7 Days To Die

7 Days To Die Dev Tracker




25 Feb

Comment
    SylenThunder on Steam Forums - Thread - Direct
You quite literally need to learn how to read Pinned threads before you post.
Comment
    Shurenai on Steam Forums - Thread - Direct
You have debug mode enabled and accidentally hit one of the numpad keys...I think it's numpad 0? Anyway when debug mode is enabled several of the numpad buttons do debug things; the * key for example freezes the AI.
Comment
    Crater Creator on Steam Forums - Thread - Direct
First you get feature complete, then you optimize. That is standard practice. We are still in alpha, which is when you add features.

Unfortunately for the players that want more zombies, zombie count is limited by performance. Ergo, the game needs optimization (like redoing all the zombie models to be more efficient) before more zombies can be added.

Feature complete -> optimization -> more zombies

That is (my undersranding of) TFP’s thought process.

24 Feb

Comment
    faatal on Forums - Thread - Direct

Sure, we could do a lot of things, but that is low priority.

Comment
    Shurenai on Steam Forums - Thread - Direct
Think of it like this... You're building a machine, You've got a tentative blueprint and built a part of it, It works- It's not perfect but the part appears to work without causing issues. It could be fine tuned, It could be polished...But you haven't finished the rest of the parts for the machine yet, so you can't really put it through it's paces and ensure it will work properly in the end.

So, what do you do? Do you spend your time refining, tuning, and polishing that single part, when you know it could be a waste of time doing so as the part might just blow out? Or worse, you might over-tone or under-tune as you can't set the piece against the machine to be sure it fits after your changes? Or do you work on other parts so that you can finish the machine before beginning to polish and tune?


That's basically the situation we have here with zombie spawns. The spawning system, by and large, is complete. It's just missing the tuning and polishing. There was a... Read more
Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by seven:
Originally posted by Crater Creator: I can’t think of what you’re referencing, but it’s unlikely they’d do that intentionally. They already had to change the main menu music because it was too similar to that of a well-known zombie film.

You would be in a position to know, but I've also read that the menu music was changed because although TFP had licensed it for the game, youtubers who posted gameplay videos which included it were getting copyright claims,...
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Comment
    faatal on Forums - Thread - Direct

Each pregen world adds 300 MB to the install size, so we would probably stick with shipping just 3 for now.

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by TheChoccoBiccy09:
Originally posted by Crater Creator:
Correct. It was pretty obvious if you heard it. To be clear, what you hear now is different.
Can you link the old 7dtd music? I want to see how similar 28 days and the old menu music is.
... Read more

23 Feb

Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by FT: I think I've heard it was too close to the 28days later Theme...but that doesn't seem right, so I'm probably remembering wrong.

Correct. It was pretty obvious if you heard it. To be clear, what you hear now is different.
Comment
    Hated on Forums - Thread - Direct

Hello everyone!

for this upcoming patch we mostly looked at improving controller support by fixing bugs and listen to feedback.

If you are part of the gamepad users that does not want to work with snapping, you can disable it with a command line argument in the launcher.

Vehicle now can only be steered with the left thumb stick.

Last but not least the fat zombie did unlock his next form!


How to disable cursor snapping in big picture mode without using the launcher.


Have fun!


A19.4 b4-7


Added

Command line argument "-disablecursorsnapping" to disable cursor snapping when using gamepad


Changed

Enabled new skin for fat zombie


Store electronics_01 chest is now unlocked


F...

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Comment
    Crater Creator on Steam Forums - Thread - Direct
It may surprise you to know that zip lines were actually shown in a dev video for a never released version of the game. There are multiple hypotheses on why they were cut, but I believe madmole’s official response was that they made the game too easy (and yes, he said that after we had gyrocopters we could pull out of our backpacks at any time).

Originally posted by Shurenai:
Originally posted by Teresa: The oh ♥♥♥♥ candy fulfills the function of the parachute quite well actually. If you have b...
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Comment
    Crater Creator on Steam Forums - Thread - Direct
I can’t think of what you’re referencing, but it’s unlikely they’d do that intentionally. They already had to change the main menu music because it was too similar to that of a well-known zombie film.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Alias: ...
I would like to argue that quick snipe is NOT hacking. It is very far from real exploit like swapping gun for faster reload in other game and is totally incomparable. Quick snipe is pure "reflex & quick respond time", to quickly aim and shoot and actually land a hit without taking an additional second to line up the shot like an inexperienced player.
...
No, the primary use for quick-scoping is because there is a delay in the games system that allows the player to still receive the increased accuracy that is calculated for being scoped in for a moment after they aren't. This way they can get the accuracy boost without actually using the scope to aim.

It's primarily used to get clos... Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
Loot is independent and relies solely upon the person looting the object- So just let her loot anything 'valuable' and focus on looting cabinets and trash yourself if you dont want to find awesome loot in low tier quests. (Edit for clarity: Loot is determined at the time of opening of any given lootable object- So just let her be the one to loot the valuable things like gun safes, while you focus on looting less valuable ones- Even if you loot trash and cabinets at a much higher gamestage, you'll still typically mostly find food, water, and trash items like duct tape and nails.)

Quest tier is also independent per player- Even if you're up to Tier 5 yourself, your wife herself is only at Tier 1 and can only accept tier 1 quests.
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Teresa: The oh ♥♥♥♥ candy fulfills the function of the parachute quite well actually. If you have been wishing for a parachute, give them a try.
This. Also, For jumping off skyscrapers, have a bit of fore-thought and place a 3x3 or 5x5 pad of haybales (Or even 1x1 if you're brave and confident) at ground level before you ascend- then you can just jump off the top and land in the hay and be perfectly safe from the fall damage.
Comment
    faatal on Forums - Thread - Direct

The pregen maps will be regenerated using the newer RWG, so they should be totally different.

Comment
    Shurenai on Steam Forums - Thread - Direct
Erm.... It's actually pretty much the opposite. It's abnormally short for a team of their size working on a game with the scope of 7DTD. TFP is not a huge corporation- It started as a group of like, 6-10 people who got together and wanted to do something cool, and even now is only up to around 40-50 people, ish.

They are not EA. Nor Bioware, nor Ubisoft, nor any other massive AAA company that have endlesslky deep pockets, practically unlimited resources and connections throughout the industry.


And that's before we even discuss that many AAA companies can't put out a game of this scope in a shorter timeframe. There's numerous examples of games taking as long or longer to develop in entirety.

To quote myself from another thread:
Originally posted by Shurenai: Resident Evil 4 -- 6 years. ...
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Comment
    SylenThunder on Steam Forums - Thread - Direct
Quick-scoping is essentially exploiting the zoomed-in accuracy and targeting without actually using it. It's a hack that is generally frowned upon.

We had a discussion about this a couple of months ago on the Official Forum.