If you must have exact numbers, look at the character stats tabs in your inventory.
If you must have exact numbers, look at the character stats tabs in your inventory.
Originally posted by ViperV: always happens in the rooftop of those new bookstores. they fail to attack the fake wall and get stuck there.
That should be obvious by now. 😃
Due to the cost structure of attributes it is slightly more efficient to favour one attribute but in a longer game this is completely irrelevant and you can simply get them all.
I would go for a more hardcore approach like having one primary attribute and all secondaries cost more... but that's the stuff of mods and super unlikely to be in vanilla.
The only real issue is that there are very few actual "special enemies" by now. They all have hit points, are affected by all weapons equally, have very few special abilities.
(there are minor adjustments for armor which only ranged weapons and spears/clubs have means to deal with)
That is going to get fleshed out. It's part and parcel of the whole Tower Defense bit.
It's fine. We get that all the time.
Players read some snippet of information and straight up blow a gasket without giving it any thought. =P
A, no reason to, B it makes no sense you could have magic night vision from a helmet mod and clearly see your eyes have no lenses over them, as there are hoods and mining hats which do not cover the eyes, etc. If you want night vision you have to give up something else.
What? I can't hear you, you have been blocked for months guy.
I would not call it massive. Excessive would be a better word. Then again the player reach is also long. A lot of it comes down to latency. Playing on slow connections makes for a worse experience.
Resolution has a large impact on 7dtd. Many people use resolutions above what their GPU can handle well, leading to poor FPS. Hopefully on Monday we shall see what nVidia has coming in the RTX 30x0 series for even better game play. I'll play at 4k on my 2070, but will use Dynamic Res at 66% to get FPS near 60. Hope to get a 3070 by the end of year and see if it can do pure 4k at 60.
He simply made what we gave him on a character sheet. We make small adjustments as needed to make sure everything looks like it was made by the same guy, but not every zombie needs to have a bunch of disgusting gore or it simply makes it feel over done and then when you do see it you are numb to it and it has no impact.
No offense, but we don't need art critique, it just isn't helpful and clogs up the thread and wastes my time when I could be answering real questions. We have the some of the best in the industry. Alpha isn't gold, it's just another stamp on the roadmap to gold. We refine stuff constantly.
You have to buy merch the day it comes out, stuff sells out fast AF, like Bradley Martyn's or Odin wear lol.
These are actual screenshots with some color correction is all. Some people (our professional artists) just know how to take great screenshots. A certain time of day, zombie at the right moment, angles, etc all make a huge difference. It is an art like professional photography.
I only counted 27. Set your horde size to 64 alive and you'll see twice as many as in that screenshot.
EDIT: Not to mention a single screamer can get you 64 on screen very fast if you don't kill her quick enough, or wandering horde.
They are already on Steam, it takes about 24 hours for proxy servers to update.
Wasteland respawns instantly at night.
He is called "The Gasser" now and will emit a cloud of toxic poison so yeah you don't want to melee him without protection. Snowdog probably will though.
He is special infected now.
Just because I say something is not a big deal, does not mean it won't be improved. It just means I don't think it is important compared to dozens of the 207 tickets currently assigned to me. How destroy area targets blocks is probably going to change anyway, due to me not liking how some of it works.
Have you read the release notes?
In particular, the part where it mentions incompatibility with existing saves/worlds and therefore tells you to wipe all of these things before continuing.
You can slide into DM, hit F3 for the debug overlay, and browse the left side for block information while looking at it too.