7 Days To Die

7 Days To Die Dev Tracker




03 Feb

Comment
    SylenThunder on Steam Forums - Thread - Direct
Nope. In most games of this nature, what you are requesting is not a feature because it's way to easy to exploit duplication methods cause by latency.
Comment
    Shurenai on Steam Forums - Thread - Direct
Are you referring to the Mining Helmet? As of A18/A19, the mining helmet does not have a built in light, instead when looted or purchased from a trader it comes preinstalled with a head light mod; The crafted variant however does not come with the mod. The head light mod can be installed on any helmet though, not just the mining helmet.

Edit: Another possibility is that you have something else conflicting, EG: If you're holding a weapon with a laser or flashlight mod on it, it will prefer to toggle the weapon feature over the helmet feature; Hold F to open a radial menu to choose which to toggle.
Comment
    Crater Creator on Steam Forums - Thread - Direct
Please see the pinned thread in the Support & Bug Reports section for instructions on how to report an issue in a way that people can help.

02 Feb

Comment
    Shurenai on Steam Forums - Thread - Direct
Wolves and dogs can in fact climb ladders. And trees. And pretty much anything a human can, really, so long as it doesn't go beyond a 90 degree incline.. So can cats. And bears. :)

https://youtu.be/nPPw4O_XbRI
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by vgifford:
Originally posted by Seftak: For the bike yes for the others more fuel.
OK, as expected then. I thought you were saying they ALL used stamina.
Nah.. He was just asking if the guy in question (Who mentioned that vehicles were just W and go) knew that you can in fact sprint in vehicles as well. No mention or implication of stamina use.
Comment

Originally posted by Axman6

In Australia we call this Monday.

Or at my house "Walking to the car"

Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Ruffio: Did they remove all the pure "Fetch" missions for level 5's? For the longest time always got either clear all or fetch/clear all.... I guess the reward for a pure fetch + quck run to the main loot was too rewarding?
Yes, T5 'Fetch only' quests were removed because it was WAY too lucrative, and many players weren't doing the POI even close to intended, instead pillaring up on the outside, digging into the wall and grabbing the fetch box, then doing the same to the main loot without fighting anything basically.
Comment
    faatal on Forums - Thread - Direct

I have several months of work left for A20 exp, so it is not soon.

Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by vgifford: For me, I think fixing the zombie AI should be a priority over graphics upgrades.

Originally posted by vgifford: The graphics in this game look fine. It seems they are more focused on that lately than fixing what players are complaining about.

You’re not thinking like a producer here. It’s a team of developers, not a monolith. The AI programmer doesn’t do character art, and the character artist doesn’t do AI programming. What you see during an alpha’s development is a lot of screenshots. It’s more difficult to show improved AI in a screenshot than it is to show a new model.

We’re probably a bit overdue for a ... Read more

01 Feb

Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by sq33k: I feel like the idea makes sense for more heavily populated public servers, and isn't a bad idea by any means.
I don't think it's necessarily a bad idea myself. But, The game is balanced and built for 1-8 players playing cooperatively with the emphasis being more towards 1-6.

Servers running with dozens of players exist, sure, but, TFP aren't going to expend development time balancing and creating functions around those few servers as it goes well above the amount of players they are trying to balance around. Nor should they.
Comment
    Shurenai on Steam Forums - Thread - Direct
I mean, I'm not a WoTW pro, but uh...Did you pick 'Tradesman' as your class? If not, you can't take that perk. It explicitly stats Tradesman exclusive, and lists Tradesman as a secondary requirement alongside levels.
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by vgifford:
Originally posted by Shurenai: Kinda depends on the terrain, i believe. As far as I understand it, Bicycle should be faster in general, but, on foot would likely win out on hilly terrain as vehicles struggle with inclines.
Add in High performance running shoes and Mega-crush, and I'd bet on the runner.
Yeah, but you're not gonna have mega crush with you at all timer, Nor could you possibly obtain enough to use one constantly at all times the way yo... Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Scorp721: Then you would either have need/greed prompts all over the screen or it would only pop up for high quality items and you would still have to communicate to sort out all the common stuffs in your inventory anyway so I really don't see the point.

When I play with friends and our inventories are close to full, we just clear out a room and "Hey do you have bullet casings? Well here's some more." so that two of us aren't carrying the same item. Or just exit the poi and make a storage crate at the entrance, dump your stuff, and go back in so that you only have to go back to the entrance to get everything when you finish.

If your friend is mute (I've played with a few) then I understand but if not the...
Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
Kinda depends on the terrain, i believe. As far as I understand it, Bicycle should be faster in general, but, on foot would likely win out on hilly terrain as vehicles struggle with inclines.
Comment
    Shurenai on Steam Forums - Thread - Direct
Alternatively, enable debug mode and then one of the numpad buttons (I think Num 0) will display entity information above entity heads within a certain range.

31 Jan

Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by FINSTREAM:
Originally posted by TheChoccoBiccy09: It was in the original Kickstarter goals for 7dtd
how to see it
... Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
1 melee weapon, 1 stealth ranged weapon, 1 panic ranged weapon if you have one. You should never need more than this. One stack of ammo each for the ranged weapons, or if they share ammo, then just one stack. EG: A club, A pistol with a silencer, and an SMG kitted for damage.

Food, and water you'll almost always find while looting- So you can just fill your belly before you leave your base and not stress over carrying food from your base on your looting run. Worst case is you get hungry and have to go home earlier than planned, but that would be very rare. At most 1 stack of some kind of food, and 1 stack of drinks; never more. Ideally the best food you have, and some kind of tea so you don't get dysentery. EG: Meat Stew and Chrysanthemum tea.

Medical supplies, Bring at least one kind of antibiotics, be it honey or pills, and one stack of bandage type items; bandages, first aid bandages, or first aid kits. There's no need to carry most of the other 'what if' med... Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
You need to access the traders shop (See what he has for sale) to complete the quest. If it still doesn't finish, just abandon it, the reward of that quest is to lead you to the trader in the first place. Theres no other reward from it except maybe 100 exp which is negligible.