7 Days To Die

7 Days To Die Dev Tracker




28 Mar

Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by Naomi_chi:
Originally posted by Crater Creator:
This is correct. Shape and rotation don’t affect structural integrity… as much as I’d like them to, in order to reduce floating base nonsense.
That just makes me want to test if I can place a forge upside down in all corners of my base outside to make a weird looking rocket base, and I'll have the tiniest almost invisible pixel of a block holding it all together just for a screenshot.

I don’t think ... Read more
Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by Naomi_chi: Dw, as far as I know it's as stable as any other base, even if it's not visually touching the ground, it technically is.

This is correct. Shape and rotation don’t affect structural integrity… as much as I’d like them to, in order to reduce floating base nonsense.
Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by jabbywocks:
Originally posted by rygarg: If you want things to sit neatly on top then you have to use full blocks. Only use the thinner slabs if you don't plan on placing anything on top unless you don't care about the gap.

I wish I realized this before making the entire floor out of forged steel. It's gonna take a while to undo :/

Oof, that’s rough. I sympathize.

To expand on what rygarg said, what’s going on is that a block, no matter... Read more
Comment
    Crater Creator on Steam Forums - Thread - Direct
It may be possible to massage RWG to give you more instances of those POIs. But if the issue is that e.g. one Shamway factory is a copy of every other Shamway factory… that’s how it is. Tier 5 POIs are huge and take a long time to make, so there aren’t very many of them.

If you’re hungry for more content, I recommend adding in modded prefabs. Look up the compopack for a big collection.

27 Mar

Comment
    Crater Creator on Steam Forums - Thread - Direct
It’s not clear what you’re looking for that’s not already in the game. You can already use plate shapes (or sheets) rotated like cladding as you describe. Further, you shouldn’t need them to make the base look good. You can just paint that side of the full-sized wall blocks however you like.
Comment
    Crater Creator on Steam Forums - Thread - Direct
  • Sleepers ignore the player unless attacked or you get really close. As a percentage of total zombies spawned, they’re probably 20% or more for many players.
  • Entities that don’t engage the player are, to an extent, a waste of resources. That’s why only the wandering hordes that happen to be headed near you are simulated, while they’re only imagined to exist for all other parts of the map. It’s a utilization thing.
  • While I grant you there’s no one definition of how zombies should behave, like Papa Legba I don’t want to see them run away. A fundamental quality of zombies for me is a lack of self-preservation. They’re not strong willed; they’re simply incapable of fear… or affection, guile, long-term memory, or anything other than hunger for brains. Save the fear response for animals (already implemented) and human NPCs.
  • Throwing is an action limited to sapient humans and a few other animals. Zombies throwing ...
Read more
Comment
    Crater Creator on Steam Forums - Thread - Direct
To be clear, your feedback is as valid as anyone’s, as far as I’m concerned. And we agree on how the game would ideally be. But if you think this should be high priority, you’re alone in that view.
Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by Philthy:
Originally posted by Crater Creator:
What are you talking about? The description for wetness is "You are wet which will make you colder. This may or may not be a good thing."

This is backed up by the code, posted below if you're interested. The only effect is on your temperature. Being wet inside hasn't affected my game once in A20.

Yes, it rains too much in my opinion. Yes, it'd be nice for immersion if rain was computed accurately for different ...
Read more
Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by Philthy:
Originally posted by Crater Creator: Rain doesn't even do anything practically speaking. At least the Twitch stuff is adding functionality to the game that can potentially be hooked into later for more interesting gameplay, including for those not using Twitch.

Also, if you have e.g. a roof of 1/2 blocks, it's an extra calculation to consider whether the block is rotated (or the hatch is opened) in a way that would block the rain or not. In other words, the...
Read more
Comment
    Crater Creator on Steam Forums - Thread - Direct
What I did for ComSenMod (currently defunct) was add tools to the workbench. Instead of consuming a hammer and wrench to make the workbench, you added them (plus a wire tool) after you crafted the workbench, like adding a cooking pot to a campfire. Some recipes required one of these tools, while others required none. So adding tools was a way of upgrading your workbench to enable more recipes.
Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by ElDudorino: The drive-in cannot be completed without breaking doors/walls, to my knowledge. I don't think it can even on the generator quest. It's the only PoI I know of like that. But it's not like it takes that long to break a couple doors.

I would err on the side of considering that a bug, then. Level designers can make mistakes, too. :bummer:
Comment
    Crater Creator on Steam Forums - Thread - Direct
Rain doesn't even do anything practically speaking. At least the Twitch stuff is adding functionality to the game that can potentially be hooked into later for more interesting gameplay, including for those not using Twitch.

Also, if you have e.g. a roof of 1/2 blocks, it's an extra calculation to consider whether the block is rotated (or the hatch is opened) in a way that would block the rain or not. In other words, there's a real possibility that more accurate rain would be one of those superfluous new features you deactivate for a better frame rate.

If they're going to bother accounting for block shape & rotation, it would be much more impactful for it to affect, say, structural integrity.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Umbra Animo: and I do have a land claim over the area
Land claim only blocks POI sleeper spawns. Assuming you cleared the POI before placing it.

It does not block any of the following...
  • Wandering horde spawns
  • Random biome spawns
  • Screamer horde spawns
  • Bloodmoon horde spawns

26 Mar

Comment
    SylenThunder on Steam Forums - Thread - Direct
One developer worked on twitch stuff. The other 59 are working on bugs in a20, and developing a21.

That's a pretty small bug too, that likely won't even be looked into until Beta. It's not game breaking like a lot of the other things they are currently working on.
Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by Dracuras: would be cool if we could make books of ones we've used to share knowledge with other players, but say they get flagged as worthless at traders so you can't make bank selling books

That’s a neat idea. :steamthumbsup:

25 Mar

Comment
    faatal on Forums - Thread - Direct

Bandits of the same faction will have some type of coordination.

Comment
    Crater Creator on Steam Forums - Thread - Direct
What gets me is that e.g. a blade trap draws the same amount of power whether it’s chopping up zombies or spinning freely through the air.
Comment
    faatal on Forums - Thread - Direct

There should be melee and ranged bandits. Some may do both. Melee are the first ones I'm working on.

They will be hostile. Possibly later there could be neutral or friendly ones belonging to a faction. They will not loot stuff or destroy things unless they are in their way just like the AI currently does.

They are zombies with weapons, but with different behavior. Like they will hide in cover and wait to ambush you.


24 Mar

Comment
    Red Eagle LXIX on Steam Forums - Thread - Direct
Punch some grass. That is always the first goal.