7 Days To Die

7 Days To Die Dev Tracker




27 Dec

Comment
    Shurenai on Steam Forums - Thread - Direct
Should be able to, yes. When you finish, Make a backup outside the game folder just to be sure. :winter2019happyyul:

26 Dec

Comment
    SylenThunder on Steam Forums - Thread - Direct
Issue is most likely your settings, and expecting too much.
Comment
    Shurenai on Steam Forums - Thread - Direct
Awhile back, for sake of simplification and allowing 'less' meat to be used in recipes, what used to be 1 meat became 5.

Functionally, It's the same amount of meat. What would have given you 5 meat then now gives you 25.

But crafting prices for things that used to consume 1 meat now consume 5 as well. Except for a few recipes that can now consume anywhere from 1-4 meat and use 'less than 1'.

This also allowed them to properly implement the butcher skill, whatever its name is; A 20% increase of 1, rounded down, is still 1. A 20% increase of 5 is 6.

25 Dec

Comment
    Shurenai on Steam Forums - Thread - Direct
Literally almost any tactic is viable. You can stand out in an open field and not even use a base if you really wanted to.

There's just a few Meta tactics that many people follow because it's an easy thoughtless solution and creativity and experimentation is lost on them.

Most people think the AI is way too smart; So they use cheese and meta designs to counter it, since all the work of figuring out how to guide the AI around is already done for them.

24 Dec

Comment
    faatal on Forums - Thread - Direct

Vehicles exploding was added in 2018. As I was trying to point out, you might get to see it explode now, because you can actually get enough vehicle damage in typical game play to get it to the point where it can explode.


I don't know any of us that have played DF.

Not that I know of.

Comment
    Crater Creator on Steam Forums - Thread - Direct
Just to spell it out a different way for others that may read this… the old cash is just another item. The Duke’s casino tokens are the only thing considered to be an actual currency. So one isn’t really trading old cash for Dukes - they’re, confusingly, selling the old cash for ‘money.’ :spazdunno:
Comment
    Crater Creator on Steam Forums - Thread - Direct
Talk about all aspects of mods in the Modding sub-forum, please.
Comment
    Shurenai on Steam Forums - Thread - Direct
Big Tip: Avoid the zombies till you have a method of curing; And when you get infected, let it linger awhile just in case you would get reinfected right away.

IE, If you have honey, it heals 5%, so don't cure until 4%~; This way any hits that would immediately reinfect you instead will get added to the existing % of infection letting you potentially stretch your reserves much further.

If you're just chilling at base though may as well just cure it.


A further tip, Get some kind of armor ASAP- More armor is more critical resistance which means less infections. Also, Just dont get hit in the first place- The first hit after a lengthy period of not being hit is always free- That first hit after a period of no damage taken has a 0% chance of any critical effects. So, Avoid getting hit as much as possible.

23 Dec

Comment
    SylenThunder on Steam Forums - Thread - Direct
I'll take "Questions asked monthly" for $400 Alex.
Comment
    Shurenai on Steam Forums - Thread - Direct
Not terribly surprised. With a dedicated server and the game separate, the two processes are likely going to be assigned to different CPU cores so it breaks up the load into two smaller chunks.

Hosting straight up from the client though puts all the eggs in one basket as it were.
Comment
    faatal on Forums - Thread - Direct

No shooting.
The 4x4 has more than one. Driver and passenger and with seat mod, you get 2 more in the back.

No plans for touching that.


22 Dec

Post
Hey Survivors,
7 Days to Die is now on sale for an all-time low discount of 76% off from December 22nd to January 5th for Steam’s Winter Sale.

There’s no better time to jump in and play the Survival Game that came first. Navezgane awaits!

https://store.steampowered.com/app/251570/7_Days_to_Die/
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Skald: for me the problem is always starting a MP server where there are vast player fortresses dotted all over the place, all the ores have been mined out, and the horde night is insane.

It's way more hassle than its worth.
Well, the coming-in-A21 chunk reset system may be just the solution you need for your server. :) Look forward to it.
Comment
    faatal on Forums - Thread - Direct

More vehicle improvements for A21:
Ragdolls from death have a short time they can still collide with vehicles (was boring before as they slid through vehicles).
Improved vehicle hit forces on ragdolls (accurate body hits for more realistic tossing/spinning and those hits are a higher percent of damage, so more blood).
Vehicle hits can cause dismemberment.

Comment
    faatal on Forums - Thread - Direct

No change, but it could probably be fixed by having the projectile continue to raycast after hit and if collider gone, then it falls.


The particle issue is a different system, so fixing one does nothing for the other.

I've heard it mentioned, but was never seriously planned, so not on my radar.


21 Dec

Comment
    Shurenai on Steam Forums - Thread - Direct
Mostly private servers and single players. Most users tend to shy away from public play as Dudorino says, since most don't want to deal with trolls/♥♥♥♥♥♥♥♥/griefers/etc.

There's a meeting room and server subforum on the right hand side when viewing general discussions --->
Comment
    faatal on Forums - Thread - Direct

At 1 it stays there and each time it takes damage, there is a chance it explodes and goes to 0 health. Since it takes more damage now, you might actually get to see one explode.

Comment
    Crater Creator on Steam Forums - Thread - Direct
It's a problematic design. It flies in the face of having a 100% destructible world, and it creates multiple classes of exploits, which I don't want to detail here.

I've written at length about how I would implement traders instead. In short, a trader would be based out of a food truck instead of a big stationary compound. The truck appears on a random road in the morning, and disappears at night. No warping or invulnerability needed. If destroyed, it's gone until the next day.

Anyway, I've never experienced warping that put me above the ground instead of on the ground. I'd be curious to know if you'd been digging or building in the area right next to the trader POI, so that the original ground level changed.