The Division 2

The Division 2 Dev Tracker




20 Mar

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Thanks for the feedback.

I'd be very interested in how the requirements feel when all 7 of you have hit the endgame, as XP gained will be increased for all of you due to your level.

Edit: As for some projects that is not related to XP (I.E. kill Black Tusks), i'll forward the feedback internally.

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I'm sorry to hear about the rough experience you're having, BloodedPhoenix. I know there are plenty of players on these forums willing to provide assistance or share some tips and tricks from their play time. I know I've picked up a few handy pointers from the players on here myself. But I appreciate the feedback all the same. Best of luck to you, and I hope you enjoy the rest of the game!
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Just a friendly reminder not to flame. Had to delete a couple of posts. Thank you!
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Originally Posted by K-i-n-gF-i-s-h
I understand how random works. But if I'm randomly only getting LMGs, then it's not random. Even if I occasionally get a different weapon. Like I said, I'll loot 10 LMGs to a SMG, AR, or Shotgun. That's not random to me. Even if I eventually get something different.
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That is random though. It may not appear random, but randomness isn't about results - it's about process. There may be someone out there wondering whether an LMG is ever going to drop for them.

There's also in-game vendors & crafting that might be worth looking at.
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Just a reminder to keep things civil and mature on the forums, everyone. This is a place to discuss, share feedback and ideas, and be respectful. I appreciate the mixed feedback here, and will be sure to pass it along to the team.
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We're aware of the concerns the community's expressing with this type of build. There are also people who have reacted quite strongly to the calls for a nerf. We're sending everything we see to the team.

Regardless of what you think, please remember to treat each other with respect on these forums. Just a warning, since these threads sometimes get flame-y.

Also, a statement for worried PvE players visiting this thread:
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19 Mar

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Thank you guys for sharing your feedback! I'll be sure to pass this along.

- Scottie
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I appreciate the mixed feedback here, everyone.
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Nice discussion here everyone, helpful too. Keep it up.
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Glad this all got sorted out. What's been the best loot you guys have gotten from using the keys, though?
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Originally posted by Nethicite

Hoping skills get tweaked cooldowns soon(ish), i really like some of the others but theyre just so situational/long to get back up.

What penalty does that mag come with? The only extended mag i found had some nasty penalty i dont remember.

Can't remember exactly but I think it was -15% firing speed, which works in my favor since the gun just becomes more accurate

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Originally posted by Nethicite

Its so good, i want to try other skills but they fall short vs the Cluster. E.g. Hive stinger cooldown is INSANE for an immobile throwable with limited range.

This and the repair launcher and I'm ready to face the world! Just got an extended light mag on my AR too, haven't found anyone that can survive a super accurate 73 round mag so far.

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Originally posted by MatZenic

Yes. Use it to track enemies is better than using pulse. Pretty interesting, Massive lol.

We play the game too ;)

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This has been a contentious topic. I'm passing along all the feedback I see (from both sides), but please remember to be good to each other even if you don't see eye to eye.

To the PvE players here, we said this back in January and it still applies:

To wrap things up, we are happy to announce that separate balancing is in effect for PVE and PVP modes. Skills and talents in organized PVP, for example, ...
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Originally posted by SkorpiusZERO

and there are mods for even more mines in the cluster so you can see even more enemies when there are more around

Hnng putting a cluster in my cluster so I can cluster more when I mine.

E x c i t i n g