7 Days To Die

7 Days To Die Dev Tracker




04 May

Comment
    Roland on Steam Forums - Thread - Direct
Always the next one which is why everyone is so peeved about having to continue to play A20 or lower in 2023

03 May

Comment
    faatal on Forums - Thread - Direct

Dev Stream 4 will be Robert, Steve, Me and Lathan in that order.


Robert plans on showing a lot of RWG.

Maybe, but we are a ways off from making that determination. In any case, mods could remove them from spawning.

We could make the story work in RWG by simply spawning what we need at various places.

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Mardoin69: I feel like a LOT of people feel A16 was one of the better Alphas. But, it's just like Khissi says. To each their own. Me... I really liked A16 but, it did have some drawbacks... like not enough random zombies spawning into the world after you've cleared an area. But, that can be modded... like a mod that increases number and frequency of the 'Random Wandering Horde' for example. The thing is, the newer Alphas added a bunch of stuff. You'll kind of miss those things when you go backwards. But, if you REALLY like the way the mechanics were much better than the current system... it maybe worth it to you. I just like to keep going forward cuz the change-ups keep the game a bit more interesting.
Anothe... Read more
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by STDRandom Lead: Not a mod perk. Sylen had to apply during a call to arms access a while ago. Same with some streamers. Probably had to prove qa skills to get in.
This is correct. Even though I headed up end-user support for the game for years, I still had to apply and qualify for internal testing. Doing testing on dedicated servers, especially Linux is kind of my niche. Doc Hussey can attest to the fact that I was even declined from a few of the early applications. He was lead on that bit of QA at the time.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Every major build has performance optimizations. They aren't going to put a major focus into overall optimization until after the games leaves Alpha though. It's a complete waste of time to do so.

That said though, performance in a21 has been pretty good. Especially in cities. I still get some dips when moving fast in a vehicle, but overall it is better than a20.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Cool Cat KaToffee: i've never seen a developer so petty and rude to their customers. this game is going to be forgotten, and already has. just look at that disaster PS4 release. could have been a good game.
TFP didn't cause the disaster PS4 release. That's on TellTale games, who chose to release it as a finished product instead of a game in development. Not only did that choice prevent the game from ever getting significant updates on the console, but it cemented it's doom when TellTale went bankrupt. TFP had no control over either of those things.

02 May

Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by BananaJoes:
Originally posted by SylenThunder: The reason that saves do not carry over from one major build to the next, is due to the number of core element changes. That isn't something you can just make a conversion tool for.
I know, because I tried.

Once they're done making core system changes, then saves will survive through major builds. I suspect that we're getting really close to this being a reality. Probably with a22.

Thanks for the fast r...
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Comment
    SylenThunder on Steam Forums - Thread - Direct
The reason that saves do not carry over from one major build to the next, is due to the number of core element changes. That isn't something you can just make a conversion tool for.
I know, because I tried.

Once they're done making core system changes, then saves will survive through major builds. I suspect that we're getting really close to this being a reality. Probably with a22.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Shurenai: Huh... I wonder if that's an oopsie. The kickstarter 100% says Arizona.
Originally posted by Kickstarter Premise & Story: You play a survivor trapped in the savage zombie infested world of Navezgane County Arizona one of the last true Eden’s on Earth. Ironically Navezgane means “Killer of Monsters” to the Apache who have inhabited the land for centuries, and that’s pretty much what you’ll do as you fight to survive and search for the truth behind what really happened.
It's been verified a number of times by the developers as being in Arizona as well.
Comment
    Shurenai on Steam Forums - Thread - Direct
Huh... I wonder if that's an oopsie. The kickstarter 100% says Arizona.
Originally posted by Kickstarter Premise & Story: You play a survivor trapped in the savage zombie infested world of Navezgane County Arizona one of the last true Eden’s on Earth. Ironically Navezgane means “Killer of Monsters” to the Apache who have inhabited the land for centuries, and that’s pretty much what you’ll do as you fight to survive and search for the truth behind what really happened.
Comment
    Shurenai on Steam Forums - Thread - Direct
Erm.. A20.7 only changed one small thing which only pre-fixes an NRE that pops up in A20 if you had A21 saves in your save folder.

Nothing else changed.
Comment
    Shurenai on Steam Forums - Thread - Direct
Cheat Mode, Creative Mode, or Debug Mode enabled, all disable achievements.. So if you have them enabled, that'd do it.

But for the achievement in question, It may be intended to be 'in one game'; In which case, until you've killed 869 zombies in your new save, it won't go up anymore; As it's already at 868, you need to reach and surpass that number to increment it again.
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Dannyboy: In their stream dev said it´ll be out mid may. maybe even earlier. They will run one or two live streams until they finally release it, they said
Just to double clarify here (DthBlayde also mentions it), The date stated by the devs was a HOPE, NOT a definite date. It's very possible it may be released later than they hoped depending on how things go.

With that said I'd expect it sometime in the next 1-3 months or so.

01 May

Comment
    Roland on Steam Forums - Thread - Direct
“A22” is just the name of the next update. Even after the game fully releases they will still update the game and might even refer to those updates by A23, A24, A25.

Don’t put so much emphasis on the A. The point is the game isn’t abandoned and is continuing to be updated.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by GLUE:
Originally posted by Raithon: That is kind of a bad year for CPU's, and isn't a decent model at that. Have a hard drive instead of SSD as well and that can make all the difference.

Voxel game doesn't care about your GPU or your monitor, and having a 240Hz monitor is a complete waste when you GPU isn't even rated for 144FPS at 1080p.

Not for the games i play. I mostly play older games, immersive sims, indie games, Doom Wads, etc. All those can go up t...
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Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by ElDudorino: The "forest" biome's main identifying feature to me is its super dark ground at night. Even if it didn't have gimped loot I would always get out of there ASAP so I can actually see things walking around when the sun goes down.

Well, that and the rain that comes down 85% of the time. But you know what they say about Arizona... if you don't love to be cold and wet, go somewhere else.
I'd argue it's the other way around, lol. Forest ground is naturally dark, and the other 3 biome terrains are unnaturally bright at night

Similarly, Forest doesn't have gimped loot- The other three biomes have inflated loot. :winter2019joyfultearsyul:... Read more

30 Apr

Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Midas:
Originally posted by Marmarmar34: I'm fine with the concept of an undead corpse either shambling or scrambling unpredictably towards you, but the pathing itself is the issue that I have. Like if L4D zombies pathed towards you like this game's zombies did, it would be pretty miserable.

It's weird because the zombies CAN move diagonally towards you, it's just sometimes they don't. Like the pathing algorithm isn't telling them to always prioritize diagonal path...
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Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by getrsj: Resurrecting this post, do traders sell a fridge?

Please start a new thread instead (in Questions & Answers) so people don't revisit this old thread that has now-outdated information.