The Division 2

The Division 2 Dev Tracker




08 Apr

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Hey all, I'll make sure to report the issue to the devs (if it hasn't been already). Thanks for bringing this to our attention!
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Thanks for all the feedback on the current situation with end-game loot, Exotics, and gear sets. Really appreciate all the detail you went to in your post.

We'll continue to forward feedback on these topics to the dev team.
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Out of curiosity - and hypothetically - what do you each feel end game content should consist of? What kind of experience are you looking for?

To those already at max Gear Score, what content do you feel best holds your interest? To those not, what kind of experience (both in the moment and to strive for) makes you feel invested?
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Both the Judiciary Square and Black Tusk Invasion "Specialization" missions have been reported to the team. Thanks all for providing us the info!
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I appreciate the mixed feedback here, you guys. From your play time, what has been the hardest or most challenging content you have played so far?
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Hey elhefegaming, the Normalization system allows players to keep their particular builds/weapon sets that they're comfortable with and bring it into PvP. Although Normalization levels the playing field, fully optimized builds that players painstakingly work to craft can still give them particular advantages.

How might completely isolated PvP from PvE gameplay impact the crossover between those two groups? Both willingness to jump into PvP and the shock of jumping out back into PvE?
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Originally Posted by DogBiscuit4U
Projects are disabled while they fix a bug that was allowing infinite rewards.
That's correct.

... Read more
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Thank you for letting us know about this! I appreciate the inclusion of the screenshot too.
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I appreciate the feedback here, everyone. I'll be sure to make a note of some of your thoughts and observations!
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Glad you had fun in the midst of the challenge!
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One thing I was very curious about before The Division 2 launched but now that it's out the topic is arguably even more pertinent:

How much time do you expect/plan/hope to invest into The Division 2?
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How much of an ammo capacity increase do you feel is necessary? How does getting down to your last shots in an intense firefight and scraping by with some clean shots from a pistol feel? Especially if it happens frequently.
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Appreciate the feedback across the board, mccallew. You're making points that I've seen from others as well.

I do just want to note that the specialization ammo not dropping is being investigated by the team.
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Originally Posted by Kalimwulf
Game difficulty is always an individual thing. 'Easy' and 'Hard' can't be quantified by anyone other than UBI.

Calls from posters of 'it's too difficult' is no different than 'it's too easy'. It's more complex than that of course, but it's the way it works.
You're absolutely right!

What aspects of the game, other than just enemy numbers (health, damage, accuracy, etc.) might make meaningful impacts on game difficulty?
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My understanding is that it allows you to move forward without needing to constantly hold the analog stick.
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This has been reported to the team as a potential issue. Just for additional info: is there any possibility that you cut it close with any of those requirements?
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How difficult do you all feel the end game content should be? What kind of challenge should the hardest content provide?
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Is this problem persisting even after advancing World Tiers?
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Where are you running into this issue, TLowi? Any additional details are much appreciated!