7 Days To Die

7 Days To Die Dev Tracker




26 Mar

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Vengorin:
Originally posted by SylenThunder: Or don't since it is using an obsolete RWG mixer, hasn't been supported since before a19.0 went stable, and has a strong possibility for game-breaking bugs.

34 hours into a game using Nitrogen a lot of mods no bugs of issues so far.
So you're lucky. Good for you.

It doesn't change the fact that using Nitrogen poses a much greater risk of incurring game-breaking issues what will impair your ability t... Read more
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Vengorin:
Originally posted by erikh5027: Hey all,
I was curious if anyone has any good map seeds. This is was I am considering good personally.

Use Nitrogen https://www.youtube.com/watch?v=DcMuCHp8G1k
Or don't since it is using an obsolete RWG mixer, hasn't been supported since before a19.0 went stable, and has a strong possibility for game-breaking bugs.

25 Mar

Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by SylenThunder:
Originally posted by Lex: Wow, I didn't know it would elicit this flood of responses. Thanks to all for the clarifications and suggestions. I quickly reply about some solutions. UPS are the worst possible purchase ever, at least for home use. Better to invest in the protection of the main electrical panel, where you can get multiple safety devices and voltage correction filters at better prices than any similar quality UPS. Without considering the fact that in the worst...
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Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Lex: Wow, I didn't know it would elicit this flood of responses. Thanks to all for the clarifications and suggestions. I quickly reply about some solutions. UPS are the worst possible purchase ever, at least for home use. Better to invest in the protection of the main electrical panel, where you can get multiple safety devices and voltage correction filters at better prices than any similar quality UPS. Without considering the fact that in the worst case scenario, as mentioned by a user, you will have secured not only your PC, but also all the appliances you have in your home. The fact is that if there is no energy anyway, there is nothing to monitor. And as rare as these events are, who among you has never had any? :)
...
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Comment
    SylenThunder on Steam Forums - Thread - Direct
You might want to start by reading the Pinned threads here, and following instructions. I've moved your thread to the correct section.
Comment
    Crater Creator on Steam Forums - Thread - Direct
Followup stream showing more of Twitch integration:
https://www.twitch.tv/videos/962096830
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by vgifford:
Originally posted by SylenThunder:
7 Days is constantly writing data to files that can be up to a gigabit in size each ... This isn't a game where the save is a single 38MB file. It's a chain of several files and folders that can take up several gigabits as a whole.
My current Navezgane save folder is 960 MB.
I've had personal saves up to 12GB, and the servers I run have been up to 30GB. That's still quite a large bit of data to be writing t... Read more
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Shurenai:
Originally posted by Niknokinater: I don't immediately believe that the game would autosave to that degree- that's pointless considering that, should any anomaly present itself and the game ceases to respond during an ever-so-present autosave, a constant autosave would be worse than no autosave, bricking your save completely instead of just losing the session's progress (not to mention the constant disk usage).

If it's as pronounced as you say, that's a huge design...
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Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Niknokinater:
Originally posted by Shurenai: The game is constantly saving to disk as you play; every step you take, every block you damage or break, every item you pick up, every minute that passes by. That very nature is exactly why a sudden power outage will shatter the save file- There's a reason every game under the sun warns you not to power off the system or close the game while the save icon is present on the screen. Interrupting the save causes save fragmentation/corruption;...
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24 Mar

Comment
    Shurenai on Steam Forums - Thread - Direct
The game is constantly saving to disk as you play; every step you take, every block you damage or break, every item you pick up, every minute that passes by. That very nature is exactly why a sudden power outage will shatter the save file- There's a reason every game under the sun warns you not to power off the system or close the game while the save icon is present on the screen. Interrupting the save causes save fragmentation/corruption; As now only a part of the changes are written to disk when it needs all of them to have a functioning save.

So, what we don't need is auto-save; It already autosaves, constantly. What it lacks is a working backup system. A big problem there though is that unlike most other games where save files are measured in 50-100kb, or maybe 5-25mb at most, values that can be, practically speaking, instantly saved with little impact on performance, 7dtd saves start at 250+mb and grow from there to in excess of 1gb and more depending on how ... Read more
Comment
    Crater Creator on Steam Forums - Thread - Direct
It's pretty neat that people will have a chance to explore this new feature in Alpha 19, instead of waiting for Alpha 20 when it'd be overshadowed by other features.
Comment
    Gazz on Forums - Thread - Direct

Of course it's silly because it's not based on anything that is happening with the game.


People say silly things all the time. No one gets hurt. You shrug and move on.

Comment
    Crater Creator on Steam Forums - Thread - Direct
You two sure confused me with those identical avatars. :steammocking:
Comment
    faatal on Forums - Thread - Direct

Got the baking thread working today and with full baking quality instead of simple/fast. Full was required with how Unity implemented it. Hopefully I won't find any issues in final testing tomorrow and that will get committed.


23 Mar

Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by erikh5027: Yes, I saw that in A20 or what not there will be sliders to customize your map a little better. Also, I am OK with similar results, to a point...One of my maps is decent. I suppose I was more curious if the Valley, Territory, Mountains, or County had any significant play, and which may be flatter if any of that changes anything. Thanks Mardoin for the input.

No, there’s no coherent relationship between the seed name and the specifics of the map.
Comment
    faatal on Forums - Thread - Direct

Recent a19 changes have to do with Twitch.


Map restart should not be required for the optimizations I'm doing. Data formats are not changing.

Comment
    faatal on Forums - Thread - Direct

Many of the a20 optimizations will move to a19 easy enough. I'm even thinking we upgrade a19 to Unity 2020.3, since it was not hard and some optimizations, like mesh baking, need newer Unity versions.