If you look at nav_objects.xml, you can make some adjustments there, like a stricter range filter for compass icons.
If you look at nav_objects.xml, you can make some adjustments there, like a stricter range filter for compass icons.
Originally posted by Ryu: Thank you for the help but are you saying there is a cap to the exp debt so it won't just keep building up?Correct, there is a cap- Or I'm pretty sure there's supposed to be, anyway, at 25% of your level; That is, 3 deaths.
Also I did not see the EXP bar i was just using the menu and it looked like my needed EXP was going up by around 3K exp each time i died so i was think i was losing the exp.
Now i just have to understand why the trader keeps warping me away from the post when i get close.....I hope it's not a bug.
Originally posted by Crater Creator:Read moreOriginally posted by Shurenai: Placed beds are heirarchial. The most recently placed still existing bed will be the functioning one. So, in your example, Just remove the sleeping bag where you are and it should re-register the bed in your base as the current bed.
Wait, are you sure the game remembers a stack of previous beds? It doesn’t restore previous land claims if you destroy one, for instance. And unlike land claims or air drops or pretty muc...
Originally posted by Shurenai: Placed beds are heirarchial. The most recently placed still existing bed will be the functioning one. So, in your example, Just remove the sleeping bag where you are and it should re-register the bed in your base as the current bed.
Is there a post or something about it that I can read? Just curious now 🙂
Prime mentioned it on a stream about a month or two ago.
Originally posted by liquidsarcasm: Can anyone confirm how the screamer system works near traders? In a Navesgame run, I have a small base pretty close to the north of Trader Jen, have 3 forges, a campfire and chem station running 24/7, while mining out a nitrate deposit I found deep underneath the base and have not seen a screamer there yet,
I use a Mine a little further away and I get screamers there all the time. Are areas near to traders 'screamer free' zones?
Originally posted by crmarlow2874: Crank up your forges and do some mining close to base. I have my forges go 24/7 and mine near my base ( I have found two very massive iron ore deposits that, also, gives me huge amounts of nitrate, lead and coal).
It's been mentioned that doors are changing in A20 :)
Originally posted by dichebach: My approach to bases is perhaps a bit different than others. I build one base, not a "main" and a "horde."Simple. Fear of losing everything to a failed defense. When you have a Main base where you do everything, and a Horde base where you fight hordes, your main base is never at risk from a horde and so a failed defense really only risks the items on your character if you have inventory drop enabled, and the horde base itself.