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https://community.7daystodie.com/topic/31716-announcing-alpha-21-streamer-weekend-application/
Originally posted by daggaz:Read moreOriginally posted by Shurenai: ..to try and put it another way, The other 4 trees represent the intended balance of the game, and INT is well above that threshold.
Perception: 100% power balance
Strength: 100% power balance
Agility: 100% power balance
Fortitude 100% power balance
Intelligence 2349% power balance- Significantly above the rest of the pack, Also known as, "Overpowered" and "Imbalanced"...
Lol no.
Perception: 99% noobt...
Originally posted by Demien: Okay, got your point. Maybe it's my problem that always feel I have to take the best path I have in a game. It's hard for me to force myself to do something else and that's one of the reason i don't role play often. Next run I will try to go STR and FORT and nerf myself :D I have no idea how I will find any advanced weapons, vehicle or bench thoughStrength and fortitude are pretty powerful in their own rights. And don't stress it- Alot of people have the same min-maxing 'problem', and will look up the single best build and the single best way to make a base and the sin... Read more
Originally posted by Demien:Read moreOriginally posted by Shurenai: You can absolutely play without questing. And any single tree is fully viable in it's own way- It's all about what you want to do most in the game.I don't agree. Like Mithrandir said the trader perks are way too OP....
Pick the tree that has the weapons you like most first; Do you want to do sledgehammers and shotguns? Go strength. Do you want sniper rifles and spears? pick perception. Like being sneaky, go with agility, etc.
You can't make too many assumptions about random art that was shown for a future alpha, because that does not mean it will turn out that way. We have a lot of different developers, with a variety of opinions, skills and goals and they show what they think is meaningful or interesting or cool or happens to be done.
Grass has a different shader than trees and use different techniques in the shader for their animation. Trees are 2 different versions of speedtree, which have a bunch of rules and limitations for how they work, some of which we don't like. To go back in time, we would probably do them differently.
Maybe. I have not seen or heard anyone at the company talk about disappearing trees in months. Trees are in large groups with a single occludee that has to take into account the largest edge tree, which may also be moving from animation, so the bounds is an approximation. Too small, disappearing. Too big, inefficient.
There was an odd case, maybe a year ago where it looked like occludees were swapped, but was never reproduced.
There are many players on PC/Mac/Linux with worse hardware than the current gen consoles, but they can still play the game because they can turn the game settings way down. The goal for current gen consoles is to have high quality settings, with good FPS and still fit in memory, which is not an easy combination.
Many operations in Unity have to be done on the main thread, but it does get a bit less restrictive with each year's changes. Their newer tech works much better with threads, but is generally more buggy or not done and requires gutting a lot of code and rewriting how you do things, which we don't have time to do.
Originally posted by Tahnval: What I'm doing is carrying on with A20 and making sure that my installation of 7DTD won't auto-update. I use the 7DTD modlauncher to clone my installation and that makes version management easier, but I'm pretty sure you can do it within the Steam client.Read more
That way, if A21 is released while you're playing an A20 game you can decide whether to abandon it to start a new game in A21 or continue with that A20 game until you're finished with it and then start a new game in A21. If you've cloned your installation of 7DTD you could have one copy in A20 and one copy in A21 and switch between your existing game in A20 and a new game in A21 as you please.
There is no release date for A21. It might be 2 wee...
Originally posted by Doodlewurst: Having to kill half a dozen chickens to get a basic meal is dumb which ever way you spin it.
Originally posted by Tahnval: Some of the food things you mentioned can be explained away in a way that's internally consistent or at least vaguely plausible.Read more
1) Cooking ratio. The pieces of meat you use as ingredients aren't sized, so the 5 to 1 ratio could be at least vaguely plausibly explained by the pieces of meat being small enough to require 5 of them to make one portion of food. Unless you consider the source, because even an inexpertly butchered chicken would provide more than 1 portion of food. But kind of plausible with a dash of handwavium.
2) Calorie requirements. This one is internally consistent. Calorie requirements in real life increase with increased musculature and increased physical work. Calorie requirem...
Probably already have well over 50... there are 3 variants of each one already, standard, feral and radiated.