7 Days To Die

7 Days To Die Dev Tracker




21 Apr


20 Apr

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by ⚜ JOST AMMAN ⚜:
Originally posted by SylenThunder: LCB won't block those spawns. Never has. Nor has the bedroll.
As far as I know the bedroll will block POI spawns (once the POI has been cleared) and also biome spawns in the bedroll area (15x15).

Will not however block spawns from Screamers (if they fall within your base) or spawns from the Blood Moon.

Is this correct?
Nor will it block wandering hordes or animal spawns.

Pretty muc... Read more
Comment
    SylenThunder on Steam Forums - Thread - Direct
LCB won't block those spawns. Never has. Nor has the bedroll.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by JimmyIowa:
Originally posted by SylenThunder: Tier 7 Legendary loot is actually planned though.

And that's fine. I 100% did not say or even imply they shouldn't add it. :)

What I said was that you can't satisfy both sides of player's ultra-rare loot vs I want to craft it debate. Either they are going to be equal (you can both craft AND find everything in the game) or they aren't. Which is entirely different than siding with either side of the debate.
... Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
Are you closing the game when it 'stops working'? Chances are it's actually still working in the background and Windows is just being dumb. Next time it happens open task manager and check if the ram/cpu usage are fluctuating; If it is, it's likely the game is still doing something.

Alternatively, if you have a small amount of ram (Like, 8gb), you may be running out of available memory during generation, in which case you need to ensure your pagefile is enabled and large enough for the game to dump excess data to (If you have 8gb ram, you'll want 8 or 16gb of pagefile)
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by JimmyIowa: I sort of see this as a simple one-upmanship thing, where it won't be possible to satisfy all views on the issue.

If they allow crafting of level 6 items, then a week later someone will say "Hey it would be cool if special Orange Tier 7 items could be looted, except they are ultra rare. That would give us a reason to keep exploring!"

Then a week after they put that in, someone else says "Hey, how come I can't craft Tier 7 items? That sucks!"

So they put that in. Then a week later.....

Etc.
Tier 7 Legendary loot is actually planned though. Will require conquering a specific boss in a specific radiated area that requires specialized gear just to su... Read more
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Crater Creator:
Originally posted by SylenThunder: The developer is not interested in the feature at all, and it would additionally get the game client blocked from sales in a few countries. Similar to how adding hard drugs would get the game banned.

What’s an example of a country that would block sales?
This is a short list off the top of my head, and is not conclusive. Surprisingly, there are fewer that would have an issue with crack being added.
... Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Crater Creator:
Originally posted by SylenThunder: The developer is not interested in the feature at all, and it would additionally get the game client blocked from sales in a few countries. Similar to how adding hard drugs would get the game banned.

What’s an example of a country that would block sales?
I can't point to a specific country, But most 'negative' things(EG: Killing/Murder/sex/drugs/etc) involving children will quickly get a game punted in... Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
I personally always chalk it up to "Back yard forge and workbench" vs "Precision fabrication by machine with computer control accurate down to 1/1,000,000th of an inch using ultra pure quality ingredients and perfectly crafted parts."

Like, yeah, it'd be nice to craft Q6 items, but, truthfully, You will never be able to replicate by hand and by reading out of a book or muddling around a bit the kind of workmanship that can be done with precision machinery. You're not a master craftsman of forty years that can reproduce a level of quality that a machine can; You're a backyard survival guy doing the best with the crap he's got.

Plus, as has been expounded above, If you can craft the top tier gear, why ever explore? As it stands, Q5 gear is already plenty to succeed with- You never NEED Q6 gear. Q6 gear is nice, but, not necessary in the slightest. So just let it be loot only; When you find it you'll be excited, and till you find it, it's reason to keep looking.
... Read more
Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by SylenThunder: The developer is not interested in the feature at all, and it would additionally get the game client blocked from sales in a few countries. Similar to how adding hard drugs would get the game banned.

What’s an example of a country that would block sales?
Comment
    SylenThunder on Steam Forums - Thread - Direct
The developer is not interested in the feature at all, and it would additionally get the game client blocked from sales in a few countries. Similar to how adding hard drugs would get the game banned.

19 Apr

Post
7 Days to Die is now on Sale for 70% Off. Play the definitive zombie survival sandbox RPG that came first. Navezgane awaits!

https://store.steampowered.com/app/251570/7_Days_to_Die/

Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/251570/announcements/detail/4855419242363478136]here[/url].
Comment
    Shurenai on Steam Forums - Thread - Direct
Vertical support is infinite when there is an unbroken line of blocks from bedrock to the block being supported- A central pillar(even 1x1) can thereby go all the way to the build height which is...pretty high, imo. It doesn't matter what material most of the pillar is either; even wood frames can. However, to build horizontally off the pillar the material that the floor/ceiling is connected to does matter; so it's best to use concrete or reinforced concrete at any joints.

Any openings/rooms along the way up, be it a mineshaft you made or a room you made will compromise structural integrity, so just make sure to add adequate pillars to support whatever floor you want to add and you'll be fine. And if there's a risk of zombie attack on a lower floor that they can gain access to, make sure to make it extra thick or out of a more durable material.

Remember: Unbroken line from bedrock; Any open space in the line makes the vertical support finite from that spot upw... Read more
Comment
    Gazz on Forums - Thread - Direct

We should just rename all difficulties yo something like
- Harder
- Stronger
- Meaner
so all of them sound like an increase =P

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by seven:
Originally posted by AzureTerra: ... but it would need to be more defined in its colour's as the current slight shades of green don't help much.

I would say it doesn't help at all depending on a person's vision, or their monitor, or both. I can add blocks horizontally to a structure until it collapses and I don't see a color change at all. I think a game that does it quite well is Empyrion Galactic Survival. It calculates SI on each block and a horizontal co...
Read more

18 Apr

Comment
    Shurenai on Steam Forums - Thread - Direct
Hold R to open the radial wheel, and select "Advanced rotation"; Then you'll have the full set of rotations including ones not in the normal 'simple rotation' line.
Comment
    Shurenai on Steam Forums - Thread - Direct
A cheese/exploit base is using an unintended flaw in the AI programming to basically have a free ride.

EG: When zombies could not dig down, building a base underground was an exploit; You'd just have to go a few blocks down and place a block over your head, and you became untouchable by zombie hands. Put iron bars there and you can shoot them as they gather collectively and unthreateningly above your head.

EG2: Previously in A16, A17, A18 zombies would attempt to walk on steep block shapes; But they actually could not walk on them at that time, so instead of walking on it, they'd just slide and fall down. This was exploited to make loop bases in which the zombies THINK they can reach the player, There's a block path there after all; But in actuality the zombies cannot reach the player, ever. They just try, slide down the wedge tip, and then have to walk around to the staircase and try again.

EG3: A few alphas ago, Zombies would blithely walk rig... Read more
Comment
    SylenThunder on Steam Forums - Thread - Direct
There is also a Pinned thread with a lot of information.