7 Days To Die

7 Days To Die Dev Tracker




07 Aug

Comment
    faatal on Forums - Thread - Direct

Today I decided to finish my temporal anti aliasing testing and get it in the game. Mostly done but going to finish testing on Monday before I commit.


06 Aug

Comment
    faatal on Forums - Thread - Direct

I do. No special ability changes and very little in terms of general AI changes other than feral sense and crouching.

Blood moons should be the same.


Biomes the same. Would like to do some changes with cities, but may not happen in A20.

Comment
    faatal on Forums - Thread - Direct

Raycasts are on the main thread, but all the code doing them are also on the main thread, so there is no issue with waiting.

Other than a new bear run anim, it appears all the primary animation changes are for player weapons and tools usage (attack/aim/holding/reload/etc).

Comment
    Crater Creator on Steam Forums - Thread - Direct
13 minutes to generate a 4K map for me - I’ve been making a lot of them recently. So your results sound typical. Also be aware that this is a... let’s say known inconvenience and a major area of optimization for the next alpha.
Comment
    SylenThunder on Steam Forums - Thread - Direct
On hardware that meets the Minimum hardware requirements, making an 8k map takes on average 50-60 minutes.
On hardware that meets the Recommended hardware requirements, making an 8k map takes on average 15-25 minutes.

05 Aug

Comment
    SylenThunder on Steam Forums - Thread - Direct
Keep in mind that some graphic options have not been optimized yet, so no matter your hardware you will experience a large impact to FPS when they are enabled.
Comment
    Gazz on Forums - Thread - Direct

Small rocks are weaksauce.

With concrete blocks you can carry about 2x the weight of the Titanic in your inventory.

Comment
    Gazz on Forums - Thread - Direct

Generally we are quite careful in not taking a position on whether our zombies are dead or alive.


It's a game and it really makes no difference but once we *do* insist they are one or the other we'll have to be consistent on the ramifications of it. =P

Comment
    Gazz on Forums - Thread - Direct

Testers gonna test. lol

Comment
    faatal on Forums - Thread - Direct

Sure you can just say did it hit anything, but that sounds like of lame and I don't want to spend time on that.


Poles and doors are blocks, so that is checking blocks.


Raycasts are cheap. You should see the massive amount of raycasts the path grid uses.

Comment
    Gazz on Forums - Thread - Direct

Oh from behind? I can't say for sure how these colliders are counted in sequence.

Comment
    Gazz on Forums - Thread - Direct

yes. (and I think it would be glorious)

Comment
    faatal on Forums - Thread - Direct

It could, but should what you hit block the sound? Say it is a pole or other small obstacle, it should not, which means block shapes would have to be flagged for it. We have a lot of shapes.

Don't know. Robert could tell you.

Comment
    Crater Creator on Steam Forums - Thread - Direct
If the messages are in red text, that's not chat. That's the console reporting an error. Please see the pinned threads in the Support & Bug Reports sub-forum for instructions on how to report an issue.
Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by ⚜ JOST AMMAN ⚜:
Originally posted by Shurenai: I can see it now. The change is implemented.. Within days, the horde descends upon the forums "Wtf is up with this stupid feature, I keep accidentally upgrading when I want to repair! It got me killed!" "This is BS, I have to fully repair a block before I can upgrade it, so i'm constantly switching modes! Change it back!" and many other such fun titles.

While I get OP's issue, I think bit more care in your control over the use o...
Read more
Comment
    Crater Creator on Steam Forums - Thread - Direct
One could put hypotheses on how convenient or annoying it would be to the test. It should only take xml modding to set the items up this way.
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by ⚜ JOST AMMAN ⚜: Yeah, there was some discussion about this a long time ago and I kind of agree.
It would be a nice QoL improvement to have two separate "modes" for our tools.
I can see it now. The change is implemented.. Within days, the horde descends upon the forums "Wtf is up with this stupid feature, I keep accidentally upgrading when I want to repair! It got me killed!" "This is BS, I have to fully repair a block before I can upgrade it, so i'm constantly switching modes! Change it back!" and many other such fun titles.

While I get OP's issue, I think bit more care in your control over the use of the tool might go a longer and less frustrating way than a change that adds a toggleable mode or... Read more
Comment
    Crater Creator on Steam Forums - Thread - Direct
Had to clean up the thread. Keep it safe for work, people.
Comment
    faatal on Forums - Thread - Direct

Have not heard about any new sounds.