7 Days To Die

7 Days To Die Dev Tracker




20 Aug

Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by Faitheal: ...Go through the proper channels. Proper modders don't waste their time posting here.

Some do, but they use the Modding sub-forum. Thread moved. Good luck to the OP!
Comment
    Crater Creator on Steam Forums - Thread - Direct
That may be, but when I stop to compare the two, I think it’s significant that the player volunteers to accept the mission, and goes out to the wasteland where the endless zombies are, at a time of their own choosing. That feels different to me than the Blood Moon, where the zombies come to you, on their schedule, whether you’re prepared or not.
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by vgifford: Shurenai, so you are saying copy all contents of this location?

C:\Users\\AppData\Roaming\7DaysToDie
Essentially, yes. You can skip launchersettings.json and UserOptions.ini, And if you're a user that never does multiplayer, 'SavesLocal' won't have anything valuable in it.

But your save from 'Saves' is worthless without the associated world files from 'GeneratedWorlds'; If your save is on Navezgane, Pregen01, Pregen02, or Pregen03, you're fine since those worlds are shipped and stored with the game itself.

But any save relying on another world like, for example, 'North Dagepi Valley' would be unusable without that world file. You need the RWG files to use that save.
... Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by vgifford: C:\Users\\AppData\Roaming\7DaysToDie\Saves

Is where 7DTD save files are located. Yes, you would need the files from the old hard drive copied onto the new one in the proper location.
Make sure to grab the world files too, if your save wasn't on Navezgane or one of the Pregen maps.
Comment
    faatal on Forums - Thread - Direct

Basically we have these threads:

Main

GPU

Mesh building

Mesh colliders (a20)

Pathfinding (1 to x)

Dynamic mesh?

Misc?


Yes, you could always improve stuff, but it comes down to time vs benefit. Do you have the time and is it worth using the time on that.

Mesh colliders is a good example that was added to a20 to get PhysX collider processing off the main thread. It was not super hard or time consuming, but I've had to fix bugs in it twice now. I think it was worth the time.

Comment
    faatal on Forums - Thread - Direct

No changes. I would not play with streaming off.

Not sure where we are at with that. I did some code/xml for it months ago and Ryan has made some prototypes, but think it was put on hold. He might be working on it again, but could end up in A21.


It should not affect FPS.

I give is a 50/50 we change it at some point.

Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Sally: just a heads up, i finished day 21 bloodmoon, everything normal, used the time after the bloodmoon to travel to my next mission.
it was just past 03:00 day 22 when i reached my destination and exited the game.

upon my return the blood moon horde begun again until 04:00.
i was out of position, bare minimum of ammo as i dumped it all at the horde base, managed to run my way through a building that i cleared earlier and get enough height/distance to survive until 04:00.

while it made me crap my pants, and was a good laugh afterwards.... i dont think this should happen, i already killed the horde, harvested the dogs and looted all the bags.

BE WARNED: don't log off/exit before daylight the next day.
It's known, and intentional as a solution for players that think to just log out and cheese it; Or that crash, which would otherwise result in them not get... Read more
Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by Unbearable: Trouble is they say its high risk for high reward but it really is NOT. I can get better loot with far less trouble in other places. Sure its cool you can spawn endless critters but unless the loot is top shelf its just minion beating for the lulz.

I assume that's directed towards my post since I mentioned risk & reward. The operative part was "ongoing process". What we're playing now is missing some ingredients: importantly, a feature where biome affects gamestage.
Comment
    Gazz on Forums - Thread - Direct

That's actually true. There just isn't a date on this because it's game development, not baking cookies.


19 Aug

Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by Spooda: Basically loot mainly consists of stone shovels more than other tools. Is it a bug? I'm on pregen2 btw.

From the FAQ pinned in Questions & Answers:

J3: Why do I only find low quality/primitive loot everywhere? Isn’t there some better stuff out there?
A: Loot is now segregated into tiers, and what tiers you can find is gated by your game stage. As you play, your game stage will increase and you can start finding new, better items in loot. In the future, things like what biome you’re in may boost your game stage and thus your ‘loot stage’ beyond normal.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Hardly any PC games don't have splitscreen. It's not likely at all that this one ever will.
Comment
    SylenThunder on Steam Forums - Thread - Direct
As someone who has flown one before, the controls are accurate. (up until you run into a tree, then it's a little arcade-y)

Also, didn't we literally JUST have this discussion already?
Why does the gyrocopter get so much hate?
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Talilover:
Originally posted by Shurenai: The gyrocopter can be sold whole in the shop as well; It's price commensurately though. AS well, the Fergettin elixer can let you reroll your points.


Thing is, It's not a 'Massive investment of points' unless you're only doing Intelligence for that skill specifically and for nothing else in the tree at all. It's a side investment if you're putting a lot of points into the INT tree in general and primarily for other things. And l...
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Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Sally:
Originally posted by Talilover: Not sure if it's worth the massive investment of skill points (or ig being incredibly lucky with finding the schematics) or the resource dump but ig that reasoning is fair enough

if you get to level 3 better barter you can find the schematics to make everything for the gyro often enough in the traders for cheap,
you can also buy the chassis and accessories, but they are a bit pricy.

it saves a bunch of points/lev...
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Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Talilover:
Originally posted by Shurenai: It is not a Heli copter; It is a Gyro copter.

The blades on top are NOT under heavy power; They're powered enough to create something akin to a planes wings through rotation; Allowing it to be incredibly light compared to a traditional plane. Lift is achieved through forward momentum causing air flow over the blades like a plane; NOT through rotation of the blades the way a helicopter does.

TL;DR: Stop trying ...
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Comment
    Shurenai on Steam Forums - Thread - Direct
It is not a Heli copter; It is a Gyro copter.

The blades on top are NOT under heavy power; They're powered enough to create something akin to a planes wings through rotation; Allowing it to be incredibly light compared to a traditional plane. Lift is achieved through forward momentum causing air flow over the blades like a plane; NOT through rotation of the blades the way a helicopter does.

TL;DR: Stop trying to fly it like a helicopter, And start flying it like the pseudo-plane that it is.

Edit: Just for the record, The Gyro is the same speed/faster than a 4x4, iirc; And doesn't have to drive around things, or up hills the entire way along. It does however need a landing strip to land...Also the 'wonky controls', if you didn't infer from above, Are likely because you're expecting it to fly like a helicopter when it actually flies more like a plane. It's not VTOL.

18 Aug

Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by jsauerii: ...around the waste lands...

This is significant. The respawn timer for wasteland zombies was eliminated, as part of an ongoing effort to make it a higher risk, higher reward environment. So they’re not going to stop coming until you leave, they stop detecting you, or they time out.