The Division 2

The Division 2 Dev Tracker




25 Mar

Comment
    Ubi-RealDude on Forums - Thread - Direct
Joey, could you please elaborate on what the issue you seem to be running into is? It sounds like you're fulfilling all the actions but not getting a Mission Complete. Is that correct?
Comment
    Ubi-RealDude on Forums - Thread - Direct
I appreciate all the feedback here, everyone. I'll be sure to make a note of it.

Originally Posted by HazardousKiller
Not really, majority of people only use the same few attachments dependent on gun. Example. AR, everyone just uses 30+ ammo 10% firerate decrease. Site is acog, no reason to use anything else.
Their comment on why its like that is because Div 1 everyone just used the same few attachments yet again the same thing is happening.
How do you feel removing the negatives will increase the variety of mods that people use? Or might it just shift what everyone focuses on?

What weapon mod setups does everyone use? Do you try to cancel out negatives w... Read more
Comment
    Ubi-RealDude on Forums - Thread - Direct
I've found, like Omega_Ferret, that skills can make or break the difficulty curve. If you've tried using Defense/Defense, I recommend Defense/Offense or even Offense/Offense. I know Healing Chem Launcher/Sniper Turret has gotten me through most of the game, especially early on.

I appreciate some of the other advice in this thread. Doubly so any/all of you that frequently answer the call! Keep up the good work, and good luck to the OP!

24 Mar

Comment
    UbiInsulin on Forums - Thread - Direct
Originally Posted by III_Hammer_III
Are you really forwarding statements like "the AI is a joke", the worst I have ever seen" to the devs?
I like to phrase the stuff I pass on in as actionable a way as possible (as people have probably noted from a lot of my posts requesting more detailed feedback ). "The AI is a joke" is pretty vague. I was referring to the particular types of feedback mentioned in my post.
Comment
    UbiInsulin on Forums - Thread - Direct
There are some issues (both audio and game freezing) caused by background software for Logitech headsets/speakers ("Logitech Gaming Software"). This doesn't seem directly related to that (Turtle Beach is a different company), but I figured it might be worth mentioning.

In any case, thank you very much Hideookino for sharing. If anyone else gets good results from this workaround, please let me know. I'm sending this thread to the team.
Comment
    UbiInsulin on Forums - Thread - Direct
Originally Posted by scarpant96
They asked about the ladder one, not the first video. So yes I think he watched the first video, saw the location, watched the second one and didn't see a location. Not sure his is the stupid answer.
Indeed, I specifically asked about the second video.
Comment
    UbiInsulin on Forums - Thread - Direct
Originally Posted by andyrob102
There's a chat going on elsewhere on the forum and I think they're making the same points.

I think everybody's right.

In the story campaign, the ai was the best I'd ever played against. I loved every part of it.

But in the end game there are scenarios where they are overpowered and therefore become over aggressive and I think that's the point the op is making and I agree.
So a lot of what I see about the AI itself in terms of enemy behavior is positive. That being said, there's always room for improvement, and other people have brought up issues with the hostage AI, unfair-feeling spawning, and uncanny accuracy. We're m... Read more
Comment
    Ubi-RealDude on Forums - Thread - Direct
Hey guys, been seeing a lot of threads like this about weapons, gear, vanity items, etc. It's just RNG being RNG. There are orange crates dangling from parachutes that weren't able to land properly that when shot should also drop cosmetics if you're looking for a more sure-fire way.
Comment
    UbiInsulin on Forums - Thread - Direct
Originally Posted by Infernowar
Enjoy captured by me


aaand
Can you let me know the location of this ladder so I can report the issue? Thanks for these videos and letting us know the problems that are impacting you in-game.
Comment
    UbiInsulin on Forums - Thread - Direct
We've seen other folks mention that it's frustrating when enemies spawn behind/on top of them, and we're making sure to gather this feedback for the dev team.
Comment
    UbiInsulin on Forums - Thread - Direct
I'm closing this thread as it's just becoming a flame war between people who play the game differently.

We understand you all want news about WT5! Stay tuned to the usual spots for updates: https://twitter.com/thedivisiongame .
Comment
    Ubi-RealDude on Forums - Thread - Direct
Interesting mix of viewpoints and feedback here, everyone. I appreciate the conversation going on. Hope you're all enjoying the game despite the hiccups.
Comment
    Ubi-RealDude on Forums - Thread - Direct
I appreciate the mix of feedback from here, everyone. I've made a note of some of your observations and thoughts.

How strong or dependent on skills do you think balanced/quality builds should be? How low of a Skill Power requirement is too low to make skill builds their own unique endeavor?

23 Mar

Comment
    Ubi-RealDude on Forums - Thread - Direct
How do you guys think the DZ will be impacted by more players reaching endgame? When more people reach max level or progress through all story content, how do you think the DZ will change?
Comment

Originally posted by djriggz

This isn't just when interacting with project officers. It's everywhere.

Correct, they know it's a broader issue with the Mods section of the menu.

Comment

Hey all, this is on our Known Issues list as "fixed for an upcoming update":

[UI] Navigate Categories and Mark as Junk are bound on the same menu when interacting with project officers.
Status: Fixed for an upcoming update

Comment
    Ubi-RealDude on Forums - Thread - Direct
I appreciate the mixed feedback here, everyone. I hope you're all enjoying the game.
Comment
    UbiInsulin on Forums - Thread - Direct
We have seen and passed on many of these threads on difficulty. This one has been 90% flaming back and forth, so it's getting closed.

We need to focus these discussions on what changes you'd like to see made to the game. Which type of content is too hard? What level were you when you tried it? What build were you running?

All that info is important to contextualizing your feedback.

Hope to see you again, OP. Sorry you need to step away, but it's up to you.
Comment
Hey guys! Please note the TD2 team are currently investigating this SHD tech. You should be able to shoot down the rope and climb up it to grab it. Thanks for the details so far!
Comment
    UbiSc0ttie on Forums - Thread - Direct
Originally Posted by Demiz3r
The OP was asking a question if its bugged. Not necessarily feedback. Can you please bring it to the team and give us an answer to the question at hand?
I could of worded that more clearly! We're sending this to the team to see if it's an issue or what the deal is.
Thank you guys for sending your reports.

- Scottie