The Division 2

The Division 2 Dev Tracker




24 Mar

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Originally Posted by andyrob102
There's a chat going on elsewhere on the forum and I think they're making the same points.

I think everybody's right.

In the story campaign, the ai was the best I'd ever played against. I loved every part of it.

But in the end game there are scenarios where they are overpowered and therefore become over aggressive and I think that's the point the op is making and I agree.
So a lot of what I see about the AI itself in terms of enemy behavior is positive. That being said, there's always room for improvement, and other people have brought up issues with the hostage AI, unfair-feeling spawning, and uncanny accuracy. We're m... Read more
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Hey guys, been seeing a lot of threads like this about weapons, gear, vanity items, etc. It's just RNG being RNG. There are orange crates dangling from parachutes that weren't able to land properly that when shot should also drop cosmetics if you're looking for a more sure-fire way.
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Originally Posted by Infernowar
Enjoy captured by me


aaand
Can you let me know the location of this ladder so I can report the issue? Thanks for these videos and letting us know the problems that are impacting you in-game.
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We've seen other folks mention that it's frustrating when enemies spawn behind/on top of them, and we're making sure to gather this feedback for the dev team.
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I'm closing this thread as it's just becoming a flame war between people who play the game differently.

We understand you all want news about WT5! Stay tuned to the usual spots for updates: https://twitter.com/thedivisiongame .
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Interesting mix of viewpoints and feedback here, everyone. I appreciate the conversation going on. Hope you're all enjoying the game despite the hiccups.
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I appreciate the mix of feedback from here, everyone. I've made a note of some of your observations and thoughts.

How strong or dependent on skills do you think balanced/quality builds should be? How low of a Skill Power requirement is too low to make skill builds their own unique endeavor?

23 Mar

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How do you guys think the DZ will be impacted by more players reaching endgame? When more people reach max level or progress through all story content, how do you think the DZ will change?
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Originally posted by djriggz

This isn't just when interacting with project officers. It's everywhere.

Correct, they know it's a broader issue with the Mods section of the menu.

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Hey all, this is on our Known Issues list as "fixed for an upcoming update":

[UI] Navigate Categories and Mark as Junk are bound on the same menu when interacting with project officers.
Status: Fixed for an upcoming update

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I appreciate the mixed feedback here, everyone. I hope you're all enjoying the game.
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We have seen and passed on many of these threads on difficulty. This one has been 90% flaming back and forth, so it's getting closed.

We need to focus these discussions on what changes you'd like to see made to the game. Which type of content is too hard? What level were you when you tried it? What build were you running?

All that info is important to contextualizing your feedback.

Hope to see you again, OP. Sorry you need to step away, but it's up to you.
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Hey guys! Please note the TD2 team are currently investigating this SHD tech. You should be able to shoot down the rope and climb up it to grab it. Thanks for the details so far!
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Originally Posted by Demiz3r
The OP was asking a question if its bugged. Not necessarily feedback. Can you please bring it to the team and give us an answer to the question at hand?
I could of worded that more clearly! We're sending this to the team to see if it's an issue or what the deal is.
Thank you guys for sending your reports.

- Scottie
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Originally posted by Quebber

The nature of these games is most of the people enjoying it, never visit a forum or reddit, we are too busy enjoying what was created.

Please pass on my message to the rest of the team, not only for me but for Paola, over the years your work, your creations gave us worlds to explore and experiences, fights we could win in and challenges completed together when the real world was at its darkest.

Thank you

A lot of us watch Reddit but of course I'll pass it along. It means the world to us that we could bring such an experience to you two. So thank you as well. ❤️

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I read this out loud to my wife and I cried. I'm happy that we could bring some joy to you. <3

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Rather than arguing about whether the game is too hard or not (everyone's going to have a different response), can we focus on what situations, which enemies, or what in-game tasks are too difficult and why? I think if we get into specifics we can have a more interesting conversation and better feedback for me to send the devs' way.

22 Mar

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Originally Posted by DrayloreX
Pretty sure what they are patching is related the level matching in group...i,e a level 10 grouping with a level 20. I remember something mentioned in the State of The Game about it...they mentioned two problem....one enemy DPS against a level "adjusted" group was off....and armor values for the lower level player did not scale....i think todays fix was for the former.
Correct, that change only affects lower level players in co-op:

Agents, we're having a scheduled maintenance today, March 22nd at 9:30 AM CET / 4:30 AM ET / 5:30 PM KST / 7:30 ACT PM that will last ...
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Interesting mix of viewpoints here.

Thank you guys for sharing your feedback. I'll share some of what is said to devs.

- Scottie