
Comment
    SylenThunder on Steam Forums - Thread - Direct
Has mod support already, and has since the beginning.

Workshop is planned post-release when the modding platform has been finalized.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Your post is about optimizing the game, and it gets merged into the currently active thread on optimization.

Makes perfect sense.
Comment
    faatal on Forums - Thread - Direct

Issues with LightLOD code and prefabs.


13 Sep

Comment
    faatal on Forums - Thread - Direct

There are 20 ticks per second. On any single tick, there will be no more that 2 sleepers spawned period. This applies globally to all volumes, so any remaining volumes will have to try on the next tick.

Snow, probably not.


The rest I don't know.

Comment
    Crater Creator on Steam Forums - Thread - Direct
My contribution to this noble, theoretical effort for more loading tips would be anything in the pinned FAQ thread in Questions & Answers. Some stuff is already covered in the existing loading tips. The vast majority of that FAQ would apply, and be adaptable to a loading screen format.

12 Sep

Comment
    SylenThunder on Steam Forums - Thread - Direct
AFAIK it didn't exist at all before a20, so there is no way to enable it.
Comment
    faatal on Forums - Thread - Direct

In A20, sleeper volumes will globally only spawn 2 per tick. Wandering is the same.

Comment
    SylenThunder on Steam Forums - Thread - Direct
I did this in survival. It's still a WIP, but you probably won't get much closer to round with the current blocks.

https://steamcommunity.com/sharedfiles/filedetails/?id=2600011771
Comment
    faatal on Forums - Thread - Direct

It is a new model. The AI acts the same.

Comment
    SylenThunder on Steam Forums - Thread - Direct
This is covered in the Pinned Troubleshooting thread. They need to follow the steps to exclude their client from security software.

11 Sep

Comment
    Shurenai on Steam Forums - Thread - Direct
In theory you could create something that looks fairly round at a distance and even from up close for the most part.; But it won't be truly round unless it's too small to be inside of.

Kindof like a brick tower- IT's round, but made up of a lot of flat faces.
Comment
    faatal on Forums - Thread - Direct

I added and edited a few things too.

Comment
    faatal on Forums - Thread - Direct

1 Makes sense since you want the main thread and graphics threads on the the best cores by themselves. Don't know how we would make Unity do that. Added to TODO list.


2 boot.config is generated by Unity during a build. We do not change it directly. gfx-enable-gfx-jobs=1 is already in A20's because graphics jobs is a player setting that was turned on months ago. I did not notice a performance boost, but it would depend on what your bottlenecks are.


Thanks

Comment
    faatal on Forums - Thread - Direct

Features and the data formats that back many features will continue to change until beta. Beta should happen before gold. That means previous alpha's worlds usually won't load. The simple way to lock in and not break your worlds is to not update the game, which would be similar to us saying hey we are done now and everything in the future is 7dtd 2.


Now if you locked in to a version, you would be missing all the new features. Like the massive pile of new block shapes coming in A20 and shape UI that goes with it.

I'd prefer new zombies not act like old zombies, since then it is just a reskin, which is boring.

Maybe, but not planned.

Comment
    Crater Creator on Steam Forums - Thread - Direct
Was it performed by aiming at the water with your empty hands equipped and right clicking? If so, it was probably changed because that overlaps with performing a power attack now. Fisticuffs are their own weapon track.
Comment
    SylenThunder on Steam Forums - Thread - Direct
No. They are two completely different versions.
Comment
    faatal on Forums - Thread - Direct

It is just called the Rad zombie.

It is an AOE attacker by using its special move. It can still hit you like normal.

Feral weight?

Don't know.

Probably new models before gold.