7 Days To Die

7 Days To Die Dev Tracker




18 Aug

Comment
    Shurenai on Steam Forums - Thread - Direct
I mean... Going from swinging what feels like 50 times per block to 2 times or even 1 time per block is pretty huge. You can take better advantage of bonuses like the +100% mining gains candy too.

Some people do just use the stone axe forever. It's a bit of a mix in the community. Personally I always get the better tools; I'd rather waste the hotbar spots on specialization and do things in a timely manner than save 2 spaces and take 10-50x longer to do anything that requires me to break something.

There's the same issue of choice in normal tools vs gas tools; Some think the gas tools are must-haves, and some think they're worthless and overblown (I'm the latter in most cases.. There's specific usecases, but i'd never use the gas ones as a general use tool)

17 Aug

Comment
    SylenThunder on Steam Forums - Thread - Direct
I think we have a new thread about this subject every couple of weeks, and that the last ones are recent enough that we don't need another. Try looking around a bit before you post.

-Why no official servers?
-Game dead?
-STILL empty servers

It literally took me less than 30 seconds to ... Read more
Comment
    SylenThunder on Steam Forums - Thread - Direct
We already have multiple threads about water and jars. Don't need to clutter the forum with another thread. Go read and participate in the threads that already exist.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Odin: Of all the things to potentially dislike about a game.. You chose to emphasise difficulty ratings for buildings..?

Well, im not going to hate as I got SAND BLASTED by the community for asking a way to hide/disable the "Times killed" notification due to the amount of bugs on the game and me being OCD as hell with that stuff.

Someone posted a way that I could hide that by editing a few XML files, so I feel if you can do that, there SHOULD be a way to disable/hide the text for those alerts as well.
There is. Khaine has a couple of mods posted for it on the official forums. One hides the skulls for the POI's, and another hides everything for both POI's and biomes.

I like ... Read more
Comment
    SylenThunder on Steam Forums - Thread - Direct
Honest to god, I have seen some recent logs of servers hosted on G-Portal that were set up on a mid-grade 3rd-gen Intel CPU that was literally obsolete half a decade ago.

The only reason they are still alive IMHO is because of companies like Funcom using them for dedicated servers.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by DeathSaves:
Originally posted by SylenThunder: Same as always. Game is CPU-bound, and if you have any bottleneck there it will kill your performance.
This isn't a GPU-bound game like you are used to playing. Dropping a 4090 into an AMD 2400X isn't going to do you any favors here.
Then why does it not state that in the minimum to recommended requirements? All it says is this for CPU:
3.2 Ghz Quad Core CPU or faster

Well what gen quad core? When this game...
Read more
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by PoroChi: Is 7 days to die optimized already? Last time I play it's laggy af.
Same as always. Game is CPU-bound, and if you have any bottleneck there it will kill your performance.
This isn't a GPU-bound game like you are used to playing. Dropping a 4090 into an AMD 2400X isn't going to do you any favors here.
Comment
    SylenThunder on Steam Forums - Thread - Direct
I am curious. What exactly do you expect to happen when you jump off before the gyro has landed, and it ends up landing on top of you as a result?

Seems to me that ragdoll physics are working as intended.
Comment
    Shurenai on Steam Forums - Thread - Direct
It's a 15 or 25 meter radius last I checked. Which is pretty darn huge, all considered.. So your perception of "5 inches" seems...off, to me.

16 Aug

Comment
    Crater Creator on Steam Forums - Thread - Direct
The video settings include a Vsync option, which will limit the frame rate to your display’s refresh rate, or half of that rate. I keep it on, and even set it to half when I’m in the prefab editor for instance, to save some energy.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Personally, it is totally because of them pushing the console release out.

They are doing exactly what I have always used as a perfect example of what NOT to do.

And to make matters worse, they pushed it out before it was really ready. The only reason I can see for this is to make bank on the summer sales event, and from kids that aren't even in the targeted age group being home for summer vacation and buying games for their consoles.
If you had asked me just prior to this announcement, I would have said to not expect any updates before Thanksgiving. And this would have been based on what I can see from internal testing. (In fact, if you check my post history, you will probably find that I did in fact say that a few times.)

I understand TFP doesn't follow "conventional" development, and that they do things a bit differently. However, they always seemed to be sticking to the traditional Alpha/Beta/Gold process. And I have always stood ... Read more
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by 她说心已有所属2004: We really need a frame rate limiting feature Can you come up with a frame rate limit setting?,Otherwise, the frame will drop as soon as the zombies become more.。 And there is no frame rate limit, the computer will be able to run as many frames as it wants, and the power consumption will be full, making the laptop very hot and the fan very noisy. Playing this game in a high configuration has to be a fan of Kutskuts. There's a real need for a frame rate limiting feature, and it's not something that really needs to be tech, so why can't it be added?!
A lot of games don't add this because the option already exists in your GPU driver software.

15 Aug

Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by GoldenDove20: 1. The price change

They went from $24.99 to $44.99 which is nearly double of what it was and you'd think they added double the amount of content... but they didn't. In fact, they removed content (glass jars and clothing are the big ones I can think of atm) and no one liked those changes. I am not saying they didn't add content (the challenge system, vehicle changes and armor set bonus's are cool) but the game has no reason to be $44, it is nowhere near double of what it was
Just speaking on this point specifically... It sounds like you're comparing 1.0 with A21. Were you to go back and play Alpha 1 build 1, or even just A8, you'd notice the difference easily. The game had been the same price since the start, yknow some 11 years ago, had been on sale for as much as I think 75% off quite regularly, and has far more than doubled it's content from A1 b1 in that time.
... Read more
Comment
    SylenThunder on Steam Forums - Thread - Direct
Remember the thread that was Pinned and is still active?

In Alpha since 2013? [MegaThread]
Comment
    Hated on Forums - Thread - Direct

Should this still be an issue in V1.1 ..

V1.1 will have a bug report feature for console, which would grant us access to the output log and see what is going on on your friend's end, so this can be addressed rapidly.

Comment
    Hated on Forums - Thread - Direct

The savegame fix is already in V1.1 EXP, the Xbox stability fixes not yet, but will be deployed with the next build released to V1.1 EXP