Apex Legends

Apex Legends Dev Tracker




07 Aug

Comment

Originally posted by Noktaj

Please brother, let us know if Duos become a "rotation" LTM instead of a permanent game mode as it has been for the past 4 years, becuase if that's the case I can finally uninstal and move on.

Thank you.

Rotation wasn't the best word choice, I've update it. There'll be comms if the status of this mode changes.

Comment

Originally posted by noin0nion

Thanks for the confirmation! imo, it should've been tweeted or in the patch notes

As the person that co-ords Patch Notes, I can take that feedback on and see how a callout can be included in the future.

Comment

Originally posted by the-kontra

Hey u/RSPN_Thieamy.

Thanks for clarification, much appreciated.

Quietly shelving a "permanent" game mode after it was "temporarily" replaced by Quads with no announcement or any information is a surprising move and I think that disappointment is somewhat justified. Many people (myself included) are predominantly Duos players and they had understandable expectations that it will come back after a temporary Quads takeover ends.

Some form of announcement to manage expectations would be appreciated. I was personally very excited about the new season, mostly looking forward to play Duos again.

Cheers.

We've got a hearty chunk of Duos players internally too. (Still holding out for Arenas myself) Once a timeline for a return can be shared, it'll be communicated out - likely in a blog, but not necessarily limited to that.

Comment

Originally posted by hq_eperon

Very disappointing indeed, been waiting all season long for duos to come back and it's still not available. I thought Respawn wanted to get better at comminicating and listening to feedback. Here's mine: please bring back duos permanently. Thanks!

Heard, chef, and shared. We've got a chunk of Duos fans on our team too, so you're not alone.

Comment

Originally posted by TKP_Mofobuster

make it a rookie to silver change then.

Definitely a suggestion I can pass along.

Comment

Originally posted by Otherwise_Project334

Hello devs, thanks from making this game, it's probably my favorite pvp game of all, been playing for 3 years. And I fully support you all.

What I wanted to say is I'm very excited for next season, and I love all changes you've made. I like next health bar change, despite it being controversial. It doesn't introduce much problems because your team doesn't see it, and if you have mics, then "he is low hp" and "he has 20 hp" isn't different. I hope this change won't be cut out from the game.

Thanks again for your work, and I'd like to ask for something. Tho you can ignore it. Please add dive trails to old prestige skins and please add another class passive to skirmishers. They already have weakest of all passives, next season it be worse as they will be the only class with one passive.

Dive trail feedback for older skins has come up a couple times, but will pass along both suggestions.

Comment

Originally posted by Time-emiT

The good ol’ ”wE hEaR yOu”.

I feel that. It'd be better if there was a more concrete timeline to share, but wanted to drop acknowledgement so folks knew it wasn't forever.

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Duos aren't gone forever, just not currently available* atm. We see and hear the feedback though. Stay tuned.

Comment

Originally posted by mavoti

🙏

I literally just got the ok. Changing it at this very moment to go in descending order. It'll go out with 22.1 patch.


06 Aug

Comment

Originally posted by ThisIsWhatLifeIs

Is there any chance that trackers for Mix Tape gamemodes will be coming?

I honestly do not know. I think we're hoping to see now that they system is so much more flexible what players actually want to do with this space. Like, now that this new form of customization exists, how do players use it? Now that you can use whatever art you want, what stats do you actually want to display?

Comment

Originally posted by mavoti

Yeah, there are a bunch of places we need to add filtering.

And, for a quick win, can you please sort the seasons in the stats overview in a descending order?

It’s one huge select that has season 1 on the top and the current season at the bottom – on controller, it’s always such a bother to scroll the whole list down to reach the current season. It would make more sense to have the current season at the top, as most players are probably more often interested in the current instead of the first season.

Also, maybe have the select list just for seasons, and then offer buttons to switch between General and Ranked (instead of listing both variants for each season in that huge select list). Would make it way quicker to switch between General/Ranked in the same season, and to scroll through the season list (as it’s now shorter).

Yes. The reverse sort on seasons is one of those things that I have no good answer as to why it hasn't been done. I remember one of my longtime squadmates reminding me how strange it is that it goes in ascending rather than descending order

I'll make a task to follow up on this.

Comment

Originally posted by Nabrok_Necropants

Hi guys, late to the thread because i started browsing my charms 3 years ago and i haven't reached the end of the list yet. Just wanted to say this change is good.

please believe me when I say, I hear you...

Comment

Originally posted by TheDefendingChamp

Yeah it's really well done and a great idea. Can the next iteration be a way to fast scroll through them? I honestly did not realize how many I had until I started scrolling and it kept going and going and going...lol

Yeah, there are a bunch of places we need to add filtering. Weapon charms is the hardest to scroll and really needs the most work overall, but ideally we'd like to have a somewhat consistent setup for filtering.

We actually had it spec'ed out for this release - a single toggle filter like badges locked/unlocked, but we couldn't decide on *what* the actually filter should be. Our initial idea was seasonal/non-seasonal, but I don't know if that makes the most sense to players. I think we'll get feedback.

It was actually super overwhelming at first. That's when I was like, "whoa, I need to add some categories." But I think we could add more granularity. I did hope that the categorization into the three chunks would make the absence of filtering less painful, though yes to your point about it being a lot of scrolling...

Comment

Closer to four years actually. I pitched this on literally my first day at work - Dec 1, 2020. And kept annoying people about how we should do it. Finally they let me build it, probably at least in part to shut me up! :D For me, the main driver is that I'm bad, so my kills/wins/damage stats are ... not very good. So I wanted to be able to link something that wasn't purely skill based - Legend abilities are my personal favorite - but I also wanted the kick ass art. My original idea had more customization on the stats side, which I'd still like to do eventually, but it's a much tougher nut to crack on the UIUX side than this.

Glad you like it. And as for the suggestion, well, I think there's no real ownership of obviously good ideas!


02 Aug

Comment

Originally posted by RSPN_Thieamy

Cheers for the feedback. Both of these Battle Sense features are aimed at making Apex more approachable - especially for new players and those looking to grow their skills. That said, both Enemy Health Bars and Enemy Highlights are toggleable. If you'd rather not play with them or you don't think it vibes with the art style, you can turn them off in settings.

Appreciate the replies, u/PoliteChatter0 u/Baz135. As with any feature, we'll be monitoring and adjust as needed. Please drop some additional feedback after experiencing it in action as well so we can share with the team.

Comment

Cheers for the feedback. Both of these Battle Sense features are aimed at making Apex more approachable - especially for new players and those looking to grow their skills. That said, both Enemy Health Bars and Enemy Highlights are toggleable. If you'd rather not play with them or you don't think it vibes with the art style, you can turn them off in settings.

Comment

Originally posted by Doctah-Dave

Does this mean each split you can get 1300 AC?

1300 AC per split with the Premium and above tracks of the Battle Pass.

Comment

Originally posted by Leading_Honey_1472

hey i know you’ve probably answered this somewhere . but i dont have any full loba trackers ( Kills, Wins, Damage ) when the new season drops will it automatically unlock so i can use them with any backdrop or will i have to wait to unlock kill wins damage trackers on loba to be able to use and customise them .

you will need to unlock them.

Comment

Originally posted by Tovakhiin

Do you think we could ever see our weapon skins in banner poses? Needed that red dragon scout skin on my bangalore banner since day 1 lol

I will ask about that. I know we could. When we introduced the first heirloom recolors, we had to build some infrastructure so that the heirloom poses reflected the correctly equipped heirloom. That same approach would be workable for the banner poses that have weapons - e.g., Bangalore & G7 ones, Mirage & Wingman, etc. - where we just apply whatever skin you have selected in customization. I like that. I will ask about it. It's not trivial - like, not just a switch I could flip - but i know how I would build it, so definitely following up on. Thank you.

Comment

Originally posted by IMAsko0

how about fixing the ranked badge, a lot of the time they are still displayed as rookie for both enemy or teamate

pretty sure this is fixed in S22. I'm like 99% sure.