Originally posted by ProxyJames:Read moreOriginally posted by Crater Creator:it still takes 20 seconds and with more than one player with iron picks it takes like 5 seconds to crack a safe so honestly picks are only useful for like...
That sounds exceptionally unlucky or else like a bug. I’d say it takes me 4 lockpicks on average with no enhancement from skills.
I don’t need any encouragement to use lockpicks. I’ll always use them if I have them, unless I just forget that I have some.
Originally posted by ProxyJames:Read moreOriginally posted by De Espirit: Of course you can say lockpicks are useless when you already have a top shelf pickaxe and auger. Lockpicks are there as an alternative for the people that don't have points in Strength and mining.my dude all you need is a iron pick axe and you can get that right at the start by putting one point into advanced engineering and one into miner 69er and at that lever it takes a HELL of ALOT longer to pick a lock then to just bash ...
Originally posted by Desolator: looks... alright I guess. But I don't see what this offers over random map gen tools that have been out for a while now.
Originally posted by Lord Artis: 50+ ?!?! I thougt it was 5 or 6 ^^. They make cool POI´s like the skyscraper and in the next update they are missing. the caves are gone. zombies take no fall damage. pitty that so many time gone for nothingIt was 2 originally. Probably 5 or 6 until a8/9. Then 12 until about a15, and about 20 up to a18.
Originally posted by Lord Artis: Thanks, i hope this works ^^. How many devs work on this game?I don't know the exact number now with the recent hiring, but it's 50+. They brought in a lot of people to work on the graphics and AI, and hired a few more for POI development.
Originally posted by Lord Artis: Is there a way to change the visibility of buildings in the distance that no longer exist? So that the LOD textures can only be seen much further in the distance? It pisses me off that buildings that have been torn down exist again in 50 meters as a ghost.Not in the current version. Work is being done for Alpha 20 to update distant POI more frequently than just once.
Originally posted by Desolator: Crafting is already worse than the stuff you can find in the wild (T5 VS T6) and is only relevant if you really want to make an entire base yourself. I don't see why we wouldn't have the option for people to make beakers if they really want to.
Originally posted by ⚜ JOST AMMAN ⚜: I was wondering if this screenshot also means that cities/towns will have more wandering zombies in A20... any thought on this?If you check the dev videos, and their comments in the dev diary, you will get some hints about how this will work.
Originally posted by Kauldric: Very cool, but, what exactly are we looking at it?It's an intersection from the new RWG city generation.
Oh, I know. The players going with an Int build do not use the stun baton the same way they would use a club.
If you want both great melee dps and cool turrets then you need to invest in 2 attributes.
I get that some players would prefer if whatever attribute they pick had always the best dps and best effects and it should all be on one item to avoid the stress of thinking. I just don't want to do that. =P
For every single weapon, and yes, that includes batons and spears, someone will always pipe up that this is their favourite weapon.
That doesn't mean that these people are stupid or wrong because those are not always the optimal dps weapons - they just play in a different way, using the strengths of those weapons instead of stubbornly amplifying their weaknesses.
Ironically, that and rabbits were discussed yesterday, but don't hold your breath.
A20 probably not
A21 possibly so