7 Days To Die

7 Days To Die Dev Tracker




18 Aug

Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Herald Rejn: yep, development of this game is a trash. It's not AAA game with ultra new graphic and a lot of mechanics, so why do you compare 7days to AAA games xD to make game like this you need half of time or even less, just look at rust or the forest or even subnautica. Soon we will get the forest 2 and 7days is not even close to the release.
Subnautica hit steam as early access in mid December 2014, And was fully released in late January of 2018; For a total of about 3 years 1 month of availability in early access. However, The version which was released in early access was not the first working version of the game. In fact, They had announced the game a year earlier in mid december of 2013, And h... Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Nebgama: well if they spend less time changing the color black to new black and back to black again each revision i am sure we would be a lot closer by now. Literally there is only one shade of black guys and that is black. The other shades are grey not black.

Seriously the textures and assets have changed a gazillion times we have had a gazillion music scores added and changed the zombies have changed a gazillion times. Gore blocks been a thing then removed then a thing again then removed again.

Its like they have adhd or something and the game needs to change drastically each patch.
Uhm.. While I get what you're trying to say, I gotta correct a few things. Gore blocks were a thing, then re... Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
Games take a long time to develop 5-6 years is the industry average set by monolithic giants like EA, Blizzard, Ubisoft, Etc. TFP by contrast started as a fairly small development team, and even now is only up to maybe 25-50 people.

Alpha takes, on average, 90~% of the development time. If Alpha is 8 years, Beta is maybe 6-8 months.

And 7DTD began it's early access period with the literal first working version of the game that even the developers had access to; Alpha 1, Build 1. Most other companies wont even let you hear of their game until it's within a year, maybe two of completion; And the ones that do early access tend to do so with a very late-alpha stage version of the game after most of the work is done; If not in the beta stages of development.

Combine these things, And you've got a game a long time in early access.

There's a lot more to it, of course; But this covers some of the main points.

17 Aug

Comment
    Crater Creator on Steam Forums - Thread - Direct
Moving to the Modding sub-forum, since any fixes would be mod-based.
Comment
    Crater Creator on Steam Forums - Thread - Direct
The party thing is just based on distance.
Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by Shurenai: You did exactly what the change was meant to make you do- You prepared and overcame the problem in a creative way instead of just pretending it doesn't exist for 20 minutes while on a joyride. So..Devs win. :winter2019happyyul:

And the player wins, too! This base looks like it was fun to make: to conceive of the design, to make the preparations and construct it start to finish, to iterate on and refine it as the player learns more about the game and their character progresses. And then to use it on horde night, the player is engaged the whole time, doing their circuit, with zombies around them ready to pounce if they ever stop for too long.

The dev’s modus operandi shouldn’t be that ... Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
Pretty slick. But, While you may have defeated the strict wording of the change, You haven't quite defeated the spirit behind the change.

The change was enacted so players couldn't just ride out the BM in total safety without any effort spent beyond simply having a vehicle and fuel. That is to say, No walls, no turrets or traps, no defenses, No killing any zombies- Just drive away all night long and then go home when morning comes, Totally untouched and in no danger.

So, while you have successfully found a way to ride the vehicle; It required you to prepare first. It required you to build a base for it, it puts you in danger from the vultures should your turrets on the wall run out of ammo, It forces you to expend a lot of ammo via the turrets, You still have to repair the walls after the horde, etc.

You did exactly what the change was meant to make you do- You prepared and overcame the problem in a creative way instead of just pretending it doesn't ex... Read more
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by pApA^LeGBa: Well, the Intel CC150 has no turbo. That´s your problem right there i guess.

The 1080c build uses a CPU that is built for servers from 2016.

2060b has not enough RAM for really smooth experience. 8GB is the minium required for this game.

I don´t know how GFN exactly works, but could it be possible that you share the machine with other people?

And if you read carefully, i did say that optimization is needed. Wich will happen in beta.
But 20-25fps in the first horde night and 10-15 fps later in the game, is not the fault of the game, that´s definitly a problem caused by GFN.

Like said, i run a R5 3600 CPU wich was 180€ when i bought it. And i can run at 30-...
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Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Dester: Use Nitrogen tool to make your own custom maps
Originally posted by Mochan: You can use NitroGen to make your own maps, quality is better than the random map seeds. You can also just download maps other people have made, there's a bunch at the mod sites.
DO NOT USE NITROGEN
It is literally abandonware at this point. It has not been valid for several builds, and causes more issues than you get any benefit from it. As pApA^LeGBa stated, support... Read more
Comment
    SylenThunder on Steam Forums - Thread - Direct
Has with each update. In 19.5 a lot of optimization being done on a20 was back-ported.

Be aware though that this is still Alpha. Optimization is not a focus until Beta development.
Comment
    Gazz on Forums - Thread - Direct

The easter egg is that it's a Predator reference.


16 Aug

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by seven:
Originally posted by SylenThunder: No need to use 3rd party software when it's built into the driver.

I have had problems with setting it in the driver in some games. Admittedly I haven't tried in a while so maybe recent driver versions work fine, but there are other useful features of afterburner/riva so I'll still use that.
You can set it per-game. 7 Days and Empyrion are the only ones I cap the FPS on.

Also note that with experimen... Read more
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by seven:
Originally posted by pApA^LeGBa: Care to explain? Works fine for me at least.

Ok, you are right to suggest v-sync. It depends on your hardware, monitor and the game but v-sync may work fine and give you the experience you want. It is the easiest to implement so worth a try.

I cap fps in 7DtD because my game room gets too hot, and riva tuner worked a lot better than v-sync. In my experience, with the games I cap, riva tuner always gives superior perf...
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Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by DthBlayde: The current (and most common) speculation is that a nest and a tree spawned at the same exact location. Game says "uhh... ok whatever" and makes it seem like a lootable tree.
Yep this is basically what it is. They are aware of the issue, and were running some tests on this a few weeks ago.
Comment
    Gazz on Forums - Thread - Direct

With the game in development for some 8 years I thought we had seen all the weirdest requests.


I stand corrected. =P


15 Aug

Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Roger "Verbal" Kint:
Originally posted by Shurenai: Because they're classed as animals; AKA: A source of meat, leather, bones etc for the player. It just happens that they're able to attack the player. :P

Fair warning, Pretty sure the same is true of bears, mountain lions, and coyotes.

Dude, i turned enemy spawns off for a few hours of safe play without my friends.

Make fun of me all you want, I had an honest to god panic attack when it ran in my ...
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Comment
    Shurenai on Steam Forums - Thread - Direct
Because they're classed as animals; AKA: A source of meat, leather, bones etc for the player. It just happens that they're able to attack the player. :P

Fair warning, Pretty sure the same is true of bears, mountain lions, and coyotes.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Kafir: Ok i run a probably a potato of a computer i built 5-6 years ago. I run a GTX 970 and a AMD FX-8350 8 Core. It does the job some times. I run the game on low settings my GPU doesnt top more than 50C when running the game and my CPU doesnt take much load. My ram isnt taking much of a hit (running 32gigs ram in my set up) but im still getting random lag drops in frames even when in buildings or opening items.

My question is is this normal due to the game not having optimizing yet or is this something i need to look further into my PC? Ive in the past few days dug into my PC back and forth to find the issue with no luck.. I know my PC isnt the best of the best but money isnt growing on trees when you have ot...
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Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by Juice:
Originally posted by Crater Creator:
Have you actually tried avoiding horde night with a vehicle (in A19)? If not, you’re in for a rude awakening.

...done it, not that difficult. Even on Sprint, they can't outrun a motorcycle. That, coupled with how sometimes you'll get nothing on bloodmoon in MP games means easy horde nights.

I don’t want to stray off topic, so briefly: in A19, on horde night, the game is designed to send ... Read more