Not heard of that from the test team. Could be an old data issue. Is this a new A20 game using an A20 world without mods?
Wiping all old save data is advisable from one major alpha to the next (18 to 19 to 20).
Not heard of that from the test team. Could be an old data issue. Is this a new A20 game using an A20 world without mods?
Wiping all old save data is advisable from one major alpha to the next (18 to 19 to 20).
Could be chunks not loading/generating fast enough. Could be the Unity decides to make a semi functional collider issue, which requires a regen of collider and we don't know until the vehicle is trying to drive over it.
SP or MP?
Once an alpha is stable, we won't break saves for that alpha unless it is some major issue we can't work around.
Our goal was to get it out before Christmas and it was close. January should see a 20.1 addressing bugs and other issues.
In the future, keys or some such mechanism will address that.
When I wrote those words, I figured I would be hearing from you. π
Don't know when that went in. A20 was cooking for a long time.
You should ask the guys who are actually good at this xpath thing if partial replacements are a thing. I barely cobbled this one together. =P
Edit: Added the Santa Hat mod... mod.
Only if you don't put down a forge in the area you're looting.
The argument of having to have the right material smelted falls apart as soon as you build more forges. Whether you have materials idling in the forge or idling in the chest next to it makes no practical difference.
Sure, many games have both smelting and smithing but the smelting is typically for crafting raw materials into ingots and nothing else so there is no choice involved in that. You always have to smelt the ore anyway...
Hello everyone!
I'd like to use this thread to collect information, savegames and outputlog to find information of reported missing 16*16 chunk pieces.
Ideally we even get a viable repro in here.
Here is what those look like:
on map:
Yes, the issue should be resolved with A20 b237.
Hello survivos!
We are happy to release our Alpha 20.0 b238 stable version to all of you in time for the holidays!
Alpha 20's release brings a truckload of new features with it, if you have not seen them yet, check them out here.
If you have been playing during experimental, but dropped out at some point, you can read up here on what you missed in between builds.
If you want to participate in bug reporting, consult the known issues list before posting, please.
After Christmas break we will start deprecating 19.x betas on Steam. We do not like to do this, but due to Steam's limitations, we do not have further beta slots available. Please use this time to make sure your save games and/or mods run fine in Alpha 19.6 b8 since that build will be the only version of Alpha 19.
We are keeping the public TFP3 server (steam://c...
Read moreMany things don't feel good but are not fixable in practical terms. Sometimes things can be changed, but they are not worth the investment. Redoing resource management would be nice, but would take months of time and then may only get little to no gain.
There is a fixed cost, since it has to scan all loaded resources, so doing it say every minute would be more annoying to only save .1 secs. Games typically hide this stuff with loading screens between levels/stages/whatever, which we don't have. Maybe someday Unity will have an incremental way of doing that.
Being Unity (or really any engine), there are often uncontrollable things we have to live with. Code can only be improved so much before you hit a performance wall.
I have 32GB, so maybe, but I've never heard of Unity doing anything different with 64GB.
F1 key opens the console.
That's the problem right there. It is complex, yes, but it has zero depth.
You have a forge so you can craft forged iron and other things as long as you have the iron.
The extra step of smelting adds nothing but more clicking. The time spent can just as easily be rolled into the crafting time.
Features that add complexity but no depth are nothing but bloat.
Don't know when that went in. A20 was cooking for a long time.
You should ask the guys who are actually good at this xpath thing if partial replacements are a thing. I barely cobbled this one together. =P
I changed the default to land claim only. Full seems to be a noticeable drain on some computers.
Performance demands vary greatly in the game from in a forest looking up at the sky (a good best case test) to in a dense city surrounded by buildings and zombies (a good worse case test), blood moons even more extreme. Since we spawn you in a forest, people may think that is the typical FPS they will be getting for the options they chose, which is not the average or worse cases.