The Division 2

The Division 2 Dev Tracker




29 Mar

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I can assure you that we do not have the ability or function/tools to block any account from receiving a drop in the way that you are suggesting.
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Originally posted by N3gativeKarma

Honestly please ignore these types of threads for atleast a few months. Not trying to be rude to some of these players but these are just growing pains from noobs.

If you have a coherent team with proper builds without retards running into encounters like CoD then there is nothing hard about this game.

Understood. That being said, your wording suggests that you didn't read my whole statement.

We understand that some things are just growing pains for some players. But we also genuinely feel that there will be some things that are not working as they should. Maybe that is the case here.

That doesn't mean that after a bug fix the difficulty will always go down. It could theoretically even go up. But we want to make the decision how difficult the game is, not let a bug make that decision for us.

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Originally Posted by SaintHedgehog
Hey there, moving this post for better visibility.

- Scottie
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I love these, you are all so talented when taking photos in game. I think I need to brush up on my skills!
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Greetings Agents,

The servers will shut down for a scheduled maintenance Thursday, March 28th at 09:30 AM CET / 04:30 AM ET / 01:30 AM PT. Estimated downtime is approximately 3 hours.

Patch Notes:
Performance
  • Various improvements to reduce frame drops.

Clans
  • Changed the Clan Member UI colour to not conflict with Elite enemies.
  • Fixed an issue where players Clan XP contributions could stop registering.

VOIP
  • Changed Push-to-Talk to be the default VOIP setting.

UI
  • Changed Apparel Store purchase confirmations to a button hold action.
  • Reduced the UI flickering effect present in the menu.
  • Fixed a visual bug that would incorrectly display a grey duplicate backpack reward when opening apparel caches.
  • Fixed the menu distortion animation playing...
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Hey all,

Could you provide us with your DXDIAG?

  • Press your Windows key or go into Start.

  • Type run and hit enter. A new window should appear.

  • In the new window, type dxdiag and hit OK.

  • You should now see a new window called DirectX Diagnostic Tool.

  • At the bottom of this window, press Save All Information.

  • Open up the new file you created and copy all the information to http://pastebin.com/ into the New Paste window.

Once all the information is there, press Create New Paste and provide us with that link.

Thanks!

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We've seen comments of this appearing every now and then and have talked to the dev team about it. We will have a look at it and see if there are some archetypes that are not doing what they should be doing.

Keep in mind that some NPCs will rush you, no matter what you do to them, so don't expect all of them to stop doing that in the future. ;)

If you want to add details to it, please feel free to mention exact situation in missions, NPC archetype you feel are doing it too often and also what you'd expect to happen in that situation. The OP has a lot of that detail you can try to copy in terms of style.

Also: This doesn't mean we want this game to be easy. There will be very difficult situations. We do want to look at things that might just be straight up bugged. Bugged difficulty is not what we want.

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Originally posted by FingersX

Why dont you just jump in the game and "test" it the moment people ask you ?

The reason is pretty simple, there's probably around a thousand things people ask every day. We immediately test things that are breaking the game. While the puzzle is very important to some parts of the community, it also didn't stop anybody from progressing in the game (for example).

Therefore the priority on chasing up on details was pretty low. We understand that that can be pretty frustrating for some people, but it's how we need to work.

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Originally posted by Tex1090

Thanks Chris! This is unlikely, but will there also be a fix for those of us stuck with fewer Ivory Keys than we're supposed to have in that update as well? If not, no worries, I'm sure it'll come eventually.

From what we understand and how we're seeing it in internal testing: If you're doing the Hunter puzzles "wrong" you don't get a key. For example Hunters that have a theatrical intro where they don't shoot you and basically just appear, some players can kill them right there and then, but they didn't fully do the riddle.

We're looking into this, but some players descriptions are also pretty vague, so if you have any more details (e.g. confirm that above is true for you) that could help us!

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Hey! Is this happening right as you enter the game, or when you do something specific or something specific happens to you (e.g. a grenade goes off right next to you)?


28 Mar

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Demolitionist seems to be a popular choice within the community. Has anyone had any fun with the Crossbow ?

- Scottie
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Originally posted by Equinox_Shift

You know, I understand confidence, but why didn't even a single resource, one guy, try this in production?

I've had people, not working in game development, mind you, but other fields that are similar. Where this much public attention, no matter how confident they were about the functionality of the feature, would absolutely assign a single resource to verify that there statement was correct.

Regardless of your account not being used for public statements, a statement was made. It can be misconstrued as a statement made, from knowledge that the "bug" was tested, and verified, and you are returning the results of that recent test.

Reasonably, people are pissed. Some people lost sleep, some people didn't, but almost everyone working on this is collectively pissed, especially since they were working under the pretense that this was assumed to be reliably working.

You don't deserve to be berated because of a mistake, but the community doesn't deserve to ...

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The simple reason is that there are limited resources. There are a lot of things that are more critical for the game right now to be tested (e.g. the things we patched today). And then there's also simply human error.

We're chasing up on a lot of information on many different things and sometimes we either get it wrong, we miss out on something that is sent or we just plain and simple make a mistake. I don't want to make any ex...

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Originally posted by ajh1717

It was more of a joke than anything else.

That being said, even if it is not your official twitter, attaching your name to anything and making a statement about the game is going to be viewed as (at the very least) a semi legitimate statement, if not something that will be taken as fact/an official statement. Just be mindful of that since that comment was essentially taken as fact by the (massive) amount of people trying to solve this

Thanks for the feedback. Appreciate the input! The reason I'm vague in the Tweet is because of these concerns. We also made sure that we didn't gave any hints or comments on any of the official channels until now.

I understand the frustration that comes with a situation like that and it's definitely something we can do better in the future.

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Originally posted by ajh1717

Be aware that you're linking to my personal Twitter account that is not an announcement tool. We also were confident that all of them are working but in the end were wrong.

So while I understand that this causes confusion, it's important that my wording was vague on purpose.

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Hey. Sorry for the late reply on this, we wanted to make sure to not communicate something incorrectly.

The last cipher riddle is currently bugged and cannot be completed. We have a fix for this planned to go into the game next week Friday, with the Tidal Basin patch.