7 Days To Die

7 Days To Die Dev Tracker




12 Feb

Comment
    Shurenai on Steam Forums - Thread - Direct
Entirely arguable, and honestly more based upon your chosen skill tree- If you're heavy into perception, Marksman rifle should win out, as the Dead Eye perk is the one that affects sniper rifle weapons. Likewise, if you're heavy in the Fortitude tree, you'd pick the AK due to the Machine Gunner perk affecting assault rifles. In either case, the main stat itself bolsters the effects of the gun, so even if you don't have the specific perk, just the stat alone boosts efficiency.

If you're speaking strictly and purely about ammo conservation, Then, Sniper rifle weapons (Hunting Rifle, Marksman Rifle, Sniper Rifle) would obviously win out- They fire slow, but, every shot if aimed well is likely to be a kill.

...But that slow firing is very important when you're being rushed by 8 zombies. Not having the option to fire from the hip, or pop out several shots in short order could get you killed.


In your specific situation, with 350 rounds and an imminent h... Read more
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7 Days is now on sale for 66% off on the Steam Lunar Sale Feb 11th-15th

Buy it Now!

Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/251570/announcements/detail/5204442508377210673]here[/url].

11 Feb

Comment
    Shurenai on Steam Forums - Thread - Direct
The way the game handles multiplayer saves is server-side; Your save data for a server is stored on that server, and so, theoretically, the client used to connect wouldn't matter so long as the game version matches the server version (And of course EAC and all that.)
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by JimmyIowa:
Originally posted by Mal'Renn: If it-s an old question, how about releasing a roadmap with dates? You know, like real developers?

Real developer here. Small fact-check. Real developers rarely release or even approve of ship dates. In fact, we generally mock them as the imaginary tripe they are. Upper management and marketing folks are the ones to dream those up from nowhere, while apparently ignoring the engineers' input. Real developers think a ha...
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Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Mal'Renn: If it-s an old question, how about releasing a roadmap with dates? You know, like real developers?
Dates force deadlines. Deadlines force cut content, Or a loss in public image.

If you say you will do X by Y date, then you either do X by that date, Or you fail to; And in the event of failing, you must either decide to forgo that thing entirely to meet "the deadline", Or to push back the deadline and suffer public backlash for failing to keep your word.

The devs regularly talk about what they're doing, what they'd like to do, but they very pointedly avoid giving dates now because they've seen how badly it shoots other developers in the foot (And indeed, has even happened to them sev... Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by MystaMagoo: didn't you hear?
they ran off with our mooney
They did no such thing. :winter2019neutralyul: You may not approve of the pace of development, But that statement you made is downright libel. At no point have they ceased development, It's still ongoing, and will continue to be so.

To the OP, No planned date. They had a huge list of features set forward in the kickstarter, and until it's all included, polished, and done, they don't intend to fully release the game.
Comment
    Crater Creator on Steam Forums - Thread - Direct
The version number is in the upper right corner at all times.
Comment
    Shurenai on Steam Forums - Thread - Direct
I would say probably not... Just the mere fact that a player COULD crack open that steel block shell from level 1 with a crappy stone axe means that, undoubtedly, many people would do so as the reward for doing so would likely far exceed the time expenditure of doing it. And then they'd complain on the forum moaning about how long it takes to break in.

Never underestimate the perseverance and stubbornness of a player.
Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by vgifford: Crater, They can't set up un-ending sleepers? I did not know. Sorry. I am not overly familiar with pre-fab editing.

There might be some way, but not via anything shown in that video. As far as I know, you can’t spawn more sleepers than you’ve placed sleeper spawns.
Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by vgifford: Then you would need to go into the POI editor and take a look at the sleeper volumes to correct the issue.

https://www.youtube.com/watch?v=cZpx-u3r1_8

There’s no way to make unending spawns with that interface, though. You can’t undo what was... Read more
Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by SirunSong:
Originally posted by Crater Creator: Woke zombies? Pah. I already said, "sleepwalkers" is the perfect name for these. :steammocking:

But at least you can fight back when they try to cancel your character.

Oh, so you did mean woke in that sense. Please do mind the forum rule against politics, everyone. This thread may not be th... Read more
Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by CoinSpin:
Originally posted by Crater Creator:
Sounds good to me! The exploit would be using the two beds as a teleporter between two locations, especially if you don't drop everything on death.

Proposal: only the last bed you've placed, of whatever type, is active and usable as a respawn location (same as it is now). However, if your last bed is picked up, destroyed, or somehow unusable, then whatever bed was last active before that becomes active again.

Co...
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Comment
    Crater Creator on Steam Forums - Thread - Direct
Woke zombies? Pah. I already said, "sleepwalkers" is the perfect name for these. :steammocking:
Comment
    Crater Creator on Steam Forums - Thread - Direct
I'll move your thread to the Survivor Stories sub-forum, where you're welcome to share images & video of your base for public comment.
Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by CoinSpin:
Originally posted by Timberwolfjc: It would be nice if you single or double bed can be re-chosen once you pick back up your bedroll and return to base, since you cant pick beds back up or maybe they should make that possible.

There's been suggestions / requests for allowing for multiple respawn points, which would be nice. Probably lots of ways it could be exploited, so it's one of those things to carefully examine, but... Personally, I'd love to be able ...
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10 Feb

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by ⚜ JOST AMMAN ⚜:
Originally posted by SylenThunder: Not sure why people always assume it was deleted when the first word is moved.
Lack of reading comprehension?
I think the problem is that Steam keeps the MOVED tag for a too short time IMO.

Most people (e.g.) post today and come back to check tomorrow... and the link is gone, so they only read the notification in the post history that says the post "has been deleted or moved".

IMO Steam shoul...
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Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by lalala: Okay thanks. that clears it. I must have gotten it wrong somewhere. I recall it being a "early version of the junk turret". But I'm fine with it as it is too then, if its later also viable with mods etc. I will try to figure out some use ;P
After a fashion it sortof is- But, both are completely viable in mid to end game content.

In the scheme of things, Using spears as an example you have
Stone Spear, Iron Spear, Steel Spear which you get access to in early/mid/late game respectively.

Junk turrets are similar, But lack a 'T1/0' counterpart.
It's , Sledge, Junk; You'll typically find a sledge turret in loot well before finding a junk turret. So in that sense, it is an 'earlier... Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by lalala: Okay, so sledge turret is not intended as T0 thing, like wood speer or so? Then it makes sense... I was thinking about using the sldge at some choke point or place it near a door early, since afaik Zs don't attack and destroy them ^^
That is a decent way to use them, yes. Zombies WILL attack them IF the sledge turret obstructs their path, and may accidentally hit it while attacking things nearby it but do not really directly target them.