7 Days To Die

7 Days To Die Dev Tracker




31 Jul

Comment
    Crater Creator on Steam Forums - Thread - Direct
Particular places in particular POIs that are unsupported - that collapse as soon as SI is calculated - should be considered bugs in the game. They can be reported here:
https://community.7daystodie.com/bug-test-1/

There is a known issues doc maintained here:
https://docs.google.com/spreadsheets/d/1YNo1DLatARAXCyRWwLxOhrjKnZKLL-onr4hwc3IIUuI/edit#gid=0
Comment
    faatal on Forums - Thread - Direct

Don't know. I'm sure it could if we wanted to.

Probably no, but if it is an issue, we will deal with it.

No, but probably a few.


30 Jul

Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by ⚜ JOST AMMAN ⚜: No, the game is dead... you can uninstall it and be done with it.
You forgot your /s, Jost.

The games still getting updates. There's been multiple updates in the last year and change, Two entire major versions and a number of minor versions besides.
Comment
    faatal on Forums - Thread - Direct

A few weeks ago, Lathan added a block trigger system which will be used for the restore power quest. Multiple triggers, like switches, can be on a layer and blocks, like doors, can respond to them by doing something such as opening or closing.

Comment
    faatal on Forums - Thread - Direct

In A20, surprise, there are some switches that open doors where they drop and were then staying asleep.


You could also remove a block they were standing on.

Comment
    Gazz on Forums - Thread - Direct

There's actually Pandemic Express but that's purely a multiplayer game.

Comment
    Gazz on Forums - Thread - Direct

The game is tested in the vanilla state. There is simply no way for us to know how anyone might have altered the actual code in a mod.

Comment
    SylenThunder on Steam Forums - Thread - Direct
Build has now gone Stable.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/251570/announcements/detail/2969546313878802515]here[/url].
Post
Hello Survivors!

A19.6 b8 is now available on stable.

The build features some twitch integration bug fixs and full support of 14 languages. Stay tuned Alpha 20 is coming!


A19.6 Changelog

Added
Supported languages now are translated and supported for our Twitch Integration

Fixed

Set cooldown to 0 causes actions to not populate.
  • Twitch login early timeout bug
  • Cooldown bar could get stuck if party members left while bar was mostly full
  • Queued Twitch Actions will auto refund after 60 seconds of not being able to be performed
  • Closing Twitch Options window too fast after connecting could cause an NRE
  • Re-ordered global cooldown settings to be lowest to highest

... Read more

29 Jul

Comment
    Gazz on Forums - Thread - Direct

Personally I'd want it to be a zombie survival game where you start as a lone wandering zombie and have to acquire juicy brains to acquire more power, use other zombies as live cover and join in on some 7 day hordes, evading all the traps that get in your way.

Comment
    faatal on Forums - Thread - Direct

Damage or now also falling in A20 causes them to wake.

Comment
    Hated on Forums - Thread - Direct

A19.6 b8 Changelog


Fixed

Twitch Status and Cooldown time should not overlap

Post
    Hated on Forums - Thread - Direct

Hello Survivors!

A19.6 b8 is now available on stable.


While working on A20 we wanted to give our players the opportunity to play Twitch Integration in their game's language.

Default English commands will continue to work, if they are available.

This way we hope we can collect potential bugs with translations and fix them for A20.



Expect some A20 news soon!


Bug reports here, please!


A19.6 Changelog


Added

Supported languages now are translated and supported for our Twitch Integration


Fixed

Set cooldown to 0 causes actions to not populate.


Twitch login early timeout bug


Cooldown bar could get stuck if party members left while bar was mostly full

...

Read more
Comment
    faatal on Forums - Thread - Direct

It is in 3d. They can see in the direction their head is and hear all around. Feral Sense just makes the falloff with distance lower, so they see and hear farther.

Sleeper volumes don't even spawn zombies until you are near them, then those zombies are passive (can't see or hear) until you are at the edge of the volume, then feral sense matters.


Crops have no changes I'm aware of.

Comment
    Gazz on Forums - Thread - Direct

73.6 %, I'd say. That's the percentage of statistics on the internet that are just made up so it seems probable.

Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by itchyfart123: As for it being targeted as an early game perk, I have to disagree. Any even slightly competent player will weigh perks to try and figure out which one they need the most. That perk is placed near the bottom, well below other things such as improving combat, harvesting, healing, and looting related perks that are important at the start of the game.

Okay, but the value of Rule 1: Cardio only goes down over time, as the player's max stamina increases and they eventually acquire vehicles. If there are other perks you think take priority, that may be an argument that the whole perk is weak in relative terms, but that doesn't mean early game isn't when it's most useful. It's not more appealing... Read more