Last comment from me before the weekend: The development team agrees. We'd love to give people more ways to express themselves, including changing your agent's appearance.
Nothing concrete to let you know yet, but yes, we want you to be able to look different. it might take a while before we get you guys more options though, just to manage expectations.
This comment is concerning because it makes it sound like none of the devs have ever played the game at higher difficulties on WT4. Because the problems being discussed by the OP basically happen 24/7 there and are blatantly obvious, but your comment makes it sound like you guys have never ever seen or experienced this yourselves. Extremely worrisome to say the least.
Edit: Thanks for the gold stranger! At least there are some people out there with some common sense still!
Our experience with the game is vastly different than for any user. Our dev team has more playtime than anybody currently is able to have. They're playing it while it's being developed, that's is an experience no player has.
That's why we have a community team and why we talk to you guys. We look at things differently, we have different expectations and honestly, we also sometimes just go "well, that's just how it is."
But that's obviously not at all how players are experiencing things or how they feel about certain things. That's why it's important for us to raise these issues and talk about them. You guys giving us that feedback allows those discussions to be fruitful.
And just as a last note: There are a bunch of hardcore The Division and The Division 2 players on our teams. Nobody should be concerned that we're not playing our own game.
Honestly please ignore these types of threads for atleast a few months. Not trying to be rude to some of these players but these are just growing pains from noobs.
If you have a coherent team with proper builds without retards running into encounters like CoD then there is nothing hard about this game.
Understood. That being said, your wording suggests that you didn't read my whole statement.
We understand that some things are just growing pains for some players. But we also genuinely feel that there will be some things that are not working as they should. Maybe that is the case here.
That doesn't mean that after a bug fix the difficulty will always go down. It could theoretically even go up. But we want to make the decision how difficult the game is, not let a bug make that decision for us.
Originally Posted by SaintHedgehogHey there, moving this post for better visibility.
Hey all,
Could you provide us with your DXDIAG?
Press your Windows key or go into Start.
Type run and hit enter. A new window should appear.
In the new window, type dxdiag and hit OK.
You should now see a new window called DirectX Diagnostic Tool.
At the bottom of this window, press Save All Information.
Open up the new file you created and copy all the information to http://pastebin.com/ into the New Paste window.
Once all the information is there, press Create New Paste and provide us with that link.
Thanks!
We've seen comments of this appearing every now and then and have talked to the dev team about it. We will have a look at it and see if there are some archetypes that are not doing what they should be doing.
Keep in mind that some NPCs will rush you, no matter what you do to them, so don't expect all of them to stop doing that in the future. ;)
If you want to add details to it, please feel free to mention exact situation in missions, NPC archetype you feel are doing it too often and also what you'd expect to happen in that situation. The OP has a lot of that detail you can try to copy in terms of style.
Also: This doesn't mean we want this game to be easy. There will be very difficult situations. We do want to look at things that might just be straight up bugged. Bugged difficulty is not what we want.
Why dont you just jump in the game and "test" it the moment people ask you ?
The reason is pretty simple, there's probably around a thousand things people ask every day. We immediately test things that are breaking the game. While the puzzle is very important to some parts of the community, it also didn't stop anybody from progressing in the game (for example).
Therefore the priority on chasing up on details was pretty low. We understand that that can be pretty frustrating for some people, but it's how we need to work.
Thanks Chris! This is unlikely, but will there also be a fix for those of us stuck with fewer Ivory Keys than we're supposed to have in that update as well? If not, no worries, I'm sure it'll come eventually.
From what we understand and how we're seeing it in internal testing: If you're doing the Hunter puzzles "wrong" you don't get a key. For example Hunters that have a theatrical intro where they don't shoot you and basically just appear, some players can kill them right there and then, but they didn't fully do the riddle.
We're looking into this, but some players descriptions are also pretty vague, so if you have any more details (e.g. confirm that above is true for you) that could help us!
Hey! Is this happening right as you enter the game, or when you do something specific or something specific happens to you (e.g. a grenade goes off right next to you)?