It is a model an artist is working on, so finalish.
It is a model an artist is working on, so finalish.
Originally posted by I can't spell: Yeah death is a complete joke. I used to travel very far then purposely die to warp back to base. Death needs to hurt.... BAD.There is a mod for that...
Yep, this bug was again addressed for what appeared to be the last time like a year ago. This is the first time it has been mentioned since then.
AI does not see backpacks.
Not likely. That would probably have to go through Unity and I have not seen Unity mention it.
More time seems to be spent processing data than loading it. I was just saying today, we need more improvements on processing data, because if we had infinite data read speeds, load times would probably still not be much faster.
Originally posted by I can't spell: what is a pipe machineI would imagine they are referring to the pipe machine gun. It's a bit OP early on.
I don't know what the average POI designer typically does for rooms, but they should already be able to include the wall inside the volume. Now volumes are not meant to include the full 1m wall thickness plus all of where you can stand beyond them (just a little) as we don't usually want you beating on walls and waking up the volume.
1 Depends on performance. Currently water is not infinite, so it would drain the higher portion.
2 I'd would guess they will add some as they improve POIs.
3 There is always a chance.
4 Not that I know
5 Should be wandering and inside POIs
Well, the only feature I can confirm about a21 right now is, we won't release it until it has some new features.
I would like to have more vehicle choices. I saw a picture of a sweet new police car model today that made me want to drive it, but I'm currently not allotting time to it for a21. In the end it could happen if I find some time and the art is setup for it.
Originally posted by Bo0Mz: considering they made a topic in their forums for A21 development im pretty sure they are already working on it and abandoned A20Well, to be fair, they've been working on a21 since a20 went experimental.
that means only in 1 or 2 years from now you will get a patch for current problems like the teleporting vehicles or the game not being playable on mac
if only there was another game like 7days...
Originally posted by TruculentTonka: I wonder, with having zeds now tunneling and Swiss-cheesing the ground between, precisely beyond temporary mining and such, precisely why would you want to build an underground base?
Originally posted by Red Eagle LXIX: Perk level 0Yes, with 1 or even 2 points of LotL it is possible to have bad RNG and lose out. LotL level 3 is a guaranteed profit.
2 fruit/veg + 50% chance of seed
Perk Level 1
4 fruit/veg + 50% chance of seed
Perk Level 2
4 fruit/veg + 50% chance of seed + 50% chance of additional fruit
Perk Level 3
6 fruit/veg + 50% chance of seed + 50% chance of additional fruit
Originally posted by RaozSkillz: These suggestions are just for the game in general and is the direction you should take with the development of this simulator <3This is something you work on primarily in Beta. Development isn't at that stage yet.
1. Improve performance and optimization, continue to focus on better resource saving techniques. If you made a mobile version, imagine how well that would optimize this game for PC. If your company/s pulled it off.
Originally posted by Rao...Read more