7 Days To Die

7 Days To Die Dev Tracker




28 Aug

Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by BloodyRain2k: I honestly don't like the new look of the zombies.
They are uglier than the old ones, but compared to what they look now would I really prefer the old look.

The new ones have a kind of coloring tint or shade that just feels off to me, and most of the hair looks like from the Beatles area, which makes them look especially weird to me...

It would be really nice if there could be an option to just keep the old look : /

That’s unlikely, because the updated zombies aren’t just eye candy. They’re also better for performance than the old zombies.
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by ♥♥♥♥in Boners: Antibiotics seem overly rare to me. I know its RNG, but after thoroughly looting 7 decent POIs (including a Poppin' Pills) and half a city with 2 points in lucky looter, I should've gotten more than 1 antibiotic and 1 jar of honey if i'm gonna be infected from 1 in every 2 zombie hits. Especially considering you can't create honey and creating antibiotics requires quite a few level-up points.

I must be unlucky with food, because even with killing every animal i see and grilling the meat I'm still having to consume it every time I get it. I can't seem to get a surplus of food because I always have just barely enough to live. Every kitchen I loot i'm lucky to get maybe 1 or 2 cans of food. Kinda feel...
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Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by BloodyRain2k:
Originally posted by Shurenai: And thats assuming your mouse is always in exactly the right place for you to perfectly click, Which it often won't be.
Well, the confirmation could be designed so it can also be used with a key?
Preferably a different one than the scrapping one.

Also: when I'm scrapping an item that is unmodded but has dye in it I want the dye OR at least what I would get from scrapping the dye.
Currently it just gets killed f...
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Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Someguyinhere:
Originally posted by WAP: Pls dear god no!
That will instantly double your time to scrap while looting , as you need to click twice.
Rather have the ability to lock/favorite an item, stack or slot.

Yeah hell, that extra five ms to click yes will sure slow down your game.
Well, there's probably around 100~ lootable items in the average building, And I'd imagine it would take quite a lot more than 5ms to click yes- Human reaction ... Read more
Comment
    SylenThunder on Steam Forums - Thread - Direct
Currently a 16k map isn't feasible to to the large amount of RAM required to load it. Gameplay will not be pleasant as the longer your session is the more you will lost sync, and RAM usage will likely exceed what your system has if you have less than 32GB RAM.

It's not like you need a world that large anyway.

27 Aug

Comment
    faatal on Forums - Thread - Direct

Exactly.


A primary point of the system is to reduce the active zombie count. I specifically put spawned sleepers in a passive state, so they can't hear or see and run very little code. Player touches volume and they go active, so then they can hear/see.

Comment
    faatal on Forums - Thread - Direct

A better choice might be stealth provides you some resistance to the targeting, so based on distance and randomness, you may only get a partial amount targeting you while the rest just look around.

I don't even try to get melee stealth kills. I basically just use the bow when I can. Enemy in field or sleeper laying there? Free damage. Head shot even better.

Comment
    faatal on Forums - Thread - Direct

Except you are talking about a good case. I'm talking about all the cases. A group of players running around the walls and through POIs. Near all manner of sleeper volumes. We would be spawning tons of zombies and FPS declining. Someday having cheap bare bones non animated versions appear or just plain cheaper zeds allowing more volume padding, would be improvements, but not in A19.x.


Sleeper volume spawning tries to pick spawn blocks you can't see, but given limited choices that are visible it spawns far to near. Designers don't like it when you don't spawn their zombies. If they place 1 block in a volume, it will always spawn there regardless of how you busted into the volume, since there are no other choices.


Sleeper volumes are independent of each other unless grouped. Having a party in one, does nothing to the rest.

Comment
    faatal on Forums - Thread - Direct

Bone knife has a 2m range against entities. 2.5m against blocks.

Comment
    faatal on Forums - Thread - Direct

Stealth is a play style for having fun. In its current form, like other things in the game, it may not be the best for min/maxer play styles.


Cosmetic items also do nothing for succeeding in the game, but some play styles like them for having fun. I generally don't touch cosmetic items and often play stealth. Why? That is my combination of fun.


Your version of fun is not mine.

Comment
    faatal on Forums - Thread - Direct

1 - Pretty sure the noise originates at the player, so that would be a bug.

2 - Your sneak meter is based on your light level, not what any specific zombie can or can't see. It the zombie facing you? AI does not see light on walls. It sees you or not.

3 - When you get near a volume it spawns, so you may see things appear. Just like a lot of other stuff appears out of nothing in games. Low FPS really breaks 'immersion'.

4 - Yep

Comment
    madmole on Forums - Thread - Direct

Padded armor for backstabbing glory.

I don't think it is the CPU requirements, it is just finding time to tackle it. You might only need to cast in 6 directions periodically to define your space then dampen sounds that collide with those. Or do some kind of pre generation of room volumes and diminish audio and stealth if it collides with each volume.

Comment
    madmole on Forums - Thread - Direct

We'll see how opinions change after bandits are in. Getting the drop on a few guys to lower their numbers using stealth is always a good plan.

Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Bones: The cigar! Of course that's what it was. I had totally forgotten about that. Thank you! This was driving me crazy.

Hmmm, I did have a cigar equipped when I purchased level 7 strength for two points (which was technically level 6 strength because the +1 was only a buff). Normally no big deal, but level 7 cost 2 skill points. So i just paid 2 skill points for what was essentially level 6 and now I have to pay another 2 skill points or permanently have a cigar equipped. Seems like a game design problem to me.
When buying levels of the primary stats it costs the appropriate amount of points. You bought level 6 at the time, not level 7. So now you either buy level 7, or keep the cigar equipped.
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Comment
    Shurenai on Steam Forums - Thread - Direct
You do not lose skill points or levels after death- It sounds like you had a Cigar equipped at one point which gives +1 to strength, and later unequipped it.

EG: Your actual strength was 5, and you had +1 from the Cigar, totaling 6. So you then bought rank '7' which was actually rank 6. Later you then unequipped the Cigar, perhaps to swap it for a bandana for the cold/heat resist, which dropped your Strength from 7 to 6 which is the actual rank you own.

Similarly, If you had the buff from..I think steroids? it gives a boost to strength.

Both the semi-permanent buff from Cigar and the temporary buff from steroids allow you to buy ranks in skills without actually having the primary stat raised to the right level- but when either is removed, you do lose access to any skill ranks which require the increased primary stat.

EG: If you have 6 str +1 from cigar, you can buy skills which require 7 strength- but if you remove the cigar, you'll lose acce... Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
Also of note, Zombies don't really appear in houses until you approach with the intent to enter (AKA: Approach one of the entrance points or start hacking your way through the wall)

The game can only have at most 64-80~ zombies loaded in at one time; if it just spawned a bunch in every house you passed the volume would quickly be taken up. So instead the game tracks your movements and spawns zombies appropriately in houses you decide to enter.

So just because it appears to have no zombies definitely does not mean it has no zombies- Although there are in fact a very few POIs that do not have zombies, they are few and far between.


With that said, It sounds like your processor/computer cant keep up with the game.. Zombies should -never- be spawning right on top of the player normally. It can only happen when the spawning director is falling behind and has no choice but to skip checks and steps in order to catch up, resulting in zombies that should ha... Read more
Comment
    Gazz on Forums - Thread - Direct

...is that it isn't done, yet, but players are assuming that it is.


What I implemented is a greatly simplified version of what the level designers cooked up for loot distribution.

It is what could be fit into A19 and it's a massive improvement over the ridiculous loot pinatas of previous alphas where you would be "done looting" after a week or two.

Pfft. That's easy.

Comment

I do enjoy the couch models, thanks! They're so much better than the old ones, aren't they?!