How strong or dependent on skills do you think balanced/quality builds should be? How low of a Skill Power requirement is too low to make skill builds their own unique endeavor?
This isn't just when interacting with project officers. It's everywhere.
Correct, they know it's a broader issue with the Mods section of the menu.
Hey all, this is on our Known Issues list as "fixed for an upcoming update":
[UI] Navigate Categories and Mark as Junk are bound on the same menu when interacting with project officers.
Status: Fixed for an upcoming update
Originally Posted by Demiz3rI could of worded that more clearly! We're sending this to the team to see if it's an issue or what the deal is.
The OP was asking a question if its bugged. Not necessarily feedback. Can you please bring it to the team and give us an answer to the question at hand?
The nature of these games is most of the people enjoying it, never visit a forum or reddit, we are too busy enjoying what was created.
Please pass on my message to the rest of the team, not only for me but for Paola, over the years your work, your creations gave us worlds to explore and experiences, fights we could win in and challenges completed together when the real world was at its darkest.
Thank you
A lot of us watch Reddit but of course I'll pass it along. It means the world to us that we could bring such an experience to you two. So thank you as well. ❤️
I read this out loud to my wife and I cried. I'm happy that we could bring some joy to you. <3
Originally Posted by DrayloreXCorrect, that change only affects lower level players in co-op:
Pretty sure what they are patching is related the level matching in group...i,e a level 10 grouping with a level 20. I remember something mentioned in the State of The Game about it...they mentioned two problem....one enemy DPS against a level "adjusted" group was off....and armor values for the lower level player did not scale....i think todays fix was for the former.
Agents, we're having a scheduled maintenance today, March 22nd at 9:30 AM CET / 4:30 AM ET / 5:30 PM KST / 7:30 ACT PM that will last ...Read more
Originally Posted by Tet2I will second these tips. Chem healing is quite important imo.
Chem healing can be quite useful because they have really short recharge times.
Other than that turret or assault drone can be quite useful too.
The turret has more HP but I like the drone better because it can lure the enemy out from cover.
(But the drone has quite a low HP so they tend to get shot down if you use it when there are many enemies)