The Division 2

The Division 2 Dev Tracker




25 Mar

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Originally Posted by vvhorus
Mods: feel free to merge this thread with the one made by @DeadlyByDesign1 if you can...
Which thread would you want this merged with?
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I'm late, but I wanted to point out that we addressed this to the dev team and they're looking into this. Sorry, not much time for reddit currently!

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It can be any image hosting website that will allow you to extract the url link and then use the tags/code in the forum
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Contact support at http://support.ubi.com and DM me the ticket number.

/ Johan

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Originally posted by Greyghost531

I have it disabled but it still does it when I get disconnected

Random question but can you try running the game as administrator and see if that changes so the configuration stays?

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Originally posted by cjame158

i still get tonnes of crashes, from random things, opening ammo crates, picking up items, opening menus, sometimes just walking and it happens. the further i get into end game the worse it is.

i have a ryzen 5 1600 and a gtx 1080, 16 gb of ram. it should not be happening.

You're right, that should not happen. Have you been in touch with customer support? There's not much I can do for you here given the extent of your issues :(

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Joey, could you please elaborate on what the issue you seem to be running into is? It sounds like you're fulfilling all the actions but not getting a Mission Complete. Is that correct?
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I appreciate all the feedback here, everyone. I'll be sure to make a note of it.

Originally Posted by HazardousKiller
Not really, majority of people only use the same few attachments dependent on gun. Example. AR, everyone just uses 30+ ammo 10% firerate decrease. Site is acog, no reason to use anything else.
Their comment on why its like that is because Div 1 everyone just used the same few attachments yet again the same thing is happening.
How do you feel removing the negatives will increase the variety of mods that people use? Or might it just shift what everyone focuses on?

What weapon mod setups does everyone use? Do you try to cancel out negatives w... Read more
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I've found, like Omega_Ferret, that skills can make or break the difficulty curve. If you've tried using Defense/Defense, I recommend Defense/Offense or even Offense/Offense. I know Healing Chem Launcher/Sniper Turret has gotten me through most of the game, especially early on.

I appreciate some of the other advice in this thread. Doubly so any/all of you that frequently answer the call! Keep up the good work, and good luck to the OP!

24 Mar

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Originally Posted by III_Hammer_III
Are you really forwarding statements like "the AI is a joke", the worst I have ever seen" to the devs?
I like to phrase the stuff I pass on in as actionable a way as possible (as people have probably noted from a lot of my posts requesting more detailed feedback ). "The AI is a joke" is pretty vague. I was referring to the particular types of feedback mentioned in my post.
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There are some issues (both audio and game freezing) caused by background software for Logitech headsets/speakers ("Logitech Gaming Software"). This doesn't seem directly related to that (Turtle Beach is a different company), but I figured it might be worth mentioning.

In any case, thank you very much Hideookino for sharing. If anyone else gets good results from this workaround, please let me know. I'm sending this thread to the team.
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Originally Posted by scarpant96
They asked about the ladder one, not the first video. So yes I think he watched the first video, saw the location, watched the second one and didn't see a location. Not sure his is the stupid answer.
Indeed, I specifically asked about the second video.
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Originally Posted by andyrob102
There's a chat going on elsewhere on the forum and I think they're making the same points.

I think everybody's right.

In the story campaign, the ai was the best I'd ever played against. I loved every part of it.

But in the end game there are scenarios where they are overpowered and therefore become over aggressive and I think that's the point the op is making and I agree.
So a lot of what I see about the AI itself in terms of enemy behavior is positive. That being said, there's always room for improvement, and other people have brought up issues with the hostage AI, unfair-feeling spawning, and uncanny accuracy. We're m... Read more
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Hey guys, been seeing a lot of threads like this about weapons, gear, vanity items, etc. It's just RNG being RNG. There are orange crates dangling from parachutes that weren't able to land properly that when shot should also drop cosmetics if you're looking for a more sure-fire way.
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Originally Posted by Infernowar
Enjoy captured by me


aaand
Can you let me know the location of this ladder so I can report the issue? Thanks for these videos and letting us know the problems that are impacting you in-game.
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We've seen other folks mention that it's frustrating when enemies spawn behind/on top of them, and we're making sure to gather this feedback for the dev team.
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I'm closing this thread as it's just becoming a flame war between people who play the game differently.

We understand you all want news about WT5! Stay tuned to the usual spots for updates: https://twitter.com/thedivisiongame .
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Interesting mix of viewpoints and feedback here, everyone. I appreciate the conversation going on. Hope you're all enjoying the game despite the hiccups.