7 Days To Die

7 Days To Die Dev Tracker




04 Dec

Comment
    SylenThunder on Steam Forums - Thread - Direct
The average has been 3-5 weeks, with one rare occasion of only two I believe.

Access to the unstable experimental will be done by selecting unstable_experimental from the Betas tab in Steam.

Also note, that you will need to Wipe Data before switching.
Comment
    madmole on Forums - Thread - Direct

Dude, it's so much better than A19. 1000's of new building shapes, vehicle mods, new primitive pipe guns, massive balancing changes, zombies spawn, biome difficulty and improved loot/game stage in harder biomes. Cities have more zombies. I could go on and on about how you can just get lost in random gen now. I could tell you how immersive it is, but that is something you will just experience for yourself. I could argue about all kinds of things, but at the end of the day the build just feels amazing in ways that release notes can't describe.

Comment
    faatal on Forums - Thread - Direct

Of course you would and so did everyone else years ago. Those vehicles are now trashed and gone, leaving you with roadside junk and stuff you build yourself.


In any event, it is a game and it is designed for fun, not realism. I can pick apart this or any other game, but I'd rather ignore the nonsense of, in this case, zombies and just play the games or watch the movies they are in.

Comment
    faatal on Forums - Thread - Direct

Sure we do, if it is a major bug. It may not get released that same day, since it needs testing by others, but it would get worked on. Just like I saw performance issues today in downtown areas and debugged it and made some improvements. Needs more work, so I'll continue tomorrow, to hopefully go in a Sunday build to be ready for Monday.

Comment
    SylenThunder on Steam Forums - Thread - Direct
I haven't done any a20 tests on my low-end system yet, but I do have plans to. Just been so busy at work I haven't had time.
That should run ok for the most part on medium-low settings. The GPU is fine at 1080p, and the new optimizations will be a big benefit for players like yourself with only 8GB RAM. I am not sure on the CPU though. I have an i7-3930k to test on, and will probably be doing benchmarks on it over the next couple weeks. I also plan to test on an old Q6600 with a GTX 650.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Philco7a: Going to High Definition zombies and graphics..I only have a GTX 980 and may not be able to play the new version from the looks of things
Tests on my 1060 system haven't shown any notable decreases in performance. Pretty sure your 980 will perform better than my entry-level card.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by SkepticJoker:
Originally posted by SylenThunder: Looks bad based on what exactly? Do you have access to the current unstable version?
It's the streamer weekend. I watched a stream. I know the streamers hardware, and the streamer showed ultra settings and medium settings.
Then you should be aware of how streaming takes extra CPU and GPU resources, and can reduce client performance. You also aren't aware of what other software they may be running in the backg... Read more
Comment
    SylenThunder on Steam Forums - Thread - Direct
Looks bad based on what exactly? Do you have access to the current unstable version?

03 Dec

Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by .:
Originally posted by Crater Creator:
Yes! I edited the top post to make this more visible. Thank you for mentioning it.

Thanks they are now on my - dont watch list. So they wouldnt have been able to stream the game if you didnt lock out your paying customers?

Well they’re not my paying customers - I just volunteer to moderate the forums. The way Roland tells it, as I quoted in the top post, “…we have found that releasing an experiment... Read more
Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by Woodie_Macnutt: I'll comment first on this, i think its stupid that streamers get to play it first, we are all excited to start new worlds and play this update, they don't need a hype weekend to get excited. we already are and just want to enjoy what the funpimps made.

I’m glad you’re already excited! I suspect a large portion of the people that visit this forum are, too.

From a pure business standpoint, I can understand the appeal of having streamers with lots of followers show the game to the diverse audiences they’ve cultivated. I’m sure some of those followers don’t yet own the game, don’t know much about it, or may not even have heard of it before the streamer(s) they follow show it. A2... Read more
Post
Alpha 20 Streamer Weekend Starts Now!
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
Alpha 20 Streamer Weekend Starts Now!

We are proud to announce that the ‘Alpha 20 Streamer Weekend’ is finally here. We have partnered with over 200 streamers from 30 countries.

We will be running the Streamer Weekend event from Friday, December 3rd through Sunday, December 5th.

Expect a public experimental to follow sometime Monday afternoon December 6th.

Many will be streaming all weekend and giving away Free Keys. Check their channels for their upcoming weekend schedules. These are being broadcast in many languages so scroll down to find yours.

https://7daystodie.com/a20-streamer-weekend/
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by Frostbringer: Is there a list of streamers available?

Yes! I edited the top post to make this more visible. Thank you for mentioning it.
Post
    /u/ on Steam Forums - Thread - Direct
On Monday, December 6th, 2021, Alpha 20 will be released to experimental. Before then, players interested in Alpha 20 can catch a preview by watching streamers play it this weekend. As with previous alphas, TFP have arranged for streamers that meet certain criteria to help generate buzz/publicity for the upcoming release, by streaming the experimental build starting later today, Friday, December 3rd, 2021.

Astute observers will note we will soon enter a roughly three day window when streamers will be playing A20, while the rest of the general public will not. People no doubt have a lot to say, good and bad, about this streamer weekend, so I’m starting this thread proactively to open the floor to discussion.

If you want to talk about the streaming weekend, here’s the place to do it. I want users to feel comfortable expressing both positive and negative opinions, but we do ask as always that the discussion stay civil and constructive. Flames and insults agai... Read more
Comment
    SylenThunder on Steam Forums - Thread - Direct
  • Reduced the number of quests needed to complete tier from 10 to 7.
  • Inconsistencies with eyes among all types of radiated zombies
  • Fixed UV issues with pillar50CornerSquareBottom and pillar50CenteredSquareTop
  • AmmoGasCanBundle recipe to use only 80 oil shale (was 800 which can cook 8000 regular ammoGasCan where the bundle is only 1000)
  • Moved engine harvest to destroy event on decoCarMotorFlat and decoCarMotorFlipped
  • National park sign can’t be hit by weapons
  • Added pipe pistol custom aim in/out.
  • Reworked pipe pistol animation to remove bullet lerping weirdness.
  • Adg timing on pipe pistol fire/aim fire.
  • Unable to paint faces of wedge steep shapes due to face assignments
  • Blend fixes for pipe rifle was causing bullet to get out of sync during reload.
  • Adding blends in M60 aim to prevent wrist ...
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Comment
    SylenThunder on Steam Forums - Thread - Direct
Fixed
  • File Cabinet interior is too dark
  • Vehicle tire smoke being barely visible and improved
  • Vehicle position stutter on clients if you were not the driver
  • Vehicle passenger camera started inside vehicle
  • Entering vehicles causing one frame of camera jump
  • Vehicle camera broken by flying mode
  • Chickens and rabbits not colliding with vehicles
  • Vehicle duplication/VehicleManager issues
  • Vehicle position/camera jitter
  • Vehicles ”out of world” accumulating velocity leading to block damage and large movement
  • Bicycle Stamina Exploit
  • AI moving forward/back, fishtailing and foot motion when breaking blocks
  • Zombie collider pushes player 2 meters in the air
  • Spider landing anims move it into blocks
  • Spider zombie head going into walls
  • ...
Read more