7 Days To Die

7 Days To Die Dev Tracker




10 Jan

Comment
    Crater Creator on Steam Forums - Thread - Direct
My suspicion, and it's only that, is that they couldn't get the spider's crawling animation to look good, and that's why they became jumpers instead of climbers. As you'll recall, when spiders 'climbed' up walls, they played their 'walk forward on all fours' animation. It looked completely terrible and unshippable.

It may also be that they didn't like how a lip at the top of a wall would defeat spiders. By jumping, spiders can now overcome a broader range of geometries. I didn't mind this aspect, though. I thought it was appropriate that there was a building strategy to thwart one specific type of zombie, that you'd have to juggle with other strategies in your base design if you wanted it to be effective.
Comment
    Shurenai on Steam Forums - Thread - Direct
What kind of ammo is loaded? The turrets can only use baseline ammo currently, iirc, IF you loaded them up with Armor Piercing or HP rounds, they won't be able to fire.
Comment
    Crater Creator on Steam Forums - Thread - Direct
It’s a tough question, because it’ll be so dependent on the individual player’s ability and attitudes toward playing. For instance, take lowering player block damage. Some might find that more hardcore, while others might only find it more tedious. The same can be said of many settings. But one thing I’d consider hardcore is permadeath, aka ‘dead is dead’ mode. The devs have talked about adding this as a feature, but for now it has to be self imposed.

09 Jan

Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by jynx:
Originally posted by Ming: Yeah cause fallout 4 was the first one to do that...

Agreed, to a point, but it's one of several name drops straight out of fallout lore: perks, etc. The nods are appreciated, but becoming common on this game.
Let's take a moment to appreciate all the nods to Fallout: Perks, Health bars, Terrain, Buildings, Zombies(Ghouls), irradiated Zombies(Glowing ones), Assault rifles, Pistols, Shotguns, Ammunition, Melee weapons, ... Read more
Comment
    SylenThunder on Steam Forums - Thread - Direct
People who start these threads obviously didn't take even a single moment to do any research at all. They don't even take 5 seconds to look at the forum. They just start a nonsense thread for the hell of it. It's not like there wasn't already an active thread on this exact same subject either.
https://steamcommunity.com/app/251570/discussions/0/2997674644682699056/

Go away troll.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Ming: I rate this the weirdest discussion of the year so far.

I mean I see no harm in adding kelvin, but I will never, ever select that option. Lets just go to walmart and buy a kelvin thermometer. Oh right, we can't.
I thought "Hey Amazon has like everything!", but then couldn't find any there.

Found some here...
https://www.globalspec.com/Industrial-Directory/kelvin_thermometer
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Armitage Shanks: De gustibus non est disputandum.

Many people enjoy sauerkraut, reality TV, and the sound of the accordion. We live in a world of options, but Kelvin is rarely one of them. I am attempting to address this discrepancy.
And while I understand that, Simply put, you're arguing to make a more non-intuitive form of measurement commonplace- A spoon CAN be used to cut through a steak, But it's a rather dumb way of doing it; So would you then argue that spoons are rarely used as a form of cutlery when eating a steak? (Or, if you think spoon is too much of a stretch, then, butter knife.)

Kelvin is great- It has it's place, it has it's uses. General human society is not one of those pla... Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
Kelvin is pretty awful at defining the human experience, far worse even than Celsius. Fahrenheit is the best at describing the human experience- We can feel the difference between 50f, and 51f, but can't really tell the difference in half a degree of change in fahrenheit; But that same change in celsius is 10 to 10.555~, and that same change in kelvin is 283.15 to 283.706.

If you need decimals to differentiate a temperature that humans are experiencing, you're doing it wrong.

Celsius is great for precise measurement- Kelvin is great for scientific usage, but neither is particularly apt for the human experience, and neither was designed FOR the human experience.


With that said, having kelvin added probably wouldnt be a hard thing to do....I just question the need for it when the range of temperatures in game is like, 30 to 90. which is 272.039 to 305.372 kelvin.

(Edit: I was typing out this whole reply and Crater sent his message while I ... Read more
Comment
    Crater Creator on Steam Forums - Thread - Direct
This thread is going down the path to a “prone to huge arguments” thread, which is against the rules. I formally ask that users stay on the topic of the Kelvin scale. Further discussion or reference to racism in this thread will risk moderator action.

08 Jan

Comment
    Shurenai on Steam Forums - Thread - Direct
I think it's a case of 'the description hasn't been copied across from the recipe to the item itself', As iirc the timed explosive recipe states that it only functions on doors and safes, which is the purpose of those timed explosives- safe cracking, door busting, not wall breaking.

The block damage listed works against doors and safes, but against normal blocks it does significantly less; this way you can crack a door or safe without, yknow, exploding the entire room, or blowing out the floor underneath ruining the loot/entryway.
Comment
    Shurenai on Steam Forums - Thread - Direct
T6 items are reliant upon the additional mod slot and actually having all of it's mod slots filled. If you're comparing a fully modded T5 with an unmodded T6, then yeah, you'll literally never find a T6 that is better.

Going to quote myself from a similar thread:
Originally posted by Shurenai: Of note is that higher level weapons may sometimes have lower BASE stats, but after adding mods they result in higher total stats.

EG: Take a Q1 weapon with 30 damage, and a Q5 weapon with 25 damage.

Seems like Q1 is objectively better and does more damage right? But each mod equipped to an item increases the primary stats (Damage, typically) by 15% in addition to the mods effects.

A Q6 weapon can fit 4 mods, so t...
Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
In no particular order:
Miner 69er to rank 3, then later to 4
Mother Lode to rank 3, then later to 4
Strength to rank 3 to buy the above, then later to 5 for the above
Master chef at least rank 1
Living off the Land rank 1
Healing Factor rank 1,
Pain Tolerance rank 1
Better barter rank 1
The Darring Adventurer rank 1
Advanced Engineering rank 1

And if you haven't gotten a vehicle via other methods by the time you really want one, Int to 2 and rank 1 of Grease Monkey so you can make a bicycle

Of them, imo at least, Master chef rank 1 is a must have- first thing you buy in every save, it makes food much easier in the early game. After that, miner 69er and motherlode will boost tool quality levels and harvesting amount, making it much easier to make bases, and Advanced engineering 1 teaches you the Forge recipe which is invaluable at the start, all the way to the end of the game.

07 Jan

Comment
    SylenThunder on Steam Forums - Thread - Direct
Probably. It's the best way to get achievements if you want to fill in the Steam trophies.
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by CrazyDuck: Sorry thats funny talking about realism and 7days to die. We can build vehicles and have them in our backpack, we can make steel in forge we can make stuff in a forge without having a real forge with tools and molds to create the stuff. We have dead NPC walking around punshing holes in conrete and steel with bare hands and you say it would not be realistic to have multple power sources for one power line?
Whether you like it or not, 7DTD is in fact built around a set of realistic and quasi-realistic rules. It is not out of line to then measure things by this quasi-realistic standard.

EG: It's realistic to fall when you jump, If we're just throwing realism out the window entirely, then the... Read more
Comment

Originally posted by gamingfreak207

Oh ok. Sorry, and thanks anyway

No worries :P I'd give you goodlies if I could!

Comment

Originally posted by gamingfreak207

Truly is dev approved lmao

Any news of Alpha 20 to share Mr. Developer?

Miss*, and naw, you need to check the dev streams on YouTube for that


06 Jan

Comment
    Shurenai on Steam Forums - Thread - Direct
Okay but, You're not working with a 'Modern circuit'. You're working with a backyard ♥♥♥♥♥♥ wiring job made by someone with only vague knowledge of electricity out of a lawnmower engine and some bits and bobs.

Yknow why we have such sophisticated infrastructure to transform the energy from multiple high class electricity distributors like nuclear reactors to a level usable by a modern house? It's because you NEED to do those steps in order to not completely and totally fry anything and everything connected to the power grid.

In 7DTD, you have a direct line with no alternating current from the generator itself to whatever is being powered, This inherently means there is an upper limit to the amount of wattage that can be run down that line without frying things. Furthere, there's almost no protective steps anywhere from start to finish.

Without at the very least introducing power transformers into the mix, you simply cannot, realistically speaki... Read more