30, but new ones are added on a daily basis.
Not much compared to the practically unlimited block combinations. I imagine there will be enormous attempts at exploits.
30, but new ones are added on a daily basis.
Not much compared to the practically unlimited block combinations. I imagine there will be enormous attempts at exploits.
If they can review it, then it must be playable and I should therefore get to play it now!
Careful with your medical advice there. You don't know where that grass has been! =P
Nah, the club girl was only a test. The real point of the jiggle tech were the hawaiian guy and big mama.
If they do stop to destroy a block once in a while that makes it less easy to cheese the AI with an infinite loop horde base. =P
I don't know of a bug for that exact thing. It depends on what is causing it and if those problems are fixed by other changes for other problems. Like I made a work around for Unity deciding to ignore the ground checks vehicles make to see if they have fallen outside of or under the ground, but that bug caused them to shoot into the air, not down.
That reminds me, I need to respawn vehicles a bit higher, since I've seen the occasional messages where it is having to push them up, since I think their saved position can end up right below ground collider level.
I don't know of any change to that.
They are not necessarily stuck. Sight checks and pathing calculations have delays for performance reasons. They could be destroying area and not seeing you since they are not facing you. Destroy area locks them in for a bit or you could just yo-yo them back and forth by moving. I actually have a MF I'm looking at now of that happening in a warehouse and the player on shelves.
Yes.
Staying alive will not be my top priority. Having fun will be.
It was the wrong interpretation of those numbers. Having 100 bugs and then having 32. Apples to oranges comparison, since they were different stats.
Maybe a few more spikes. =P
Seriously, though, the first horde is intentionally easy. It's there to show you the process without wiping you out.
As for actual advice? Don't worry too much about having the "perfect" setup. Play the game, see what works. You only get that experience once.
Wrong interpretation. The total is currently 104. The 32 number was of Highest plus High bugs in reference to which ones we really need to fix for experimental, which is different from what you would want fixed for stable.
There is no hard number for what must be fixed for experimental. We prioritize them by Highest, High, Medium, Low. Highest and High would be ones we want fixed, but as many Mediums as we can.
Highest+High is currently 32.
Not that I've heard of.
103