7 Days To Die

7 Days To Die Dev Tracker




26 Nov

Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by GrimPixls: Thank you so much, this was actually really helpful. I was looking around for information and couldn't really find anything that makes sense. You're the best!
Glad I could help. :)
Comment
    Shurenai on Steam Forums - Thread - Direct
Rules are simple, first, since you already own the game, you won't be able to buy the two pack. The first copy of the two pack goes to the purchaser; and if the prospective purchaser owns the game, it won't let you buy.

The second copy goes to the gift inventory and can be kept or given at a later date, iirc?

So you'd have to, for example, buy some steam wallet for your friend (or a prepaid card or something) and have him buy the two pack; as the purchaser he would get the first copy, and the second copy would be there to be given away when a third comes along.

25 Nov

Comment
    Crater Creator on Steam Forums - Thread - Direct
Don't forget about the timer relay. You could introduce a delay after the trigger to give the zombies time to get in the perfect spot. Seems like exactly what a min-maxer would enjoy tweaking. :steamhappy:
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by TheChoccoBiccy09:
Originally posted by Shurenai: We're talking maybe 5 dozen posts from different people tops who haven't caught onto it, out of a hundred thousand people on average (Out of 10,000,000+ owners of the game, even.) 0.06% of the population has this problem. Not even a tenth of a percent. Even less if you count every owner of the game.

And the majority of the people that have had this issue have been people with THOUSANDS of hours in the game already; Who come f...
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Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by aY227:
Originally posted by TheChoccoBiccy09: I’m thinking that because this topic has come up so many times the devs should put in a tip or something to help players or make it more identifiable, like having a Red Cross for unread books and a green tick for read books

xDDD

...
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Comment
    faatal on Forums - Thread - Direct

None of that has been done yet, so it remains to be seen how it will work.

Comment
    Shurenai on Steam Forums - Thread - Direct
Biggest tip is don't leave the area you spawn at until you've finished the tutorial quests. The area around where you spawn (Somewhere between 50-100~ blocks in every direction) is completely devoid of zombies at the start, and remains so for about 10 ingame hours at maximum; However it won't prevent sleeper zombies from spawning in a structure if one happens to be nearby.

So if you stay in that smallish area and outside of any nearby structures, you'll have plenty of time to do the tutorial quests which set you up with melee weapon, a ranged weapon, clothes and such.

Next tip would be that you do NOT need to immediately visit the trader; But if you can do so safely, it's probably worth it as quest rewards can be very beneficial if a bit difficult to accomplish for a newbie. If nothing else, the traders area can be looted and may have some useful stuff, and is 100% zombie free on the interior (Just make sure to close the door when you enter, or zombies can foll... Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
No, Only one or the other. But it can only be crafted in a workbench iirc; Looking at the recipe from any other crafting interface will just show you the skills required.

You can see what station a recipe needs to be crafted at in the left crafting list; On the right hand side of the list if there's an icon it must be crafted in a specific station; If it looks like a workbench, it must be at a workbench, etc.
Comment
    Crater Creator on Steam Forums - Thread - Direct
I’ll move this to Questions since there’s an objective built-in solution, no mod required.
Comment
    Crater Creator on Steam Forums - Thread - Direct
I think you should put a flat block at the base of the ladder. Or if the zombies are in the trench, extend the ladder down to the bottom of the trench. While zombies theoretically should be able to jump short gaps and navigate odd shapes at the base of the ladder, this would give them the easiest time trying to climb onto it.
Comment
    Crater Creator on Steam Forums - Thread - Direct
In single player, if you log out of the game, then the quest will reset and be ready to begin again when you log in again. I assume this works in multiplayer, too. So instead of restarting your dedicated server, the client doing the quest could log out of the server and log in again. Hopefully that would be more convenient.
Comment
    SylenThunder on Steam Forums - Thread - Direct
No, they do not.
Comment
    Shurenai on Steam Forums - Thread - Direct
Sounds like you (or someone else if multiplayer) recently did a quest at that location; There's a cooldown on repeating quests at a POI. Either way, if you just wait a few hours to half a day it should allow you to start the quest...Sometimes reconnecting if SP will reset the cooldown too.
Comment
    SylenThunder on Steam Forums - Thread - Direct
I'd love to share, but NDA. Maybe they'll bring it up in tomorrows stream.
Comment
    Shurenai on Steam Forums - Thread - Direct
As Sylen says, the game's primarily designed around 1-8 player co-op. Further, Most people play with their friends in private servers (Dedicated or non) that are passworded so only they can enter. More still just play solo, Or pick up friends from the meeting room- but again, passworded and private.

Not many people host public dedicated servers that aren't PVP centric, because there's just no way to verify that anyone who joins doesn't come with ill intentions- And most people don't want to come back to a ransacked base, Or get screwed over by a random training zombies on them and other such stuff.

There are no Developer Owned dedicated servers like other games- Everything is player hosted.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by AleaToRy: I mean dedicated servirá 24/7
Same answer. Server is only designed to support 8-player co-op. This is not an MMO.
With good hardware you can get up to 20 players if you maintain it properly. With extreme hardware you can get up to 30. Those are exceptions to the rule though.

This isn't like Ark or Conan where the servers are designed to run 70+ players because it's a static map. 7 Days requires a lot more overhead than other games because of the nature of 3D Voxels, structural integrity, and a much more complex AI.

24 Nov

Comment
    SylenThunder on Steam Forums - Thread - Direct
Game is designed for 8-player co-op. No more.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Every other game you play is a 2D game with static terrain, and has gone through the final optimization phase.

Turn off every option with the word Reflection in it. They haven't been optimized at all yet.
Also lower your resolution to 1080p. This is a voxel game. Higher resolutions will tax your system considerably more.
Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by CoinSpin:
Originally posted by Sanguine: Ah more pointless modifications. Fair enough and thanks

I was a little annoyed by this at first, but there's logic behind the decision that made sense to me later on.

If, for example, you are wearing night vision goggles, have a helmet lamp, and are wielding a weapon with a flashlight or laser pointer attachment, F is the toggle for each one of those items. If you press F, which one do you want to toggle? Do you wan...
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Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by Ming:
Originally posted by Crater Creator: I feel your pain. I like the tacticool look of my black compound crossbow with a laser sight. Unfortunately when equipped, F toggles the sight on and off instead of my night vision goggles. :bummer:
I am assuming you are aware that you can Hold F and will be given the choice of what to turn on/off? I know its not as fast as...
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