7 Days To Die

7 Days To Die Dev Tracker




30 Apr

Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by seven: The problem I have with it is that it is not consistent. You boil murky water in a jar for water or tea. You drink it and get the jar back. You boil meat, an egg, or corn in the jar, and you don't. Where is the consistency? Maybe baking cornbread in a jar should be different since it would be a much higher temperature, but then it becomes an almost useless food since it gives such low food value. I don't think things necessarily need to be realistic, but it would be nice if things made sense within the game.
The consistency is in the resulting item.

When you boil murky water or for tea, you're drinking liquid FROM a jar; Ergo, you still have the jar and from it you drink the drink.

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Comment
    Gazz on Forums - Thread - Direct

E is the turbo key on the 'copter.

Comment
    Gazz on Forums - Thread - Direct

I daresay most players use picks pretty early in the game.

Comment
    faatal on Forums - Thread - Direct

Not this week, but I hear it is looking good, so sooooon.


29 Apr

Comment
    Shurenai on Steam Forums - Thread - Direct
You would be WAAAAAAY better off selling the ammo to the trader and smelting the resultant dukes than to smelt the ammo directly. (Plus you could use the dukes to buy any brass items the trader has before smelting them.)
Comment
    faatal on Forums - Thread - Direct

You came to the right place.


This is not a nuclear winter, asteroid strike or super volcano scenario, so the sky would be normal/realistic, which is what we are going for. The blood moon being exaggerated normal. Not to say we would not do some creepy sky in the future, but I would not want to look at that for long periods of play.


Sounds are certainly not done, so they may get more creepy in the future or not. Like everything it depends on the time we have and where we want to spend it.

Comment
    Gazz on Forums - Thread - Direct

The Knuckle Rub sounds like a massage parlor anyway, not a strip club.

Comment
    SylenThunder on Steam Forums - Thread - Direct
With how mods are installed currently, and without having a unified format for modding, workshop isn't currently feasible.

It is planned however. Once the game is closer to release, and the modding platform has been finalized.
Comment
    Gazz on Forums - Thread - Direct

Not the voices. I meant that their limbs are moving. Human muscles don't do that without oxygen.

If a zombie or vampire has no heartbeat and does not breathe then it won't be moving it's limbs any more.


The only way around that is to leave biology behind and go for necromantic magic

Comment
    Gazz on Forums - Thread - Direct

Allowing personal attacks as a standard response does not seem like such a great idea.

Comment
    faatal on Forums - Thread - Direct

We are not planning on updating the render pipeline for 7dtd. We may circle back round to our AO at some point and try to improve it.

Comment
    Crater Creator on Steam Forums - Thread - Direct
If you’re playing with any game mods, that could cause an issue.
Comment
    SylenThunder on Steam Forums - Thread - Direct
If you swap while reloading, it cancels the reload.

28 Apr

Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by ArieLucianoS:
Originally posted by Crater Creator: They seem to be working their way through every zombie type to replace them all with ‘HD’/‘latest gen’, original in house models. What we have now is a mix of those and older models, some being placeholders bought from an asset store. So you’re right to notice an inconsistency, and they should be doing something about it at least with regard to characters. What I recall from listening to dev stream videos is that they intend to, a...
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Comment
    SylenThunder on Steam Forums - Thread - Direct
Planned feature. Has been a work in progress since a14, and should finally be finished enough to make an appearance in a21 or beta.

There are some mods that enable the entities that already exist in the client for this, but the AI behavior is obviously incomplete.
Comment
    SylenThunder on Steam Forums - Thread - Direct
You can also shift-click instead of using the drag-and-drop method.
Comment
    SylenThunder on Steam Forums - Thread - Direct
There are buttons built into the UI for this. One button pushes all items that have existing stacks in the storage, and the other button move all items to the storage. You can do the same going from storage to backpack as well, which is useful for a quick restock of ammo or food.