League of Legends

League of Legends Dev Tracker




16 Oct

Comment

Originally posted by alexclow

There's currently a bunch of items that do this on the PBE...hopefully they fix em to not lose stats as that feels kinda bad

We've done a bunch of tuning passes and sometimes items slip through the cracks because their recipes weren't changed or whatever. Don't worry these weird stat shifts won't last to live.

Comment

Originally posted by OromisOfficial

Hey, slightly offtop but I hope I can provide you guys some feedback since there's a lot of confusion regarding Viktor in preseason:

It looks like he went from a scaling mage into a bigger scaling mage into the current version where... he seems to have lost his identity as a late game mage? Surrender@20 is giving different information from what is currently up on PBE. The current iteration(no bonus AP) looks sharply different from his established theme and caused a lot of discussion. Would you guys mind trying an alternative? There's a lot of good ideas floating around, PLEASE don't just leave him as a "normal" mage without anything special

Don't have much directional context to give except that we are still very actively testing his new pattern. Might see some updates going forward.

Comment

Originally posted by bz6

Oh crap I forgot one point. Why is BORK now not an active but a 3 hit passive? Having it as an active I feel would be better suited in big team-fights where you want to selectively slow down a person. A target you may not be auto'ing.

/u/RiotRayYonggi

I'm fairly sure it's meant to specifically/sharply be a split-push item.

Comment

Originally posted by bz6

/u/RiotScruffy

Hello boss, hope you're doing well today. Thought it would be an appropriate place to shoutout Morello and New001 for the legacy they have left at Riot. They will be missed <3.

As we move to (a hopefully 2nd decade of LoL) I have a few pieces of feedback and questions regarding pre-season. Overhauling items is exciting and brings big changes to what has been very slow cadence of change in past couple of years.

1) Do you think the meta will devolve into a race to complete Mythics? Completely removing come backs, strategy, and just making snowball insane.

2) Speaking of snowball, you and team have stated multiple times that power creep is NOT the goal. Yet effects and (legendary extention) stats on mythics have true damage and tons of pen.

3) Apart from power creep, how are you going to battle a potential ability haste creep? The stat is too abundant on items.

4) Why has the item system over...

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These are all cool questions, and since I have the day off I'll drop some quick thoughts on them. For context I work on Game Analysis team, responsible for identifying and triaging some of the potential issues you outlined and helping designers work through them.

  1. While first item spikes on S11 are certainly some % more efficient than live, legendaries that follow are paying a cost to efficiency that should balance it out. The goal is that with fine tuning in the next month, we can ensure that coming back is still just as viable because having an additional Legendary won't be as heavily weighted as it is on live. That's a great call-out though.
  2. Power-creep is a really complex idea in a game like League, as it can manifest in higher % efficiencies on items, earlier access to more powerful actives/passives, or higher access to stats than you previous had (i.e, Pen, movespeed, etc). Our goals coming up to launch are pretty heavily skewed towards identifying "powe...
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Comment

Originally posted by supersheeep

Dont be the last guy in r6 they will kick you so fast

haha don't worry, I overcame that fear and I find that I do a lot better when not playing scared.

Comment

Originally posted by Permahexxed

I created a Reddit account finally, solely to respond to this. I agree wholeheartedly. The issue with this is not that the Varus learned wrong and bots need to be changed, it's the assumptions of a rather judgemental gaming community that were the problem.

Incidents like this is why I quit Overwatch; quit summoner's rift altogether; and why upon reaching max level in Neverwinter, I quit and uninstalled promptly after my first end game dungeon. The issue are the players that frankly need to feel superior to others. The ones who only feel content when they have something (even something intangible) to hold over others.

In league I will only play arams now (started playing the week between Voli and Fiora release). All my friends have quit league totally. In one friend's case it's the money grabs from a corporation(he hates Blizzard and WOTC for the same thing), for the others it's been the community.

Hell most of the games I play now are either single pla...

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Oh yeah for sure. As I get a bit older I find that my tolerance for what I have to 'overcome' to have fun in a game gets lower and lower. If the community looks too toxic or the game looks too grindy, I just don't bother anymore.

Comment

Originally posted by [deleted]

If you are so scared by the ladder and constantly fear about letting your team down, do you even enjoy competitive versus games? And if so why? It reads like a single player or coop game would fit you better.

Yeah this is a good question. I can't really explain it well, nor do I know why it happens. I just get sorta jittery and nervous whenever I start playing ranked. After a bit it usually gets better though.

It seems its not even limited to team games. Even when I used to play StarCraft2, I would get really anxious playing ladder. Despite hitting diamond in 1v1, I absolutely hated laddering and only did it because all my friends did it. I guess I'm just anxious about competition? It's pretty strange to me too haha

Comment
    /u/AzuBK on Reddit - Thread - Direct

Originally posted by eyalhs

Pretty sure its a bug, invisibility should end when hitting a champ.

This is correct.


15 Oct

Comment

Originally posted by unbeliever87

Nice to see another Ranma 1/2 fan!

one of the first mangas I've read! Unluckily, its not an easy IGN to secure lol

Originally posted by Spideraxe30

/u/greaterbelugawhale are you able to share any context on these Annie changes, since revenge damage tooltip seems a bit messy

shields are clearer than % DR

Comment

That was sad to read, but thanks for sharing - I think it's important for us to remember that there's always someone on the other side of the screen. As an anecdote, I have terrible ladder anxiety. I always hated playing competitive games, and I hate even more letting my team down. When I started playing ranked in VALORANT, I always tried to hide and play super safe, not wanting to die first and 'throw' the round for my team. I'm glad to have a few great friends that offer positive encouragement, otherwise I'm not sure that I would have the gall to continue playing online versus games, truth be told. Every word of encouragement goes a long way, even if it feels cheesy. Thanks for trying to encourage the community to be better, I personally really appreciate it.

Comment

Originally posted by PM_ME_THICC_GIRLS

Rengar and bugs, name a better duo

Nunu Snowball and bugs

stop you're hurting me

Comment

Another Rengar bug. It's probably my fault too. I'll go fix this while crying

Comment
    /u/Am1t8 on Reddit - Thread - Direct

This issue has been tracked to a service outage outside of the league client. the correct team has investigated the issue and reported it is resolved

Thanks

Comment

Hey all, few tweaks coming in:

1) We altered Seraphine's animations to have more of them with her eyes open.

2) Increased the passive music volume since a lot of people were having trouble hearing it.

3) Fixed a lot of bugs; if you keep seeing them, please let us know and enclose a video if possible.

Thanks so much for testing her out on PBE!

Comment

Originally posted by PoopyAlpaca

Server: EUW
Type: Client
Description: When i start looking for a game in ARAM/URF mode I get the message below my profile banner "Players are not ready". For Summoner's Rift the button doesn't change after clicking it. After clicking it multiple times I somtimes get the message that I "Declined too many matches in a row". I playing solo and not in a group. I'm in a closed party. Restarting the client did not help.
Expected result: Start looking for game.
Observed result: No action taken or error message.
Reproduction rate: 100%

Did this ever resolve?

Comment

Originally posted by Excllencepersonified

Server: NA

Type of Bug: Client

Description: When i try to queue ranked, i get "players are not yet ready" even though i am

Video / Screenshot: https://imgur.com/a/tBDPuW5

Steps to reproduce: Open client> Ranked> Select roles> try to queue

Expected result: I am put in queue and and a count down begins.

Observed result: I get this error, no countdown, no way to resolve this

Reproduction rate: I have tried three times now. I was playing about 30 min ago. Came back to my computer and this bug started occuring. I close client and restarted it but it is still there.

System specs: MacBook Pro 13' 2015 Retina. 2.7 GHz Dual-Core Intel Core i5. MacOS 10.15.7

Were you able to eventually get into queue?

Comment

Originally posted by Goldw1nd

I may have to format this later cause currently on mobile.

- Server: EUW

- Type of Bug: Visual Bug Lobby / Champselect

- Description: Chatting moves some "black screen" up the client (see video)

- Video / Screenshot: here

- Steps to reproduce:

  1. Create Lobby with 2 (or more) players (to enable the chatbox on the bottom left)
  2. Type some messages
  3. Try to copy from these messages. The more messages you sent the more your screen becomes black.

- Expected result: No Blackscreen

- Observed result: "rising" blackscreen

- Reproduction rate: 10/10

- System specs: Win 10, Ryzen 5 1500x, RX480. 8GB Ram

This is pretty janky. Nice find!