7 Days To Die

7 Days To Die Dev Tracker




06 May

Comment
    faatal on Forums - Thread - Direct

There have been some changes to lighting. I would not use the word "lot". FPS is better somewhat. PC hardware, your settings and what the game is doing and rendering vary greatly, so it all comes down to what your current bottleneck is.


Changing a Unity light's settings is exactly the same.

Yes.

Comment
    faatal on Forums - Thread - Direct

1 Is the same. Shopping carts are blocks. Blocks don't move. Would need to be a prop and with lower health or special hit rules....

2 At some point vehicles are supposed to get separate parts to represent mods, so they can be turned on/off, but we did not have the time in A21.

Comment
    faatal on Forums - Thread - Direct

Sure, it could be better, but most of us have like 5 things we are working on and we have little time left for when we would like to release. Different methods take different amounts of time to do and often require different combinations of people to work on them.


New cement mixer model is not done. Bellows were not made to animate.


The new campfire with the 3 parts turning off/on is in, but art is being adjusted. It does glow brighter during crafting and looks fine.

Sure, I can dream about a thousand features, but we shall see what we have time for.

Yes. Vehicles do a lot more damage to zombies and you take it as well.

Comment
    faatal on Forums - Thread - Direct

1 Hit damage is scaled by angle of impact, so glancing blows do much less. There is also a minimum impact amount, below which there is no damage.

2 I, not Steve talked about that. Chain on bike is the only disappearing part. Moving very slow without gas or at 0 health is the same as A20. No one seems to know that as they never got their vehicles to 0 health!

3 Probably, but I don't know when that will get added.

Damage numbers were not changed. That is how they currently are. The damage scaling is easy change by us and like many things, we will adjust it as necessary to achieve the balance we want.

Comment
    faatal on Forums - Thread - Direct

Possibly, but there is other enemy related optimizations that need to be looked at as the throttling is pretty specific with what it is doing currently.

Comment
    faatal on Forums - Thread - Direct

A20 vehicles explode the same way. I don't think zombie damage to vehicles has changed either.


You damaging your vehicle by hitting things is what has been increased.

Comment
    faatal on Forums - Thread - Direct

Sure. The system was set up to use particles. Anything else would be additional work and I have other things to work on now.


05 May

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by ZombieMaster: i hope they optimize this game! I built a trader post base from the ground up without dev or creative mode save for the few poi items i could not create myself and my game is freaking out with not only major lag but late sounds in the game such as hitting something metal and 5-10 seconds later it makes the sound if at all (and yes i checked the game files for corruption) it also makes my cpu which is 6 core heat up like a microwave 95 celcius and its the only game i have that does this
Ok, a few things here.

1. Most games don't care about your CPU. They only care about your GPU. 7 Days does a lot of calculations, and a lot of data loading. This demands a lot more from your CPU, RAM, and... Read more
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by ⚜ JOST AMMAN ⚜: I'm starting to wonder why so many people like dismemberment... isn't that a bit "sick"?

I know it's just stuff we do in the "digital world", but still, makes me think what's so "awesome" about that. In my opinion we should meditate on what we're so excited about, since there could be a much deeper reason that we don't want to know.

Or maybe... it's just fun to watch! :DeadSmile1:
It is hella fun to watch. I was blown away when that first zeds head started rolling down a hill. It adds a level on immersion to the gameplay that is just amazing.

04 May

Comment
    SylenThunder on Steam Forums - Thread - Direct
This is just unnecessary bloat. And in a Voxel game, bloat is the last thing you need.
Besides that, I'm pretty sure TFP is mostly done with the weapon system.

This is the kind of thing that you would look to mods for, and there are a number of them that do this already.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by D.A.R.K.:
Originally posted by beeda2004: i have problems only around Tier5 buildings where fps droping to 20+- other locations are fine
I have no problems with the game, to be honest, but my friend have 3 problems with it.
01. Memory leak:
He fixed it by closing and opening the game from time to time, like every hour or two.
This is common if you don't meet the recommended specs. (Either the hardware isn't there, or isn't available due to bloat.)... Read more
Comment
    faatal on Forums - Thread - Direct

Oh, it will blow up, it just does not do it at 0 health. There is extra negative health and after that it becomes a random chance on each hit.

Comment
    SylenThunder on Steam Forums - Thread - Direct
Do note that the last time I tested on a min-spec PC generation of a 10k map took closer to five minutes. I'll have to do that again soon. On a system that meets recommended specs, and isn't on an out-dated platform like the AMD 2700, generation is quite nice. If you increase the detail, it will increase the time required. Not because of making the map, but because of setting up the data for the detailed view.
Comment
    SylenThunder on Steam Forums - Thread - Direct
No, that's usually just Steam DRM updates. a21 is going to be a full client update of roughly 13.5GB.
Comment
    SylenThunder on Steam Forums - Thread - Direct
The old wellness system was way too easy to exploit, and had very little overall impact in gameplay. You basically had two extremes. You either managed it well, hardly died, and when you did die it required minimal effort to recover. Or you would get creamed before it was set up, and then be basically stuck in a death loop that was near-impossible to recover from.

The system was extremely flawed, and the only time it offered any kind of a challenge was after it was almost too late to save yourself. TFP dropped the system for good reasons.
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by DerFinneAT:
Originally posted by ElDudorino: Plus you can get caught in a death spiral where you just get weaker which makes you unable to defend yourself, then worse and worse until you're just pathetic.

I always considered this to be quite exaggerated as a statement while the changes where discussed.

At no point in the game you would have been defenseless and in an actual death loop, if you just adapted the playstyle to your current condition.

...
Read more
Comment
    Roland on Steam Forums - Thread - Direct
Originally posted by SylenThunder: Though I'm pretty well sold on a21 so far, I just wish there was more challenge to the survival aspects of the game.

Do a run of A21 with 50% loot enabled. Its pretty tough when you find significantly fewer magazines and water. :-)

A21 is the toughest 50% loot alpha yet, imo.