7 Days To Die

7 Days To Die Dev Tracker




17 Mar

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Highlander: So from A20 that was released at the end of Dec to now the end of march, 3 months later your telling me the only thing so far confirmed are POIs and Decorative Cars Wow they have been working some heavy duty overtime hope they didnt strain themselves LOL But i dont know why im worrying now anyways more then likely wont see this update till Dec of 2022 just in time for Xmas to real in a few more fish.
You apparently missed part of the announcement.

Originally posted by SylenThunder: In addition, only Alpha 21 features that have been confirmed will show up in the list below.

Next time you decide to show up for a r... Read more
Comment
    faatal on Forums - Thread - Direct

Water is making good progress, so there is a good chance it will be in A21.

Comment
    Crater Creator on Steam Forums - Thread - Direct
That wouldn't be very zombie-like, in my opinion. Zombies shouldn't avoid death. They shouldn't have a sense of self-preservation.

On top of that, zombies are, in effect, always probing for weaknesses. They just know the path of least resistance and go that way. If they started avoiding where other zombies died, they'd be avoiding the path of least resistance, and they'd have to choose a path with more resistance. It's just that getting chopped up by various traps doesn't count as resistance, because again, they're zombies and shouldn't have survival instincts. In my view.
Comment
    Crater Creator on Steam Forums - Thread - Direct
Bases can get more elaborate with more complex trim shapes, windows, painting, garage and/or helipad, rooms with nice furniture, better lighting, etc. Since you want to focus on the practical, though, I like to take on major engineering projects in the world. Look at the map and your most visited sites. Is there a river or crevice that would be easier to cross with a bridge? Is there a hitch in the road you always trip over? Would a tunnel through a mountain cut your travel time to a trader? Would it be convenient to make a satellite base for processing loot in the middle of a city, so you don't have to go back to your main base after every mission?

You could also plant a big forest, and later harvest the wood to use it or sell it, if you don't want to get into farming proper. I assume since you have a "decent base," you've already explored mining.

16 Mar

Post
    /u/ on Steam Forums - Thread - Direct
Welcome to the Alpha 21 Developer Diary mirror on Steam.
If you wish to visit the dev diary where members of The Fun Pimp staff will occasionally answer questions, post updates of what they are working on, and give us sneak peaks into the future of 7 Days to Die, click the following link. (link)[community.7daystodie.com]

In addition, only Alpha 21 features that have been confirmed will show up in the list below. No longer will planned and hoped-for features be posted until they are actually a reality. This means that even though a developer might talk about their wishes for A21 in the body of the thread, those features will not be listed as official A21 features here until they are confirmed as already implemented.

NOTE: This thread is not for reportin... Read more
Post
    on News - Thread - Direct

Welcome to the Alpha 21 Developer Diary where members of The Fun Pimp staff will occasionally answer questions, post updates of what they are working on, and give us sneak peaks into the future of 7 Days to Die.

 

This is a focused thread meaning that any off-topic chatter or side conversations not involving a TFP staff member will be moved to an overflow thread in general discussions.

 

In addition, only Alpha 21 features that have been confirmed will show up in the list below. No longer will planned and hoped-for features be posted until they are actually a reality. This means that even though a developer might talk about their wishes for A21 in the body of the thread, those features will not be listed as official A21 features here until they are confirmed as already implemented.

 

A21 Release Target Date: June 12 2023

 

CONFIRMED A21 ...

Read more
Comment
    Crater Creator on Steam Forums - Thread - Direct
Sounds like the best fix for you would be a permadeath/“dead is dead” mode. Madmole has long been a fan of this idea, so let’s hope it makes the cut as an implemented option by the time the game goes gold.

I for one am glad there are injuries that give you longer term problems. Injuries are one of the few legs this survival game has to stand on. In fact, I’ve been looking at modding in similar injuries for frostbite and heatstroke. And getting hit once isn’t supposed to cause injury, by the way - the risk is cumulative and fades over time.

If you think questing or sitting around and doing nothing for half an hour are the only options… that’s a reflection of how you choose to play. It’s a sandbox. It’s not like questing is the only thing to do. For that matter, if you do want to keep questing, power attacks and guns aren’t the only way to go, either.
Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by Sieg: I just discovered after 200 hours that i can pop a steroid to stop the time increase on a fractured/healing limb while sprinting/powerattacking...It had been the most frustrating thing when I'd break a leg and would just off myself to not have to deal with the heal time. Now i can tolerate it more with a steroid lol

Great tip! I didn’t know about that one. It’s good knowing that those 10 minute injuries don’t have to slow you down.

15 Mar

Comment
    Crater Creator on Steam Forums - Thread - Direct
Remember, only Navezgane is hand crafted. The pregen maps are just that: generated. The devs punch in a seed, and the algorithm makes those worlds, the same as you can do locally. I’m not sure how much they screen those worlds to insure they happen to have a good distribution of POIs.

There’s a pinned thread in Survivor Stories if you want to discuss particular RWG seeds and their features.

14 Mar

Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by ~$$~ BlackCatTheGreat ♣♣: How??? The movement is fine and has been barely messed with.

The OP mentions strafing. They’re probably noticing the change where you can only sprint while moving forwards. For better or worse, the difference has been significant.

13 Mar

Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by Doc_Holliday:
Originally posted by Crater Creator: You could put a 2-block-high wall around the perimeter of your base, up at surface level. I know that stretches the definition of “underground base,” but I think it would discourage the zombies from digging by interrupting their flow, which is
1) Get directly on top of you
2) Dig down

Also, be aware that zombie pathing doesn’t consider if a door is open or not.
So it's pretty much which was is either th...
Read more
Comment
    Crater Creator on Steam Forums - Thread - Direct
You could put a 2-block-high wall around the perimeter of your base, up at surface level. I know that stretches the definition of “underground base,” but I think it would discourage the zombies from digging by interrupting their flow, which is
1) Get directly on top of you
2) Dig down

Also, be aware that zombie pathing doesn’t consider if a door is open or not.
Comment
    Crater Creator on Steam Forums - Thread - Direct
The game has nothing called a “staging area,” so you’ll have to clarify what you’re looking for.

12 Mar

Comment
    Crater Creator on Steam Forums - Thread - Direct
People have reported traders that sink partially or mostly into the ground, badly enough to make them unusable. This could explain the lower Joel, but it doesn’t explain the higher Joel, unless somebody on your server manually added another one to replace the sunken one at some point.
Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by Echo: it's not a mill sim yes but its supposed to be from the real world to the apocalypse it would make sense that there is more of a variety in weapons, and why are you so opposed to more variety in weaponry?

I don’t like that argument, because good gameplay should drive decisions. The real world is just one source of inspiration for arriving at good gameplay: a means to an end.

The real world has canned peaches in addition to canned pears. Should 7DtD have canned peaches? Should an artist spend their time making canned peaches instead of, say, costumes for bandits? Probably not, because the effect on gameplay would be the same for both.

I feel there are better things to spend de... Read more
Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by blazz_inferno: i have lowered the graphics of the game, turned off vsync, under clocked my cpu, blasted my heat syncs to avoid even the slightest amount of heat build up. nothing works.
I turn vsync on to reduce the load on the GPU and fans. Also, people can’t really tell anything meaningful about your hardware from the price - the actual specs are important.

11 Mar

Comment
    Crater Creator on Steam Forums - Thread - Direct
Yep. The idea is that hordes of zombies are wandering across the world all the time. The game only bothers to simulate the ones that happen to wander near you.

10 Mar