In general they're sitting on the fence of whether to or to not allow, and so defaulting to not allow. You're totally welcome to mod it in though.
Originally posted by Cunning Linguist: https://store.steampowered.com/newshub/app/251570/view/3025828626690179525This. A19.4 b7 went stable. Nothing changed from A19.4 b7 Experimental, so, not really any new notes to be had- Patch notes for A19.4 b7 Exp were posted in the pinned p... Read more
Hello everyone!
We are happy to announce that A19.4 is going live today!
We strive to continue to make gamepad support great for everyone who likes to use it, you can use steam's settings to overwrite the default, if you like to.
We are also working on A19.5 with additional fixes and performance improvements.
We hope you enjoy A19.4!
May your loot and survival will be ripe for great memories!
A19.4 Highlights are:
Fat Hawaiian HD makes his debut in A19
A new ambient sound system with new content
The fix for the bed shared by everyone, at least nobody had to freeze!
The long awaited fix for AP rounds
A command to disable cursor snapping when using the gamepad, see if you like it!
How t...
Read moreOriginally posted by Nipply: What they honestly should do is add the workshop here to make mods much easier to use and not be such a hassle to set up a game with friends.Workshop support is planned. It comes after you finalize core game content so that three quarters of the mods in the workshop aren't invalidated every update.
Was playing darkness falls with someone and we were having a blast, but then one day cant log in and nothing worked. At least then people would have something to mess with while updates get slowly churned out.
It is not about distance or rendering or scripts. All those GameObjects and their components are expensive to create, which means lag spikes. It need further analysis to find all the slow parts and find solutions for each.
As Blake_ had said, there are many issues with that.
The main overhead is instantiating the entity, not AI or animation. There are ways to speed up spawning and they are not trivial, but it will probably be improved at some point.
That depends on how well the person likes you.
But they do this with every alpha so that's nothing new.
There is already a buff that pops up after death.
Adding your effects there would be easy enough.
Don't worry too much about words.
Even the word word can change.
Y is about 1m, but it varies depending if up or down. Y is low because I don't want AI spawning in rooms above or below you and dropping your FPS. We may possibly do some type of entity caching before we go gold.
Eventually you'll drown when swimming and you run out of stamina. Hopefully we can put some creepy water logged zombies in there that pop up and scare the @%$# out of you or something, zombie catfish.
No because that just isn't how the game will work. You'll spawn with a trader nearby to get started and a better tutorial integration. If you want to skip all that leave the easy forest, but you'll pretty much insta die in the harder biomes without gear IMO. Cold will be harsh and radiation even harsher. Desert will be somewhat harder but survivable for a little bit without some gear. So th