The Division 2

The Division 2 Dev Tracker




09 Apr

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Originally Posted by Merphee
None whatsoever.
Originally Posted by chris2k30
None
Originally Posted by Zankojima
All the gearset with all of their over the top effects. Especially nomad...
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There was a suggestion a couple of weeks(?) back that you'd have a lever which allows you to adjust the target position.

We talked to the dev team about it and they like the idea. As this is purely quality of life it might not happen anytime soon, but generally speaking we'd like to give you some more options on the firing range.

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Originally Posted by teksuo1
the event caches gave me zero duplicates all the way to 30/30
The Invasion Apparel Event caches do not contain duplicates. Nice job getting 30/30 so quickly though!
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Be careful with the Hunters... they are not to be trifled with...
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I have heard that depending on when you look at stats, they might be getting altered by either normalization or active talents that are impacting the readout. That very well may be what's causing the confusion.
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How has the change to mods impacted your mod layout for Assault Rifles as well as other weapons? Which traits on weapons hold the most value now, or is it all generally the same as before the patch?
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A little clan for wanderers, very nice. Hope you all play nice!
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Originally Posted by orrthehunter
Strongly suggest the Mk17 as it seems the best choice for players looking for a decent rate of fire and decent damage rifle for any content.
Mk17 - Police or Military variant - is my bread and butter. Can't recommend it enough.
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Hey Rudalpl, the team is investigating the issue around Specialization Ammo!

But to answer your middle question, I mainly use the Super Sniper for Elites, otherwise I keep it tucked away.

How do you feel the Specializations compare to the Signature Skills and Talent Trees that they stand in for from The Division?

08 Apr

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Could you please elaborate on the OP question? Here are the ways to get more Apparel Keys for the Invasion Event:

Weekly Apparel Projects: three keys each
Chance to drop when reaching Field Proficiency upon each level after 30
Chance to drop when reaching Dark Zone Proficiency
Direct purchase with Premium Credits

As for the Invaded Missions, they reset on a weekly basis allowing you to replay them and face off against the Black Tusk more often and gear up to reach maximum Gear Score that much quicker.
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Hey guys. Are these problems persisting even after reaching World Tier 1?
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I understand that you wish to report this user, but please keep in mind that linking or describing exact exploit methods here is not going to help the situation.

If you'd like to share glitches/exploits, please PM a mod! An unlisted Youtube video is ideal if you want to show us how to pull something off that makes the game unfair.
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A really interesting read here, and a fascinating topic for sure. I can understand your concern about the lack of build diversity for sure. That said, one thing I think that's important to note is that the build archetypes might be varied but not in ways that many people are used to. Like the OP said, dedicated Healers and dedicated Tanks aren't super viable. But I personally would argue that they have a different form now, but similar function.

Tanks are meant to draw enemy aggression, soak up damage, and ultimately control the opposition as much as they can.
I would point towards LMG builds with tons of ammo capacity and the ability to keep multiple targets suppressed, or explosives to flush out enemies who are hiding. Those heavier setups can to some degree control the layout of the battlefield.

Healers or Supports are meant to keep teammates alive and free from debuffs to the best of their ability.
I would point in this case tow... Read more
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Hey all, I'll make sure to report the issue to the devs (if it hasn't been already). Thanks for bringing this to our attention!
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Thanks for all the feedback on the current situation with end-game loot, Exotics, and gear sets. Really appreciate all the detail you went to in your post.

We'll continue to forward feedback on these topics to the dev team.
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Out of curiosity - and hypothetically - what do you each feel end game content should consist of? What kind of experience are you looking for?

To those already at max Gear Score, what content do you feel best holds your interest? To those not, what kind of experience (both in the moment and to strive for) makes you feel invested?
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Both the Judiciary Square and Black Tusk Invasion "Specialization" missions have been reported to the team. Thanks all for providing us the info!
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I appreciate the mixed feedback here, you guys. From your play time, what has been the hardest or most challenging content you have played so far?
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Hey elhefegaming, the Normalization system allows players to keep their particular builds/weapon sets that they're comfortable with and bring it into PvP. Although Normalization levels the playing field, fully optimized builds that players painstakingly work to craft can still give them particular advantages.

How might completely isolated PvP from PvE gameplay impact the crossover between those two groups? Both willingness to jump into PvP and the shock of jumping out back into PvE?