Anno 1800

Anno 1800 Dev Tracker




21 Apr

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Hey AlfaSnowman!

The focus would really be more on skins to existing buildings and maybe a few model variations. But the Vibrant Cities Pack would most likely not include entirely new building types like e.g. these kind of row houses.

And I don't think any of the other themes will still be able to take the victory away from these two topics

14 Apr

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Originally Posted by Misiek_1991
It would be really cool if you could add in each DLC one monumental unique building, 5 stages, with lots of goods needed. Ex. Vibrant cities – Big Town Hall (6 expert slots), New World – a big monument (attractiveness boost), big Central Park for Pedestrian Zone Pack (attractiveness boost), Gothic Cathedral for the Eldritch Pack and big Arena for the last one. Please consider it
We are aware of the love for monuments and the two remaining DLC of Season 3 might be just what you're looking for.
But: We will no... Read more

07 Apr

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Up to, that's the worst case scenario
I've seen plenty of players already who had it available right after claiming

06 Apr

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Hey, by default it's the "Tab" key, same as "toggle through ships".
Seems like the text in the options menu wasn't adjusted, I'll forward that.

05 Apr

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Yo looking good! Keep at it

01 Apr

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I've watched too many horror films to know how this is going to go down....

30 Mar

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Yes!


More news soon
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We have just released Game Update 10.2 - you can find the full Release Notes here

29 Mar

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Originally Posted by jjalexander
What really are charter ships?

I thought that they are neutral. Should they be attackable?
Yes, opponents can attack your charter routes when at war.

26 Mar

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Originally Posted by AORUS2017
I sent you an message.
Check your DMs

25 Mar

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Hey IIAc3sII,

I don't believe there is a way to stop the fireworks, however I have sent this on as feedback to the team on my end
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@Breadom Woah that looks amazing, I think I need a few lessons!
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Yo! I will be posting more regularly here, is there anything I can help you with?

24 Mar

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Hey everyone,

Just to clarify, this is an English only forum, you can find the info on our forum rules

However, we do have a dedicated ... Read more

19 Mar

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Hello him_1537,

Welcome to the forums! Thanks for reaching out! P0PPYTAT is correct, and offers a great suggestion as well to create a duplicate save and use that dupe save to enjoy your city and then exit.

You may also be able to try and end the game via task manager. I am not sure if that would cause a "crash" or not and force it to not save.

12 Mar

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You can find the Release Notes for Game Update 10.1 (released on March 10th) here

02 Mar

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Cheers, thank you very much for investigating

I heard from another player on Saturday it might be the "Production Boosts" mod.
This would make sense since it reduces production times - and the times are part of the calculations for the exchange rate

27 Feb

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Thank you for reporting this.
Going by your description, the issue simply appeared right away? Or do you think it's linked to a certain action you performed?


So, since we have seen only very few reports about it, we'd really like to rule out mods as possible causes for this: If anyone who definitely has not used mods for their savegame also encounters this issue, please let us know.

26 Feb

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From here I can't tell you what exactly happened, but the account you're using here on the forums never had any games on it.
So, there has to be a 2nd account.

Like chris02918 suggested, please get in contact with our Support (https://support.ubisoft.com/), they will be able to help you find the other account.
You can also get in touch with the Ubisoft Support via ... Read more

25 Feb

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Originally Posted by demsubala
Have you got any problem putting a fishery in the seashore?
Originally Posted by Shrek19572019
Have the same problem can't build fish oil factories in new world
We've seen reports and they so far all were related to a mod (part of "Spice it Up, I believe).

Please remove all mods and verify the game files or wait for updates to your mods to make th... Read more