Originally posted by LtKillPuppy: Tip: If you turn off shadows entirely it seems to disable the eye adaption pass.
Originally posted by Ming: I feel you are exaggerating with the 70 zombies thing. If your blood moon count is set to ten, then their will always be 10, per player. So 20 attacking the two of you nonstop. Kill one and its replaced over and over again till the blood moon ends.Correct. And if we go by GS120 for the players together, that will get them a GS115 horde.
Originally posted by Earth Dragon: And it's the "Always green in the center" build that is honestly the most off-putting change. It was extremely fun to sometimes start in the center of the desert, and that's the most unfortunate part of the new direction. It seems like there could easily be 2-3 "level 1" Biomes instead of just the forest being the base.Unfortunately, what you(and I) found fun, the larger majori... Read more
Knowing where you start just ultimately decreases the "survive YOUR situation" feel of the older maps. I really hope they correct from this course, and make increased difficulty and better loot more based on relation from the center and less strict Biome dependent if thats the route they feel they have to go
Originally posted by Raeburn: I recall reading about the future plans for the built-in RWG back then. If memory serves correctly, the developers will be improving the RWG much further, also adding in options similar to NitroGen where you can choose (much) more detailed how the game world should look like.Read more
I find the built-in RWG of A19 actually to be superior to NitroGen when it comes to placing towns / cities into the landscape.
NitroGen is great for creating wilderness maps and has its strengths, but for my taste, it also lacks too much of what the built-in RWG offers (e.g. POI biome and bridge placement logic, not to mention the really well done town / city wilderness integration the A19 RWG now has).
I think the Pimp...
Originally posted by Blitz4: Loaded that map I generated ~8000 size, this time it took 1:02 to load. Pretty sure my cpu was pre-occupied, if I notice anything else strange I'll post it here.