7 Days To Die

7 Days To Die Dev Tracker




11 Feb

Comment
    Crater Creator on Steam Forums - Thread - Direct
Woke zombies? Pah. I already said, "sleepwalkers" is the perfect name for these. :steammocking:
Comment
    Crater Creator on Steam Forums - Thread - Direct
I'll move your thread to the Survivor Stories sub-forum, where you're welcome to share images & video of your base for public comment.
Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by CoinSpin:
Originally posted by Timberwolfjc: It would be nice if you single or double bed can be re-chosen once you pick back up your bedroll and return to base, since you cant pick beds back up or maybe they should make that possible.

There's been suggestions / requests for allowing for multiple respawn points, which would be nice. Probably lots of ways it could be exploited, so it's one of those things to carefully examine, but... Personally, I'd love to be able ...
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10 Feb

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by ⚜ JOST AMMAN ⚜:
Originally posted by SylenThunder: Not sure why people always assume it was deleted when the first word is moved.
Lack of reading comprehension?
I think the problem is that Steam keeps the MOVED tag for a too short time IMO.

Most people (e.g.) post today and come back to check tomorrow... and the link is gone, so they only read the notification in the post history that says the post "has been deleted or moved".

IMO Steam shoul...
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Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by lalala: Okay thanks. that clears it. I must have gotten it wrong somewhere. I recall it being a "early version of the junk turret". But I'm fine with it as it is too then, if its later also viable with mods etc. I will try to figure out some use ;P
After a fashion it sortof is- But, both are completely viable in mid to end game content.

In the scheme of things, Using spears as an example you have
Stone Spear, Iron Spear, Steel Spear which you get access to in early/mid/late game respectively.

Junk turrets are similar, But lack a 'T1/0' counterpart.
It's , Sledge, Junk; You'll typically find a sledge turret in loot well before finding a junk turret. So in that sense, it is an 'earlier... Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by lalala: Okay, so sledge turret is not intended as T0 thing, like wood speer or so? Then it makes sense... I was thinking about using the sldge at some choke point or place it near a door early, since afaik Zs don't attack and destroy them ^^
That is a decent way to use them, yes. Zombies WILL attack them IF the sledge turret obstructs their path, and may accidentally hit it while attacking things nearby it but do not really directly target them.
Comment
    Shurenai on Steam Forums - Thread - Direct
Sledge turret is one of those things that you either know how to use and it's hilariously overpowered, or you don't and it's awful.

Both the sledge and junk turret are not really 'early game' weapons unless you find them by chance, They're the only weapon in their class and each serves a different purpose for a person specced into the turret skill line.
Comment
    Shurenai on Steam Forums - Thread - Direct
Several possibilities.. Having 'Cheats' enabled will prevent achievement progress, as will enabling Debug Mode or Creative mode at any time during gameplay.

Some achievements are currently just straight up broken though.
Comment
    Gazz on Forums - Thread - Direct

Sometimes zombies are intentionally dumb and can't figure out their way around an obstacle. 😃

Comment
    SylenThunder on Steam Forums - Thread - Direct
Not sure why people always assume it was deleted when the first word is moved.
Lack of reading comprehension?
Comment
    Shurenai on Steam Forums - Thread - Direct
*Sighs* The post was moved...To the modding subforum where it belongs. Not deleted.

You can see this by viewing your Post History via the buttons along the right hand side of the forum -->

Here is a link to your post for your convenience.
https://steamcommunity.com/app/251570/discussions/5/3109142236161738528/

In the future, Please check your Post History before re-making posts like this. The notification you receive when a post is moved states "This item was moved or deleted."
Comment
    Shurenai on Steam Forums - Thread - Direct
If there really is such a thing, A drawbridge that goes up when a motion sensor sees a zombie is the first thing that comes to mind.
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Tux:
Originally posted by Crater Creator: As a reminder to those whose posts were deleted, unsolicited critiques on writing or post quality are against the rules.

just a curious question, what does unsolicited critiques on writing or post quality '
I assume that would mean on how something is said, not meaning 'disagree with and here is why' which would be a critiques. anyway, not clear what that means
It would be stuff like:
User 1: "I... Read more

09 Feb

Comment
    Shurenai on Steam Forums - Thread - Direct
Horde night is scaled to your progress in the game, also known as Game Stage. Your first horde night will typically be pretty easy, almost always ending before midnight. It gets progressively harder throughout the game.

Gamestage is a function of Player Level, and days since last death.

Basically, because of your chosen method of coping of taking an existing building and fortifying it, you didn't really gain any levels; nor did you have many days alive since it was the first horde night..So you get a really weak horde to compensate.
Comment
    Shurenai on Steam Forums - Thread - Direct
Wildlife will despawn eventually, yes; but they respawn eventually to.

Loot is different in the current version of PC compared to the version on consoles. If I'm right, on the consoles it's still the case that every zombie corpse is lootable, but may or may not contain things? These looted zombie corpses were typically empty, with about 10% actualy having something, 5% of that being useless junk, 4% of which were things of dubious use, and 1% things of actual use.

Well on PC it was changed so that zombies have like, a 4% chance to drop a yellow loot bag which is guaranteed to have some things of use in it.

So, if I'm right, then, technically, yes, the drop rate lowered from 100% to 4%, but, overall, you'll get more useful things out of it without spending half of your game day checking empty corpses. Just listen for the chime indicating a bag dropped and you can get on with your day otherwise.
Comment
    Shurenai on Steam Forums - Thread - Direct
It likely does, but was created in an earlier alpha than the one you're currently playing, and so is not shown in game.

Go to "C:\Users\\AppData\Roaming\7DaysToDie\GeneratedWorlds" (Also accessible by searching for '%appdata%' in windows and selecting 'Roaming')
and delete the worlds there that don't belong to a save you want to keep.
Comment
    Shurenai on Steam Forums - Thread - Direct
Well, regardless of what the problem is, you should at least attempt to describe it here in this post...Else you'll likely not get many people biting to offer their help as it could easily turn out to be way over their head, Or way too much effort to even begin helping to fix.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Known issue with Occlusion. Disable occlusion.
Comment
    faatal on Forums - Thread - Direct

Steve. He says it is mostly done, but probably a few bugs lurking as is typical in new stuff, but I've not looked at it recently. He actually has a new task improving dismemberment features that one of our artists asked for.