Originally posted by FT: ...The darkening inside buildings is a pretty easy-to-tweak XML, and the game looks nice with it set to stay similar or even get slightly brighter indoors (like your eyes adjusting to the indoor lack of sunlight)...so I'm not sure why it's currently set to get so much darker inside.
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The next time you open the game, your building insides shouldn't get noticeably darker during the day anymore.
There's plenty more you can do in that XML, but this seems to be the most subtle way with the fewest changes.
Originally posted by The Militant Penguin Front: We need an option to limit trader quest to X per day or some such. I have a server and one player spams quest like it's going out of style. Because of this he has literally thousands of kills more than anyone else and is driving up the game stage way too fast for my other players.Gamestage is done on a user by user basis, Joe's gamestage wont affect Eddy unless the two are within 50-80 meters of one another, even if they're in a party.
It's great that he can play so well but we need an option to limit the number of quest per day to balance that game for all players.
Hello Survivors!
Today, we are excited to announce the official launch of A21.1 Stable. During our extensive testing period, we have not identified any reasons that would require anyone to restart their savegame. In order for the newly added POIs to appear, new worlds will need to be created. Kindly refer to the detailed list of bug fixes, changes, and improvements provided below.
The Fun Pimps wish everyone an enjoyable experience with A21.1!
A21.1 b16 Changelog
Added
Hello Survivors!
Today, we are excited to announce the official launch of A21.1 Stable. During our extensive testing period, we have not identified any reasons that would require anyone to restart their savegame. In order for the newly added POIs to appear, new worlds will need to be created. Kindly refer to the detailed list of bug fixes, changes, and improvements provided below.
The Fun Pimps wish everyone an enjoyable experience with A21.1!
A21.1 b16 Changelog
Added
Tier 5 hotel_ostrich
Missing localization for buffBatterupStealingBasesName and buffBatterupStealingBasesDesc
Moderator OzHawkeye to credits
Nest Audio open/close/destroy
Ability to change prices for twitch actions through Twitch Info Screen.
Ability to reset prices for all tw...
Hello Survivors!
While testing we were able to unearth and fix a few more issues.
Here is what changed since b15:
Changes
Fixes:
Hello Survivors!
While testing we were able to unearth and fix a few more issues.
Here is what changed since b15:
Changes
Trader POIs are now excluded from the chunk reset system. This avoids issues with resetting player-rented vending machines
Increased the block range of spears
Fixes:
Error while saving player file in some disconnect scenarios
Argument Exception from hitting object with vehicle
NRE with GameManager+ freezes zombies and other entities on dedicated servers
Originally posted by a236937: Why are posts in this thread being deleted? In this case, at least a notification should be given?For violation of forum rules of course. A notification was given to offending parties. It should also be noted that discussing moderation actions is a violation as well. Might take a few to familiarize yourself with ... Read more
Originally posted by Kara: wow, can't be a bug or anything. Let's just insult the OP instead...I mean, the OP basically described exactly what would happen if you performed those actions and did not watch your health.
Originally posted by Mithrandir: As much as it's normal to get hurt in this situation, I do think we should have a better UI feedback on each hp loss doing that. It's too easy to miss it and die without even being aware of what's going on.You get an audial warning on each "attack" when your arm is sprained.