The Division 2

The Division 2 Dev Tracker




21 Mar

Comment

Originally posted by an_ancient_evil

you mean d3 xmog system?

I think you mean WoW xmog :P

TEN STORMS PAULDRONS ALL DAY.


20 Mar

Comment
Thanks guys for weighing on with your feedback.
Good mix of viewpoints here.

- Scottie
Comment
    Ubi-Zubi on Forums - Thread - Direct
Glad you guys are enjoying the difficulty settings!
Comment
I appreciate the feedback, everyone.
Comment

Originally posted by KUSHimaru

No because i have a job :(

I CAN RELATE BUT I LOVE IT

Comment
Closing thread because it's inciting nothing but a flame war.
Comment
    UbiAmper on Forums - Thread - Direct
Hey all,

We've updated the notes to reflect an additional fix:

  • Weapons skins will no longer disappear if attached to a weapon and sold to a vendor.

For all additional issues you're experiencing, please drop them in the appropriate Technical Support sections so the teams can have a look.

Thanks!
Post
Weapons
  • We removed a work in progress weapon that was not properly named and balanced.
  • Crossbows now deal explosive damage to multiple objects as intended
  • Exotic weapons equipped with silencers will now produce the sound they’re intended to make.
  • NPCs engaged in combat will now react to grenades as intended.

Missions
  • The ropes will now deploy properly to allow for extraction at the end of the Beekeeper Jeff side mission.
  • Players should no longer be able to unlock Castle prematurely. This issue would block progression in some instances.
  • Fixed a loot exploit that involved repeatedly killing bosses in some Invaded missions.
  • In Jefferson Plaza, the NPC scene can no longer be interrupted during a boss fight.

PC specific
  • PC players playing together while connected to the same network were meeting a number of issues when interacting wit...
Read more
Comment
From the Known Issues list:
[Gameplay] Co-op scaling for grey items is lower than intended, causing low survivability for low-level characters playing with high-level characters.
Status: Investigating...
Read more
Comment

As a aviation enthusiast, i was like a kid in a candy store in that place.

/ Johan

Comment

Originally posted by Adorables

I'm assuming by " as XP gained will be increased for all of you due to your level. " you mean clan XP right?
Are you supposed to be able to earn clan XP once you've already hit max level? I'm asking because i haven't been able to contribute to my clans XP at all after i hit 30.

There is currently a bug where CXP gain stops counting properly, i made a post about it here: https://www.reddit.com/r/thedivision/comments/b3788u/clan_cxp_bugged/?st=jth70l7o&sh=114dff79

Comment

We are working on a fix for this issue that will come in a future update. i'd like to clarify a few things so you don't lose CXP progress:

  • If a player with stuck CXP stays in the clan, then any missing CXP/progression will be applied to their clan after the fix is deployed on their next login.

  • If a player with stuck CXP leaves and rejoins the clan, then they will be able to earn CXP/progression again immediately, but any missing CXP/progression will be permanently lost.