Originally posted by Hellsmoke77:Read moreOriginally posted by CatPerson: What I dislike most about digging zombies is they ruin terrain that I may want a certain way.
Exactly. If they at least made the dirt blocks really cheap then you could replace them but last I looked they are really expensive. I'm not grinding to fix the ground every day. I simply stopped going underground all together unless I'm mining and then I just do what I got to do and get out of there before zombies start tearing ...
Artists often preview/render/show a model with an environment map around it so the reflective surfaces have something to reflect.
See these changes in 19.5 release notes.
Voxel mesh pooling
Distant terrain decreases mesh detail when farther
FindTagInChilds does not make garbage
Distant POIs to use a shared material
Improved chunk LOD update
Optimized chunk object handling and frame timings
Optimized terrain mesh generation
Optimized terrain control textures to not update with every mesh update
Optimized distant terrain tile size
Optimized VoxelMesh AddMesh
Optimized distant terrain render order
Block preview for normal blocks leaking a mesh on each
A20 is currently on Unity 2020.3.1. I'm currently on 2020.3.10 for testing. A20 will probably end up on a slightly newer version than that.
None of that means DX12 or Vulkan will be working great. Unity may have fixed issues, but there can easily be more. In the Unity editor, on the version I am testing, DX12 started to have a huge drop of 40 FPS, so I went back to DX11 and it was fine. There is a reason they still have DX12 marked as Experimental.
Originally posted by SheepMaiden: I can't see alpha 19.5 stable in the betas? Any idea why?Because A19.5 stable isn't a beta...It's the current stable. Opt out of all betas to access the current stable.
Originally posted by 💢Kaiowás_Revenge: 1.0km? Hahaha, i wish i were you
https://steamcommunity.com/sharedfiles/filedetails/?id=2500983900
Because