Both the sledge and junk turret are not really 'early game' weapons unless you find them by chance, They're the only weapon in their class and each serves a different purpose for a person specced into the turret skill line.
Sometimes zombies are intentionally dumb and can't figure out their way around an obstacle. 😃
Originally posted by Tux:It would be stuff like:Originally posted by Crater Creator: As a reminder to those whose posts were deleted, unsolicited critiques on writing or post quality are against the rules.
just a curious question, what does unsolicited critiques on writing or post quality '
I assume that would mean on how something is said, not meaning 'disagree with and here is why' which would be a critiques. anyway, not clear what that means
Steve. He says it is mostly done, but probably a few bugs lurking as is typical in new stuff, but I've not looked at it recently. He actually has a new task improving dismemberment features that one of our artists asked for.
Originally posted by scorgh: crater creator. was that meant for me?It was not meant for you... It was meant for some other people who broke the rules and to warn them and others away from breaking the same rule.
I think the order is the order they are listed on the placeholder block that you craft.
Not yet, but we do have some stuff in the works.
I've been doing a lot of cleanup in the chunk system, so some moderate gains there and fixed some mesh/material leaks, but there is plenty more to do. Today I worked on improving the chunk mesh LOD update (really just hides meshes). Chunk decals/models now dither out, so I can reduce the ranges they get hidden at while having no popping.
Yesterday I added the xml for the burnt feral zombie, which has the flames. He is tougher and faster than the normal one.