Today I decided to finish my temporal anti aliasing testing and get it in the game. Mostly done but going to finish testing on Monday before I commit.
Today I decided to finish my temporal anti aliasing testing and get it in the game. Mostly done but going to finish testing on Monday before I commit.
I do. No special ability changes and very little in terms of general AI changes other than feral sense and crouching.
Blood moons should be the same.
Biomes the same. Would like to do some changes with cities, but may not happen in A20.
Raycasts are on the main thread, but all the code doing them are also on the main thread, so there is no issue with waiting.
Other than a new bear run anim, it appears all the primary animation changes are for player weapons and tools usage (attack/aim/holding/reload/etc).
Small rocks are weaksauce.
With concrete blocks you can carry about 2x the weight of the Titanic in your inventory.
Generally we are quite careful in not taking a position on whether our zombies are dead or alive.
It's a game and it really makes no difference but once we *do* insist they are one or the other we'll have to be consistent on the ramifications of it. =P
Testers gonna test. lol
Sure you can just say did it hit anything, but that sounds like of lame and I don't want to spend time on that.
Poles and doors are blocks, so that is checking blocks.
Raycasts are cheap. You should see the massive amount of raycasts the path grid uses.
Oh from behind? I can't say for sure how these colliders are counted in sequence.
yes. (and I think it would be glorious)
It could, but should what you hit block the sound? Say it is a pole or other small obstacle, it should not, which means block shapes would have to be flagged for it. We have a lot of shapes.
Don't know. Robert could tell you.
Originally posted by ⚜ JOST AMMAN ⚜:Read moreOriginally posted by Shurenai: I can see it now. The change is implemented.. Within days, the horde descends upon the forums "Wtf is up with this stupid feature, I keep accidentally upgrading when I want to repair! It got me killed!" "This is BS, I have to fully repair a block before I can upgrade it, so i'm constantly switching modes! Change it back!" and many other such fun titles.
While I get OP's issue, I think bit more care in your control over the use o...
Originally posted by ⚜ JOST AMMAN ⚜: Yeah, there was some discussion about this a long time ago and I kind of agree.I can see it now. The change is implemented.. Within days, the horde descends upon the forums "Wtf is up with this stupid feature, I keep accidentally upgrading when I want to repair! It got me killed!" "This is BS, I have to fully repair a block before I can upgrade it, so i'm constantly switching modes! Change it back!" and many other such fun titles.
It would be a nice QoL improvement to have two separate "modes" for our tools.
Have not heard about any new sounds.