The Division 2

The Division 2 Dev Tracker




08 Apr

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Originally Posted by DogBiscuit4U
Projects are disabled while they fix a bug that was allowing infinite rewards.
That's correct.

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Thank you for letting us know about this! I appreciate the inclusion of the screenshot too.
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I appreciate the feedback here, everyone. I'll be sure to make a note of some of your thoughts and observations!
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Glad you had fun in the midst of the challenge!
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One thing I was very curious about before The Division 2 launched but now that it's out the topic is arguably even more pertinent:

How much time do you expect/plan/hope to invest into The Division 2?
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How much of an ammo capacity increase do you feel is necessary? How does getting down to your last shots in an intense firefight and scraping by with some clean shots from a pistol feel? Especially if it happens frequently.
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Appreciate the feedback across the board, mccallew. You're making points that I've seen from others as well.

I do just want to note that the specialization ammo not dropping is being investigated by the team.
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Originally Posted by Kalimwulf
Game difficulty is always an individual thing. 'Easy' and 'Hard' can't be quantified by anyone other than UBI.

Calls from posters of 'it's too difficult' is no different than 'it's too easy'. It's more complex than that of course, but it's the way it works.
You're absolutely right!

What aspects of the game, other than just enemy numbers (health, damage, accuracy, etc.) might make meaningful impacts on game difficulty?
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My understanding is that it allows you to move forward without needing to constantly hold the analog stick.
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This has been reported to the team as a potential issue. Just for additional info: is there any possibility that you cut it close with any of those requirements?
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How difficult do you all feel the end game content should be? What kind of challenge should the hardest content provide?
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Is this problem persisting even after advancing World Tiers?
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Where are you running into this issue, TLowi? Any additional details are much appreciated!
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Thank you for the feedback! As for the Specialization ammo, the team is aware of the issue.
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I appreciate the feedback here, you guys. How do you feel the Gear Sets currently compare to some of the Gear Sets from The Division?
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Originally Posted by As1r0nimo
They are bugged due to exploit. So they are removed for now.
This is correct!

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Originally Posted by Kropotkin42
They are currently disabled.
https://forums.ubi.com/showthread.ph...d-April-7-2019...
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Originally Posted by DrayloreX
At the moment...our work around is to make sure to toggle specs at the BOO before going to run a mission or take a CP or whatever.

I rarely use my sig weapon (for a variety of reason...but tldr...its not worth it) so its honestly not a big deal....but she does.
Yea I've seen some talk about going to the BoO in order to swap out and fully restock every once in a while, I personally have just gone without. Thank you and everyone else for all the info!
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Hey! So gear has a cap that it will drop at - 500 I believe - but weapons and gear can still be recalibrated to go beyond that. But I don't think you'll be finding gear dropped in the world at 515 or anything like that.

Here's the line from the Patch Notes:
"Recalibration still allows Gear Score to increase slightly past the maximum loot Gear Score."