The Division 2

The Division 2 Dev Tracker




20 Mar

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We're aware of the concerns the community's expressing with this type of build. There are also people who have reacted quite strongly to the calls for a nerf. We're sending everything we see to the team.

Regardless of what you think, please remember to treat each other with respect on these forums. Just a warning, since these threads sometimes get flame-y.

Also, a statement for worried PvE players visiting this thread:
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19 Mar

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Thank you guys for sharing your feedback! I'll be sure to pass this along.

- Scottie
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I appreciate the mixed feedback here, everyone.
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Nice discussion here everyone, helpful too. Keep it up.
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Glad this all got sorted out. What's been the best loot you guys have gotten from using the keys, though?
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Originally posted by Nethicite

Hoping skills get tweaked cooldowns soon(ish), i really like some of the others but theyre just so situational/long to get back up.

What penalty does that mag come with? The only extended mag i found had some nasty penalty i dont remember.

Can't remember exactly but I think it was -15% firing speed, which works in my favor since the gun just becomes more accurate

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Originally posted by Nethicite

Its so good, i want to try other skills but they fall short vs the Cluster. E.g. Hive stinger cooldown is INSANE for an immobile throwable with limited range.

This and the repair launcher and I'm ready to face the world! Just got an extended light mag on my AR too, haven't found anyone that can survive a super accurate 73 round mag so far.

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Originally posted by MatZenic

Yes. Use it to track enemies is better than using pulse. Pretty interesting, Massive lol.

We play the game too ;)

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This has been a contentious topic. I'm passing along all the feedback I see (from both sides), but please remember to be good to each other even if you don't see eye to eye.

To the PvE players here, we said this back in January and it still applies:

To wrap things up, we are happy to announce that separate balancing is in effect for PVE and PVP modes. Skills and talents in organized PVP, for example, ...
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Originally posted by SkorpiusZERO

and there are mods for even more mines in the cluster so you can see even more enemies when there are more around

Hnng putting a cluster in my cluster so I can cluster more when I mine.

E x c i t i n g

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Their damage is neat but the real MVP is the fact that they highlight all nearby hostiles to give you and your fellow Agents an instant update on the battlefield. Recently unlocked these bad boys and it has greatly improved both my defensive survivability and offensive awareness.

Example: yesterday I was holding down a gate being pushed by some True Sons. Thought I had them all in my sight but popped a seeker and saw a red line go... Behind me? Turns out a shotgun rusher had sneaked past and was just about to give me a really rough and unwanted surprise.

My little buddy made sure this plan was short lived and let's just say I wasn't the one ending up on the ground chest full of lead.

Still, haven't unlocked most skills yet, have y'all found any other skills with beneficial secondary purposes?

External link →
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Hey all! Please PM me your Uplay user name/PSN ID/Xbox gamer tag if possible if you're encountering this problem. The team is looking into these reports and needs a bit more info. Thank you!

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Hey,

For those of you that are affected, have you recently left a clan before you joined your new one?

/ Johan

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    UbiAmper on Forums - Thread - Direct
Our development team is hard at work to create a patch that will address several issues that have been highlighted by our community.

As with all things in game development, a stable patch can take some time and we appreciate all of your patience, as well as the continued feedback and the detailed reports we are receiving. This helps us immensely in prioritizing workflows and making sure that the biggest issues are dealt with quickly.

We announced an unscheduled maintenance yesterday and the planned patch is now nearly ready to be deployed, it includes the following bug fixes:

  • Fixed an issue where players could be stuck in the wrong World Tier if they completed Strongholds without meeting the required Gear Score while in a group
  • Fixed an issue where players wouldn’t be able to talk to agent Kelso at the Castle Settlement
  • Fixed an issue where players could obtain multiple Ivory Keys from the same source

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