Yeah! More gunpowder!
It's the other way around for me. Use the crossbow all week long and then whatever gun to shoot whatever ammo I got during the week.
Yeah! More gunpowder!
It's the other way around for me. Use the crossbow all week long and then whatever gun to shoot whatever ammo I got during the week.
I would not go by what happened on first or even second horde night. Those are not meant to be that hard.
There is no simple answer. There are a ton of different CPUs and GPUs combined with the various video and graphics settings.
A20 is basically the same as A18 from an engine standpoint, but with a newer version of Unity, some optimizations and additional features like dynamic mesh, dense cities and updated world content.
What CPU, GPU and memory do you have? What graphics resolution are you using?
Originally posted by ThaDaLinkWent: I think my current game might have the bug you're looking for according to someone else on the bug report forums. In the desert biome the inner city has a large group of POI that does not load in and simply leaves a massive hole in the world for anyone or anything to fall through it.Read more
I somehow unintentionally made the situation worse when I mined an out of place piece of debris stuck oddly in a park bench nearby. That one little thing I did set off a horrible chain reaction and the ground and the buildings surrounding the unloaded POI area began to fall into the hole ever expanding and becoming bigger and bigger. So right now the hole in the map is exponentially getting bigger and bigger. If this k...
They do target structural supports in a generic random sense. They do not do full scans up through every block to you because it would be slow.
Same rules as A19. Overall spawn rates have changed, but not specifically for vultures.
I did and then my daughter and I just finished 5 hours of 7dtd. On day 14 now.
Stop forcing me to reply!
Sorry, but not that exciting to me. I would not work on it anyway. Now adding the raft or a helicopter, that would be exciting and I would be working on it.
I don't know why not since I have not heard anyone mention it.
Not that I know of.
We have some new engineers coming on board in January hopefully optimizations will be robust enough for you guys to enjoy larger servers again.
In the meantime, have you tried disabling the new dynamic meshes? I imagine 50 castles being erected at the same time and viewable from miles away could cause a hit in performance.
Can you guys describe how you play the game with 50 players? Is it pvp... or coop? Is it a large building community? What is the typical use case for servers this large? How many total players and how many are online when you start seeing FPS drops?
I don't make art, so that would be Justin if it is new grass art.
Yep.
AFAIK, same animations, same timing. There are random delays in AI tasks when created, so maybe a slow dog?
You are supposed to start in the forest, but I think there is a bug with it finding or not having a nearby point.
Which is probably a server data issue. Deleting data locally won't fix it if the server turns around and sends you junk data again. All A19 worlds should to be deleted off the server because it is possible an A20 game could be started using an A19 world.
Different issue. Collision mesh baking thread is new. AFAIK teleporting is fixed. What appears to be happening now is vehicles being thrown by physics due to some delayed or broken mesh colliders. I already tried to fix it and abuse it, but you think it is fixed and a tester turns around and says it happened, but then I can't repro.