The Division 2

The Division 2 Dev Tracker




12 Apr

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Hey everyone. Closing this thread due to general toxicity and trolling. As well as the fact that the thread has only gotten more off topic since being posted. Thank you.
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Hey IH8YH59, don't get me wrong I appreciate your enthusiasm, but you may want to edit and add to your posts rather than repeatedly posting new comments with additional information. Thank ya, and keep it up!
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Lots of really insightful advice here, everyone. Loved getting to read through all of your stories and build info.
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I appreciate the feedback here, everyone. I know a disproportionate amount of my deaths recently have been at the hands of the flamethrower enemies - sometimes questionable sometimes not. How do you all feel about the amount of damage from flame-effects? Especially as it burns through that last bit of health?
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Originally Posted by Final-Wynn
Or they could just close threads about bugs with the message. Please post the bugs in the Tech Support sub forum.
Yes please! Along with as much information and detail that you're able to provide!
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How long do you feel it should take between running the same landmarks? Or alternatively how long do you feel a clean sweep rotation of all landmarks in a DZ should take?
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Love this stuff... really interesting and well put together video. Thank you for sharing!
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Thank you for letting us know about this, MetalGod. If you happen to have any video or photos of this happening, please submit them along with a bug report to Ubisoft Support. I'll be sure to make a note of this as well.
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Hey orrthehunter, I know that the ability to transmog backpacks has been a topic in the past - are you talking about something similar to that or an entirely different backpack apparel item slot?
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Closed due to language and tone used in thread.
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Happy to hear it, we will continue to keep an ear to the ground moving forward.

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Originally posted by darkwingreddit

what the, they know everything!!!!

👉😎👉

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To the OP, thank you for taking the time out to provide some suggestions in a constructive manner.
We always appreciate the feedback you guys give us!

- Scottie

11 Apr

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Originally Posted by Carnage652
Ah, ok thanks!
Is your mask showing now?

- Scottie
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What weapons is everyone currently still farming for? Has anyone found every single weapon at least once yet?

- Scottie
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To the OP, can you elaborate? So we can assist you further?

- Scottie
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Originally posted by Kaaner

Love the ideas that the devs have except for the talent nerfs they are looking at.

I don’t think nerfing the popular talents and buffing the less popular talents is the way to go. Just buff the less popular ones without nerfing the ones people use the most. I understand it’s a live game and things are always changing but talents are extremely important and some talents will just always be better than others.

You can’t just keep nerfing and buffing talents because some aren’t used as much. The answer should be to buff the less popular talents and then evaluate where it’s at. Hopefully they don’t go crazy with the nerfs.

We'll talk about details in the future, I just want to add to this:

The overall thought right now is that some content is too difficult and some NPCs are too spongy. While we want to change (nerf/buff) talents, the overall experience should be that players get stronger.

We understand that some players would like to see only buffs to under performing, but there is concern of power creep and us endlessly buffing talents without actually changing which talents are always used. Please do keep providing feedback on this though, we're not saying things can't change.

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Originally posted by [deleted]

Amazing job with the transparency!

Did the team thinking about a pulse revamping? I mean, just spot enemies without any boost is very underwhelming.

Yes, Skills are also on our radar. Not only Pulse.