7 Days To Die

7 Days To Die Dev Tracker




24 Nov

Comment
    Crater Creator on Steam Forums - Thread - Direct
I feel your pain. I like the tacticool look of my black compound crossbow with a laser sight. Unfortunately when equipped, F toggles the sight on and off instead of my night vision goggles. :bummer:
Comment
    Crater Creator on Steam Forums - Thread - Direct
Zombies are placed throughout points of interest (buildings) in an initially inactive or 'asleep' state. These zombies are called sleepers. So when you're doing a quest "zombie" and "sleeper" can be used interchangeably, unless some external zombies come in.

As you probably noticed, when you start the quest again, the entire point of interest is reset, including all the sleepers. So it makes sense that resetting the quest would remove any lingering zombies from the last attempt.

If you weren't seeing any compass dots or waypoints, then it's possible that you missed so many zombies that the game wasn't ready to highlight the remainder. Or there could be a bug. But the intention is that if you take the intended path through the point of interest, directed by which ways are open and visual cues, you'll naturally encounter all the zombies.
Comment
    Crater Creator on Steam Forums - Thread - Direct
When there are only a few zombies left and the quest is still active, you should see colored dots on your compass guiding you to the remaining zombies. Practically speaking, it’s frequently a vulture that’s stuck up in a ceiling somewhere, or a sleeper you snuck past and never noticed. If there’s a whole sleeper volume left, you should get a waypoint on the screen.
Comment
    Crater Creator on Steam Forums - Thread - Direct
I’d like to be totally clear about one thing. You are not setting the number of zombies. You are setting the number of zombies at a time. You’re setting the bandwidth, not the throughput. And as mentioned, you’re setting it per player.
Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by LtKillPuppy: Tip: If you turn off shadows entirely it seems to disable the eye adaption pass.

I didn't know that. Thanks for the tip!
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Ming: I feel you are exaggerating with the 70 zombies thing. If your blood moon count is set to ten, then their will always be 10, per player. So 20 attacking the two of you nonstop. Kill one and its replaced over and over again till the blood moon ends.
Correct. And if we go by GS120 for the players together, that will get them a GS115 horde.
So that's 37 in the first grouping, 37 in the second grouping, and 37 in the final group. Note that max alive used to be per party, but is now per player.

So assuming you are able to kill all of each grouping before that stage ends, you would get a total of 111 zeds for each player. So 222 zeds total. At least assuming you kill the fist section be... Read more

23 Nov

Comment
    Crater Creator on Steam Forums - Thread - Direct
Please follow the instructions in the pinned threads of the Bug/Crash Reports section.
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Earth Dragon: And it's the "Always green in the center" build that is honestly the most off-putting change. It was extremely fun to sometimes start in the center of the desert, and that's the most unfortunate part of the new direction. It seems like there could easily be 2-3 "level 1" Biomes instead of just the forest being the base.

Knowing where you start just ultimately decreases the "survive YOUR situation" feel of the older maps. I really hope they correct from this course, and make increased difficulty and better loot more based on relation from the center and less strict Biome dependent if thats the route they feel they have to go
Unfortunately, what you(and I) found fun, the larger majori... Read more
Post
Alpha 19.3 B5 Experimental went out over the weekend!

Forum Bug Pool & Release Notes![community.7daystodie.com]

This is how you access the A19 Experimental build:

  1. Right click on the game in steam
  2. Click on properties
  3. Click the “betas” tab
  4. The drop down menu will have latest_experimental available <— you want THAT
  5. Select that and wait for the game to download.

Fixed

  • Challenge notes can now be read from slot 9 & 10
  • Using admin/whitelist/ban on users with special characters in their name breaks the serveradmin.xml
  • Weighted Head can no longer go into Machete/Knife/Bone Knife
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/251570/announcements/detail/2891836390888893951]here[/url].
Comment
    SylenThunder on Steam Forums - Thread - Direct
Most likely because you disabled zombie spawns. Without more information it's hard to say though. Read the Pinned thread on how to report an issue, and follow the instructions.

22 Nov

Comment
    Crater Creator on Steam Forums - Thread - Direct
The tutorial does have its shortcomings. Be sure you check out the loading tips while the game loads, as well as the journal entries (press Y to access the journal).
Comment
    Crater Creator on Steam Forums - Thread - Direct
I'll move this to Modding, where users discuss such things.
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Raeburn: I recall reading about the future plans for the built-in RWG back then. If memory serves correctly, the developers will be improving the RWG much further, also adding in options similar to NitroGen where you can choose (much) more detailed how the game world should look like.

I find the built-in RWG of A19 actually to be superior to NitroGen when it comes to placing towns / cities into the landscape.
NitroGen is great for creating wilderness maps and has its strengths, but for my taste, it also lacks too much of what the built-in RWG offers (e.g. POI biome and bridge placement logic, not to mention the really well done town / city wilderness integration the A19 RWG now has).

I think the Pimp...
Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
The character is largely a blank slate survivor- It's as if the character got amnesia and then you took over; Simple skills that seem obvious to you are not to them. Also you'd be surprised at what portion of the population doesn't know 'simple' cooking skills like how to make bacon without undercooking, burning or leaving it rubbery; likewise for eggs.

You start with 4 skill points that you obtain from the tutorial so you can pick up things you consider essential; Or thing that you think it's stupid for your character to not know. Drop one of those points in cooking and don't fuss over it so much.
Comment
    Shurenai on Steam Forums - Thread - Direct
Yep! 7DTD is cross-platform between Linux, Max, and PC; Should work with any combination of the three to play together.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Usually they will drop down to the next underground air space. I have a bug report submitted on this with video detailing the issue.
Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by Blitz4: Loaded that map I generated ~8000 size, this time it took 1:02 to load. Pretty sure my cpu was pre-occupied, if I notice anything else strange I'll post it here.

That 1:02 sounds comparable to when I was playing on an i7-2600, though that was a few alphas ago. I'm glad you're doing better than 6 minutes now. As a reminder, there are three pregenerated maps included with the game for those that don't want to generate their own.