If you combine enough of such bonuses like from POI and biomes then you are not in stone age any more. It's that simple.
The trick would be surviving it.
Don't expect the "harder" biomes to be such a walk in the park any more. 😃
If you combine enough of such bonuses like from POI and biomes then you are not in stone age any more. It's that simple.
The trick would be surviving it.
Don't expect the "harder" biomes to be such a walk in the park any more. 😃
You can do the same to them.
Weapon perks and some weapons do cause special effects / debuffs like knockdown, slow, damage over time, cripple or decapitation.
These are the player's critical hits.
Causing the exact same long term effects on zombies is pointless. They will be spawned / despawned as needed for the game to be able to function so we are not tracking a complex one-hour multi-stage buff.
Originally posted by CatPerson: Glad I have 32 RAM then. Did those dev. videos mention how long it might take to generate a 16k RWG map? That's what I'd want to know.The goal will be 1 minute per square kilometer on recommended hardware. So 16 minutes.
But advances for more customization sounds great.
I remember when they were "infinite" - although my brain remembers it become more and more sparse the farther you kept traveling (not to mention that hand-shaking) ... can't imagine that working well with the way the game is now, performance wise I mean.
Originally posted by RapFa: i can only imagine the rig power you will need for a 16k map being one entire big city..Would probably require about 16-20GB RAM at a minimum, a fast SSD, and would work fine on any 7th-gen or newer Intel CPU or 3rd Gen+ Ryzen. You'll still get a little bit of stuttering when moving quickly, that that's not any different than sitting inside of a dense city right now.
Originally posted by jamesc70: Or is there somewhere else to get lots of clay?
Originally posted by Coffee Addicted☕:Green is hunger, blue is water, purple is experience towards next level.Originally posted by Amanoob105: The two coloured lines right below the toolbelt. Hunger on the left, thirst on the right.so what's purple color on the top ?
Originally posted by Ruffio:Read moreOriginally posted by RnRollie: For a lot of people the "dedicated box" is not the issue; you can run the server on a 10 year old laptop if you want to.
The issue can come from your isp / connection. Most ISPs frown upon running a server from home and say so in your contract. If they suspect you running one, they will throttle your line or charge you more or terminate the service.
Besides that, a lot of people have an async connection, like 100 DL / 20 UP. And ...
Originally posted by seven:Read moreOriginally posted by crmarlow2874: My game level is close to maxing out at 300, my next Blood moon is on day 84 and my xp is at full %. I'm curious, If I have a blood moon at a full 64 zombie count what would an average number be for a full horde night. I know it's a lot because my last three blood moon nights have been at 64. I usually can't keep track of how many I kill.
It really depends on how fast you kill them. If you're mowing them down with an M60, a...
Originally posted by Johnny Thunder: there's also a 7 days to die wiki with info on just about anything in the gameFair warning that some stuff on the wiki is out of date- It's user maintained. so take anything you see with a grain of salt, and if it doesn't seem to match up to what you're seeing ingame, this out-of-date-ness is probably why.
https://7daystodie.fandom.com/wiki/7_Days_to_Die_Wiki
Originally posted by jamesc70: I thought it was like 3 waves, no? I've only been through two so far, but the last one seemed to end at like 2AM after a third wave.Depends entirely on your game stage and blood moon count. If you have a blood moon count of 64, then yeah, you'll probably run out of zombies in two or three waves, especially earlier in the game. With a count of 8, you gotta go through a lot of waves to reach the same amount of zombies as even just one wave of 64.
Originally posted by SQUIID:Read moreOriginally posted by Shurenai: That is pretty literally the definition of Griefer, though. To harass or deliberately provoke othjer players to the express end of spoiling their enjoyment of the game.
The definition from Dictionary.com:
Griefer
noun
an online game player who intentionally spoils the game for other players
So yes, ...
Originally posted by MetalMastodon:Read moreOriginally posted by ThirdGen: Griefers don't get to play with players, they get to play with other griefers.
I feel that the standard for what is considered a "griefer" now a days has been put wayyyyy too low. Coming from Rust and being called a "griefer" just for KOS or offline raiding..... the term literally has no meaning anymore. It used to be that a griefer meant you were literally harassing someone, not leaving them alone for hours or days on ...