The Division 2

The Division 2 Dev Tracker




10 Apr

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Warning. A weird door has been detected in your vicinity.

(Thanks!)

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We want to change that in the future. I have no ETA for that, but yeah we feel you.

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Originally posted by PilksUK

In TD1 I idled in the terminal for several reasons: High-Value Targets , Exotic's vendor, Mod Vendor, Cosmetic Vendor,Survival mode etc It had reasons for me to be there and access to stash and craft stations was there as well.

To create a social hub there needs to be a reason to be there in TD2 its tricky as most of the unique vendors TD1 had listed above are gone and there are no modes like Survival or TLS etc so maybe look at offering convenience if you want to use the area we already have near the helicopter I would suggest changing the layout to be more open and have access to all vendors and maybe re-arrange the space have the vendors in a horse shoe pattern with the crafting station in the centre and the helipad off to one side of the horse shoe I think having the crafting under the helipad kinda hides the fact its there.

Thanks for the reply. Ya as td1 continued on the terminal became more and more relevant. I'll make sure designers see ur message. I'm an artist so I just make sure it looks cool haha.

Thanks again agent!

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Just a reminder to be respectful on the forums. We're here for conversation and discussion, not competition.

As a slight tangent from the OP: How do you feel playstyle can also have an important influence on the mods you might want to run?
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You got this question answered by someone in the community before I even had a chance to respond.


- Scottie
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Originally Posted by Scarlet_007
His complaint isn't about progression, its the difficulty reward system. he can run that same instance 3x on story mode in the time it takes to run on heroic with way less stress and difficulty. 1 story mode mission gives as much gear on the same tier as a heroic mission. The only difference is the specific boss drops more loot however the overall dungeon drops the same. So you are turning a sub 15 min run to a 45 min too 2 hour run for 3 pc's of more gear from a single boss. Unless you are farming a merciless that's crap and even then its still crap...

...People like rewards, and candy.

With my initial post it was primari... Read more
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Originally Posted by AyidX
A quick impartial question/ discussion.

How is it whenever a bug that benefits the player is fixed/shut down quick but when a bug that negatively impacts players experience always receives the "we're looking into it" treatment ? ( T-pose dead NPCs', signature ammo not dropping, Hive reviver not working well, crafting bench glitch, NPC stuck behind closed door when they spawn and etc) Why are the rest of us having our limited game time reduced because of some people abusing daily missions, that to be fair is a mistake the devs made?)

What are your thoughts on this matter? I would just like to have my dailies back.
Another player also ... Read more
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Well, you figure most of your time in game is spent in combat more than any other type of activity, and I would hope that most of your time spent in combat is keeping yourself safe in an advantageous spot - with cover.

Question is, what style of combat are you most often engaging in?
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Moving this thread for better visibility.

- Scottie
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Originally Posted by GetMused
Why Doesn’t The D2 forums have a build section? And I’m sure others would love to share and explore different builds

And yes I know there isn’t a ton of diversity at the moment but maybe having this section could help create more diversity
Historically we put builds and similar types of gameplay guides within the Community Content sub forum.
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Hey everyone, a super general three-pronged question but one that I think is important to this and the wider conversation.

When in the endgame - and especially while at the upper tiers of the endgame - how quickly do you feel you should be able to make progress? And how much progress? For how long?
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I knew in the back of my mind that it must exist but you're the first one to mention a specific AR tier list... I'm actually very very curious to see what it is, if you could share?

09 Apr

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I've found the movement helps add to the changed sense of pacing with The Division 2's combat. Slower, more methodical, and less-twitch reaction based. It makes me more carefully consider where I am and need to be in any given fight, and make sure that my movements have proper openings. Also for me it adds to the character and world, being a bit more weighed down with all the gear we have and such. But I understand that mine definitely may not be the majority view.

You guys discussed here a lot how the movement and combat work with each other - I am also curious how you feel the movement and level design work off each other?
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While I don't necessarily know the bugs you had in mind when you wrote this, I can definitely advise watching tomorrow's State of the Game. Are there any game-breaking bugs or issues you are encountering?
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I'm glad to hear you're enjoying it. Thank you for taking the time to write all of this feedback and leave some suggestions as well. I'll be sure to make a note of some of your thoughts.
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Originally Posted by Im4Givn
Look I am a die hard so I will be back but already have most of my group given up and moved on. Here are the things I hear and see the most for myself and others.

1) Gotta fix whatever algorithm it is that spawns enemies. The reason that you see people on here complaining about it being too hard, and too easy at the same time is that both are true. I can go to a Control point and have a reasonable amount of enemies there. Clear it and then head to the next one only to see three robots, two large machine gunners, and two guys throwing fire grenades. It has gotten to the point where when I am in the open world doing activities I hit those times where I just know I am going down. There has to be a way to make this challenging without being so ...
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Originally Posted by AnimatedJester
Short and Simple. This game is not ready for raids to be implemented.

Seriously Massive.... You went from telling us that game health was taking importance this time around with that being the cause of the WT5 delay to royally ****ing over balancing on all fronts.

To Name just a few of the issues still present in the "Big WT5 Update"
- Skill Builds are still not anywhere near viable
- Enemy Scaling is still a HUGE issue with 3+ players on Challenging and Heroic
- You Nerfed a bunch of our stats WITHOUT addressing the aforementioned issue and that makes it even worse. Not to mention you told us you weren't touching PvP balancing until WT5 because you wanted to see how everything would settle in but you wanted ...
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    UbiAmper on Forums - Thread - Direct
Tomorrow's SOTG will address some of the issues you guys are running into, among other things. Unless otherwise specified, expect SOTG every Wednesday.
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Hey A.I.Hack!

Sorry to hear that you are experiencing issues with the CPU usage. So we can assist you further we need to take a closer look at your system.

To do this please create a support ticket and include your system files.

Once done we can investigate.