7 Days To Die

7 Days To Die Dev Tracker




22 Aug

Comment
    Shurenai on Steam Forums - Thread - Direct
Weather currently just isn't that big of a deal; Especially in the forest area, basic clothing will keep you cool enough except when standing directly adjacent to heat sources.

You'll notice the impact when visiting other biomes at least- If you aren't dressed warm in the snow, or dressed for cool when visiting the desert.
Comment
    Shurenai on Steam Forums - Thread - Direct
??? "You have to do X or fall behind"? What? The game self balances around your playstyle; If you're slow, the game gets difficult more slowly; If you're fast, it gets difficult faster. You dont HAVE to do almost anything beyond finding food and water. You dont even need a base to fight off hordes; You could build a cobblestone castle out in the woods without ever even approaching a city.

As for the horde night thing, Horde night does not end until sunrise- End of. If you log out, and back in and it hasnt hit sun rise (4~am), Of course it's still horde night.
Comment
    Crater Creator on Steam Forums - Thread - Direct
The last update was on August 10th. You can read about it here:
https://store.steampowered.com/news/app/251570/view/7160213079727903916

There's really nothing else to say about the change log itself. If you want to talk about some of the changes in particular, please start a separate thread or join an existing one.

21 Aug

Comment
    faatal on Forums - Thread - Direct

Yes, I generally do, but I have not been keeping up with this thread for about a month now, as I am busy elsewhere.


Some topics I am not going to say much about and tend to skip over, like art style or design directions as I don't make those decisions or contribute much to them. I may complain about them like anyone else on the team but those are not my call.

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Crashtian:
Originally posted by SylenThunder: Please help me get the people who make these kinds of posts learn to do research before making yet another thread that will just get lost in the forum.

https://www.google.com/search?q=7+days+to+die+kickstarter+goals

...
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Comment
    faatal on Forums - Thread - Direct

Trader area data is no longer stored inside chunks. It calculates if a position or bounds overlaps a trader when one of those functions gets called by using each trader bounds. That is the dynamic part. Not pre storing it in chunks.

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Nezhadude117: please help me get the devs to read this
Please help me get the people who make these kinds of posts learn to do research before making yet another thread that will just get lost in the forum.

https://www.google.com/search?q=7+days+to+die+kickstarter+goals

... Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
The 'end' of a POI is generally demarcated by a loot stash; A typically locked chest of some sort and a number of closed wooden crates and maybe a pile or three of medicine or ammo all in one small area.. The 'end' also tends to have a quick way back out of the building somewhere nearby to it.

But aside from being on a quest from the trader, there's nothing you explicitly have to do to 'finish' a POI; You can just do however much you feel like, leave whenever you want and come back- Zombies'll respawn after a number of days though, so make sure you come back before then if you wanna finish looting.

20 Aug

Comment
    SylenThunder on Steam Forums - Thread - Direct
Updated OP

New Player Marauder Armor is coming soon to Alpha 22 and Consoles. Great work by Character Artist 'The Broel'
https://twitter.com/7DaystoDie/status/1692682499506241924
... Read more
Comment
    Crater Creator on Steam Forums - Thread - Direct
So, this may not be intuitive, but the game spawns zombies (specifically screamers) when the activity map in a chunk (area) gets too high. It’s computed for every chunk of the map, independent of any particular entity. The screamer’s task once spawned is to move to the chunk of the map with high activity. There are strategies to combat screamers, but staying ‘out of range’ isn’t really a concept that applies here.
Comment
    Crater Creator on Steam Forums - Thread - Direct
You might check the loot abundance setting for the server. As I recall, it can go as low as 25% of normal loot.

19 Aug

Comment
    Crater Creator on Steam Forums - Thread - Direct
Indeed. The 'bars' shape is sort of a classic go-to (they used to be exclusively iron bars). But there are a zillion different block shapes now, and you can generally rotate them however you want to work as a wall, floor, or ceiling. Use "Advanced Rotation" to try every possible angle. In my most recent base, I've used a shape originally designed as a metal pipe railing (edit: Catwalk V2 Rail Only Single Double End), rotated to the bottom of the voxel.
Comment
    Crater Creator on Steam Forums - Thread - Direct
Are you expecting loot from zombies? Zombies are not lootable by design, unless they drop a separate backpack on death, which is rare.
Comment
    Crater Creator on Steam Forums - Thread - Direct
We have a Meeting Room sub-forum where people go every day to find people to play with. :buzzed:

17 Aug

Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by Bromius: …something that would bring a challenge and them things in D2 were fast and hurt alot but was fun to play…
Originally posted by Crashtian: …♥♥♥♥♥♥♥ terrifying because they are fast and small.

When people propose child zombies, this seems to usually be what they really have in mind: an enemy that presents a different challenge due to being small and nimble. I think animals can fill that role in 7DtD. Dogs are basically there already: they’re sma... Read more

16 Aug

Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by Saizo19_: There will never be a game that allows you to kill a child.
For some reason killing a adult human is ok but killing a child is not.
Other games that include children make it impossible to hurt or hit them or they just disappearing.

There have been games that allow the player character to kill a child character for well over twenty years. Deus Ex 1, for example.
  • No, it wasn’t some obscure or unpopular game no one’s heard of (named best PC game of all time by PC Gamer).
  • No, it wasn’t some horror creature with merely childlike features.
  • No, it wasn’t some carefully scripted non-gameplay sequence.
  • No, it wasn’t ...
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13 Aug

Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Jeff: How does using a spear to poke zombies for a while suddenly give you the insight you need to make a better spear? I completely agree that the more you use a spear, the better you should get at using that spear more effectively but that has no bearing on how to make a better quality spear. Should you tie the stone on differently or sharpen the stone a different way or what? This is usually figured out by trial and error if you don't have research materials that you can refer to.

I suppose if you wanted to tie the quality of you spear to the number of times you craft a spear, that might make sense. Just poking zombies with a spear won't teach you much about how to manufacture a better quality one.
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Comment
    Crater Creator on Steam Forums - Thread - Direct
Let’s just say a survivor has to be resourceful, and toilet paper is hard to come by in the apocalypse…
Comment
    Crater Creator on Steam Forums - Thread - Direct
For what it's worth, the devs are working within Steam's limit on how many different builds can remain available for download in the Betas tab.

12 Aug

Comment
    Shurenai on Steam Forums - Thread - Direct
Have you put any points into the vehicle or electrical traps skill? Buying into the associated skill boosts drop chances for the books you want.... so if you're not getting the skills for the things you want/need, you're not going to find many books for them.